Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 14 15 [16] 17 18 ... 23

Author Topic: Playing X-Com for the first time.  (Read 24532 times)

Puzzlemaker

  • Bay Watcher
    • View Profile
Re: Playing X-Com for the first time.
« Reply #225 on: March 10, 2011, 12:22:08 pm »

This game angers me and I will probably have to start over.  Once you fall behind... it's hard to catch up.
Logged
The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

Fikes

  • Bay Watcher
    • View Profile
Re: Playing X-Com for the first time.
« Reply #226 on: March 10, 2011, 12:58:35 pm »

This game angers me and I will probably have to start over.  Once you fall behind... it's hard to catch up.

I don't understand what you mean by "Fall behind". You can always ignore things that are too advanced for you, like battleships, etherals and mutants. When income drops terribly you can build and sell things to keep your head above water.

Starting over, though, with lessons learned isn't a bad idea, but don't feel like all hope is lost.

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: Playing X-Com for the first time.
« Reply #227 on: March 10, 2011, 03:41:46 pm »

I don't savescum at all. It removes all the challenge from the game. If I screw up, I pay the price for it. If I succeed, I feel much, much better than if I used savescumming.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Playing X-Com for the first time.
« Reply #228 on: March 10, 2011, 04:03:36 pm »

Well, some of us are still re-learning the ropes. It's bad enough when you can't make it to half the UFOs you see because there's three huge ones landing at once, and you only have one Skyranger. Damn China and their secret pact. I'll show them!

Right now I've stumbled onto an alien base. A Sectoid base. Great!... I've saved at the start of the mission, just in case, but I have a feeling I'm not going to see most of my away team for much longer. Sectoids are pretty weak though, and with my new and improved laser I can more or less just cut my way to the center, but keeping out of their sight isn't an easy task. The HWP will be seeing a lot of action, I'll wager.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Shadowlord

  • Bay Watcher
    • View Profile
Re: Playing X-Com for the first time.
« Reply #229 on: March 10, 2011, 04:05:25 pm »

I started a game a few days ago and wasn't saving during combat, only to have the game crash immediately after combat, erasing the 30 minutes of combat and the 10 minutes prior to it (Thanks, xcomutil and ufoextender, for minimizing the game every time it switches between geoscape and tactical, and for it crashing whenever I switch to another program, and for the d3d windowed completely failing to not crash when switching to another window as well. You both also failed to put stats in the soldiers names, by the way.).

(It had already crashed 3 or 4 times, so at that point I just stopped bothering and decided to play something that wasn't crash-happy)
Logged
<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Playing X-Com for the first time.
« Reply #230 on: March 10, 2011, 04:09:00 pm »

You sure you enabled all bugfixes in Extender? I've got no crashing problems so far.

Also, you can keep the window from minimizing by setting AlwaysOnTop in Extender's init file to 1. Or just closing all background windows.

And Extender doesn't put stats in soldier names, it puts them in the inventory screen, where they matter.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Fikes

  • Bay Watcher
    • View Profile
Re: Playing X-Com for the first time.
« Reply #231 on: March 10, 2011, 04:11:54 pm »

Yea, crashes make Iron Man mode very frustrating. It happened to me a lot in X-Com Apoc (BTW, if you want the real iron man mode, it is that game. If you miss mid range ufo's you are fucked and you NEVER have enough money). Saving regularly is a good idea and more than fair. Just don't load because you lost a Skyranger.

If you play an excellent mission and the game crashes at the end, then replay it and fair miseribly, I think it is totally fair to reload your save and try again.

On a final note, I will reiterate that you DO NOT need to chase down every single UFO. Even losing America or China is acceptible in the long run. Pick and choose your battles, it is far cheaper in the long run.

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Playing X-Com for the first time.
« Reply #232 on: March 10, 2011, 04:49:31 pm »

You know, even on the harder difficulties, this game isn't all that hard.

But then, my first step is always to ignore the aliens and build a collossal industry based on motion scanners, and then hire swarms of soldiers to throw into the meatgrinder, and losing missions isn't that big a deal to me, and I don't bother with most of the researches, so maybe thats a big part of it.
Logged

andrea

  • Bay Watcher
    • View Profile
Re: Playing X-Com for the first time.
« Reply #233 on: March 10, 2011, 04:59:21 pm »

but ignoring aliens and building industry from day 1 seems rather.. cheaty almost.

I prefer to play normally, selling captured stuff and still send lots of recruits as (plasma) cannon fodder. it works...

