Heh. And I wondered why my people kept missing all the time. Somehow it never occurred to me that running around with automatic rifles akimbo isn't going to improve accuracy.
Btw, I sometimes wondered if there's a game like X-Com, except more like X-Com and a 4X Strategy combined. Several rival organizations working from different countries of one planet, researching new technologies, assaulting each others' bases, terrorizing cities under others' protection, terrorizing cities under their own protection and blaming it on the others, etc etc. Something like a usual space 4X game, but with cities instead of stars/planets, bases instead of colonies, and agents/vehicles instead of starships. I'd imagine the game would be fairly fun to play. It'd have to be turn-based, with each turn probably representing an hour on the geoscape. You'd design and equip your own fighters to patrol around cities, develop life support systems to construct larger bases (which have to be self-sustaining and everything-proof), and maybe solve government conspirancies with alien invasions/precursor artifacts/the odd megalomaniac providing extra fun. You'd be also able to trade technology with governments, and perhaps eventually fund some goverments and buy them over to gain more direct control over stuff, etc, etc.