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Author Topic: Roll to Jump out of Airplanes in WWII - Turn 2 : First combat, Jailbreak!  (Read 8057 times)

Riccto

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Re: Roll to Jump out of Airplanes in WWII - Mission 1 Started!
« Reply #45 on: February 25, 2011, 10:02:02 pm »

North East.
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warhammer651

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Re: Roll to Jump out of Airplanes in WWII - Mission 1 Started!
« Reply #46 on: February 25, 2011, 10:03:35 pm »

Land east of the smallest hill, preferrably an area I can see the AA battery from
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ragnarok97071

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Re: Roll to Jump out of Airplanes in WWII - Mission 1 Started!
« Reply #47 on: February 25, 2011, 10:56:22 pm »

Land with one of the guys with AI guns.
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HighEndNoob

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Re: Roll to Jump out of Airplanes in WWII - Mission 1 Started!
« Reply #48 on: February 26, 2011, 02:19:28 am »

Land behind the lone-AA gun in the big circle
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

JacenHanLovesLegos

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Re: Roll to Jump out of Airplanes in WWII - Mission 1 Started!
« Reply #49 on: February 26, 2011, 09:10:15 am »

Land with one of the guys with AI guns.
I assume you mean AT?
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

ragnarok97071

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Re: Roll to Jump out of Airplanes in WWII - Mission 1 Started!
« Reply #50 on: February 26, 2011, 11:16:43 am »

Anti Infantry.
I'm a rocket trooper.
I need someone to take out the normal fucks so I can focus on sending the artillery to hell.
Also tanks.
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Riccto

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Re: Roll to Jump out of Airplanes in WWII - Mission 1 Started!
« Reply #51 on: February 26, 2011, 12:41:58 pm »

Well blow up the AT guns so the Tanks could get the AI (Notsure if this is the proper term.)
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JacenHanLovesLegos

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Re: Roll to Jump out of Airplanes in WWII - Turn 1 : 2 captured, 4 to go
« Reply #52 on: February 26, 2011, 03:56:46 pm »

Taricus (6) Robert Smith
You land just south of the eastern gun. Unfortunatly, the parachute got caught in a tree and one of the infantry guarding what you recognize as an artillery gun notices you. You also watch Bdthemag get captured.

Skills : Infantry (+1 with most weapons)

Inventory : MLE (5/5 rounds, Bolt-action, .303)
       .303 rounds (50)
       Colt M1911 (6/6 rounds, semi-automatic, .45 APC)
       .45 APC rounds (50)

Conditions(s) : None

Bdthemag (1+1=2) Robert Johnson
You land in the German artillery position and quickly caught and taken captive by the guards.

Skills : Scout (+1 in parachuting)

Inventory : M1 Garand (8/8 rounds, semi-automatic, .30)
       .30 rounds (50)
       Colt M1911 (6/6 rounds, semi-automatic, .45 ACP)
       .45 ACP rounds (50)

Condition(s) : Captured (German guards, no weapons)

Riccto (3) Pecos Bill
You land just north of the northeastern gun. It seems to be an artillery gun. Luckily the German guards were caught up in a card game and didn't notice you. A few minutes later Urist (what a strange name) lands wiith you.

Skills : Infantry (+1 with most weapons)

Inventory : Thompson M1A1 (30/30 rounds, light, prone to jam, .45 ACP)
       Colt M1911 (5/5 rounds, semi-automatic, .45 ACP)
       .45 ACP rounds (100)

Condition(s) : None

HighEndNoob (1) Tank Dempsy
The Germans see you almost immediatly and hold you by their AA guns, of which there are three.

Skills : Infantry (+1 with most weapons)

Inventory : M1 Carbine (15 rounds, light, semi-automatic, .30)
       .30 rounds (50)
       Colt M1911 (5/5 rounds, semi-automatic, .45 ACP)
       .45 ACP rounds (50)

   Condition(s) : Captured (No weapons)

Warhammer651 (6) Konrad Kurze
You, like Robert Smith, landed in a tree. You use this to your advantage and struggle up into a branch. Lucky for you the Germans had a good laugh at a bad joke and weren't looking at you. You have the Germans in your sight. Visible are three German guards and two others traveling into the forest. They appear to be Italian and armed with K98s and MP40s. You also see a small building with Robert Johnson barely visible inside.

Skills : Sniper (+1 with sniping, scope for rifles)

Inventory : M1 Garand (8/8 rounds, semi-automatic, scoped, .30)
       .30 rounds (50)
       Colt M1911 (5/5 rounds, semi-automatic, .45 ACP)
       .45 ACP rounds (50)

Ragnarok (4) Urist
You land with Pecos Bill and start looking for your bazooka bundle.

Skills : Anti-Tank (+1 with using Bazookas or Panzershrecks)

Inventory : M1 Bazooka (1/1 rocket, heavy, single shot, M6 rocket)
       M6 rockets (10)
       Colt M1911 (5/5 rounds, semi-automatic, .45 ACP)
       .45 ACP rounds (15)

Game Events : The southern German soldiers start going for Taricus.
« Last Edit: February 26, 2011, 04:55:33 pm by JacenHanLovesLegos »
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

warhammer651

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Re: Roll to Jump out of Airplanes in WWII - Turn 1 : 2 captured, 4 to go
« Reply #53 on: February 26, 2011, 04:06:56 pm »

Snipe the Germans first, then the Italians.  If I take them all out, or scare them away, and make my way towards Robert and free him
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Riccto

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Re: Roll to Jump out of Airplanes in WWII - Turn 1 : 2 captured, 4 to go
« Reply #54 on: February 26, 2011, 04:13:04 pm »

Wait. Does Urist mcDood have his Bazooka or not?
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warhammer651

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Re: Roll to Jump out of Airplanes in WWII - Turn 1 : 2 captured, 4 to go
« Reply #55 on: February 26, 2011, 04:16:24 pm »

Wait. Does Urist mcDood have his Bazooka or not?
You don't have it, hence why it's crossed off
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Riccto

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Re: Roll to Jump out of Airplanes in WWII - Turn 1 : 2 captured, 4 to go
« Reply #56 on: February 26, 2011, 04:17:42 pm »

Well I'm Bill and it said in mine that he found it. But in his he did not, Sooo. I was curious. I dont want to waste time searching for something :P
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warhammer651

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Re: Roll to Jump out of Airplanes in WWII - Turn 1 : 2 captured, 4 to go
« Reply #57 on: February 26, 2011, 04:19:02 pm »

huh, that's bizarre
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JacenHanLovesLegos

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Re: Roll to Jump out of Airplanes in WWII - Turn 1 : 2 captured, 4 to go
« Reply #58 on: February 26, 2011, 04:54:33 pm »

That was the result of several rewritings. I'll fix it now.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Riccto

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Re: Roll to Jump out of Airplanes in WWII - Turn 1 : 2 captured, 4 to go
« Reply #59 on: February 26, 2011, 05:22:32 pm »

k.
[b] Motion towards Urist to come with him as he creeps behind some nearby cover of somesort and then engage in some Sleuth Diplomacyhttp://www.mspaintadventures.com/?s=4&p=000877 [/b]

« Last Edit: February 27, 2011, 09:59:02 am by Riccto »
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