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Playing X-Com for the first time.
« Reply #234 on: March 10, 2011, 05:02:05 pm »

Well, I don't ignore the aliens for long. Shooting down alien ships is profitable (and ya got to research that plasma asap)! As long as I leave one person onboard to flee if things get rough so I don't lose the ship, missions are almost always worth their costs in bodies, so after the first bit I shoot down/board every ship I can, and once my manufacturing funding is secure, I push as quick as possible for plasma weapons and better ships to more quickly speed my UFO destruction ability.

Though I do prefer to follow ships and wait for them to land instead of shooting them down if it all possible - a lot more profitable that way.
Logged

breadbocks

  • Bay Watcher
  • A manacled Mentlegen. (ಠ_ృ)
    • View Profile
Re: Playing X-Com for the first time.
« Reply #235 on: March 10, 2011, 05:05:03 pm »

You know, Glyph, that isn't half bad of an idea. I will attempt to ignore teh alienz and spam up to dem lazer cannonz nd c wat i get.

In TTS, of course, since I don't have a copy of XCOM I can use presently,
Logged
Clearly, cakes are the next form of human evolution.

Sowelu

  • Bay Watcher
  • I am offishially a penguin.
    • View Profile
Re: Playing X-Com for the first time.
« Reply #236 on: March 10, 2011, 05:50:22 pm »

Research completed: Laser Pistols  Our scientists can now research:  Laser rifles.

...I tend to save regularly, but I really only scum when I mis-click.  I'm fine with losing a guy to reaction fire.  What really pisses me off is "Okay, my guy with my rocket launcher is in position to kill all these guys, now let me just click this other soldier to--NO DON'T RUN OVER THERE YOU'RE WASTING ALL YOUR TU AAAARGH YOU GOT SHOT".  I re-load from that, because otherwise I'd rage too much to keep playing.

I had a lot of fun with the Sectoids in May just last night.  It took until a terror mission to finally get those mind scanner things researched + small launcher, and I kept killing their leaders with reaction fire before then...so I still had no psi.  By the end of the mission I had just their leader and two cyberdiscs left.  And by 'two cyberdiscs' I mean "Okay, let me sacrifice a rookie to lead one cyberdisc away from the sectoid.  Okay stun bomb!  He's stunned!  And now another cyberdisc is parked ON HIS BODY.  Okay, sacrifice two more guys to stun the cyberdisc instead of killing it, and then lose two more guys to the sectoid soldier I still didn't know about!"

But now I have psi labs.  And because they take so goddamn long to build...I'll get my first batch of psi-trained soldiers at the start of August.  Did I mention it's early May now?  Ffff...
Logged
Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Playing X-Com for the first time.
« Reply #237 on: March 10, 2011, 05:55:12 pm »

I consider any game where I manage to actually get Psi before the Ethereals show up to be going pretty damn awesome.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Sowelu

  • Bay Watcher
  • I am offishially a penguin.
    • View Profile
Re: Playing X-Com for the first time.
« Reply #238 on: March 10, 2011, 06:01:44 pm »

You know what I'm noticing?  Higher-difficulty games seem easier, because you get MOAR LOOT.  Something like 50% more aliens, often in situations where you can take them all out with one shot, means a much faster start (and more reliable ammo on the weaker plasma weapons).

Oh yeah, on the subject of taking out aliens in one shot.  Has anyone else noticed that floaters really, really like to hang around in barns?  It's like they're part bovine.  Swear to god, wherever there's one floater in a barn, there's like...three.  EVERY.  TIME.  NO.  JOKE.

And also on the same subject.  The heavy laser is seriously overpowered when sieging UFOs.  It's awful for reaction fire, but if you make someone pop the door and let your heavy gunner hose down the inside, well, I killed five out of six floaters hanging out in a single medium scout.

...God that gun can be broken (WHEN YOU CAN FIRE IT).  First time I used it I thought it was bugged, because I put all the waypoints on one alien who was just on the edge of my LOS.  Five shots, three alien screams, must be a sound bug right?  Man, those floaters sure are weird about lining up in rows.
Logged
Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

breadbocks

  • Bay Watcher
  • A manacled Mentlegen. (ಠ_ృ)
    • View Profile
Re: Playing X-Com for the first time.
« Reply #239 on: March 10, 2011, 06:07:19 pm »

Do you possibly mean the Football of Powah?
Logged
Clearly, cakes are the next form of human evolution.
Pages: 1 ... 14 15 [16] 17 18 ... 23