I just had a fun run against a landed supply ship (I think it's a supply ship at any rate).
My team of six barely-experienced agents and a tank landed amidst the lush green hills. No armor on anyone except the tank - either the aliens were scared of my little base, or the radar stacking bug really needs to be fixed somehow, because since after the first (small scout) UFO that exploded in the air, I had two terror missions and no luck against other targets that were either too fast or too hardy for my planes to take down... so, no alloys, and no armor. I did get to laser rifles, which made up the armament of 3 of my agents, the other three using a laser pistol/stunrod loadout. So, the mission begins, the tank rolls down the ramp, and immediately spots a Floater nearby. I think "what the heck", and snap-shot a cannon slug at it. It misses. The Floater cuts loose with a Heavy Plasma and now I have a tank wreck on my ramp. That went well...
Unabashed, I continue, and the agent with a LasRifle that next exits the craft is able to efficiently subdue the alien. Nice. The rest of the group disembarks and spreads out a little to search for the saucer. Next turn, it is found, along with three other Floaters, one of whom reaction-fires one of the LasPistol rookies to death, and another gets a squaddie severely wounded. There's only a slight blood loss though, so the solder will last for a good while, but with his stats so lowered I'm keeping him back as I circle the saucer and gain entrance. One floater stunned in the entrance corridor, two more gunned down exiting the second elevator, and I'm left with only a few more to kill. The group splits up, two Rifle-wielders go to the second floor, the injured squaddie and two Pistol-toting rookies go for the third.
The first group, on the second floor, is quickly reduced by one. Rounding a corner, the agent met a rather large explosion, which thankfully only stunned him. The second agent, after a moment of disorientation, finds the floater responsible and kills him with a single snap-shot. The other group, in the meantime, makes way to the control room. Judging by the length of "hidden movement" phase, whoever's there is all that's left. With the injured squaddie's health running dangerously low, and himself running dangerously ahead of the other two, he is the first to turn the last corner before the room, and quickly munches on a plasma bolt. Damn. The two rookies, approaching from different sides, also run up. There's the last bastard. A little overconfident in my abilities, I don't wait another turn and let them attack with what they have time for - one LasPistol burst each. The first rookie is in the same spot as the killed squaddie, and his burst does not kill the alien, but earns him a plasma bolt and a severe wound. The second rookie runs up behind the floater and fires his burst. Which still does not kill it. Cue "oh crap". The second rookie uses his last 6 AP to get to cover.
With the only other agent still on the second floor scanning for hostiles, I can do no more, so I end turn. Predictably, the wounded rookie bites another bolt, and I can hear the floater get back into his quarters. Okay, I think, you're mine. The last pistol-wielding rookie storms into the quarters... and it's then I realize that this particular rookie skimped a little too much on physical training. He's left with 20 AP as he enters. Turning to face the floater to his right, leaves him 19. Using the stun rod? 20AP. Firing a laser pistol burst? 20AP. All I can do is a snap or aimed shot. Honest, if this shot was successful, I'd have accepted everything and finished the mission as it was. I do an aimed shot. It hits. It still does not kill the alien. One reaction fire later, the agent is dead. After a difficult fight with almost negligible losses (one rookie, one tank - guess which is more valuable) and several close calls, most of my team gets taken out by one alien due to the RNG. I could've probably finished the mission with my last agent, but I wasn't in the mood to lose so many people to a fluke of luck. Especially since I was down to 79K$ after investing a little too much into my new base near Panama Canal. Reload.