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Author Topic: Roll to Jump out of Airplanes in WWII - Turn 2 : First combat, Jailbreak!  (Read 7901 times)

HighEndNoob

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Re: Roll to Jump out of Airplanes in WWII - Turn 1 : 2 captured, 4 to go
« Reply #60 on: February 26, 2011, 09:24:14 pm »

...Examine the weapons the Germans have, than Sneak-up behind one and Steal their gun and kill them, and than hide.
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Taricus

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Re: Roll to Jump out of Airplanes in WWII - Turn 1 : 2 captured, 4 to go
« Reply #61 on: February 26, 2011, 09:27:38 pm »

Move towards the artillery battery that johnson landed near.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Bdthemag

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Re: Roll to Jump out of Airplanes in WWII - Turn 1 : 2 captured, 4 to go
« Reply #62 on: February 26, 2011, 10:20:10 pm »

Talk your way out of german captivity.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

ragnarok97071

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Re: Roll to Jump out of Airplanes in WWII - Turn 1 : 2 captured, 4 to go
« Reply #63 on: February 26, 2011, 11:24:07 pm »

Search for Betty the Missle Launcher
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Quote from: Wing, via Discord
I want a coat that doesn't make me look like a rear admiral from the East India Company

Riccto

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Re: Roll to Jump out of Airplanes in WWII - Turn 1 : 2 captured, 4 to go
« Reply #64 on: February 27, 2011, 09:59:26 am »

Assist in reuniting the lost lovers
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Taricus

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Re: Roll to Jump out of Airplanes in WWII - Turn 1 : 2 captured, 4 to go
« Reply #65 on: February 27, 2011, 10:00:42 am »

"Tea?"
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Riccto

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Re: Roll to Jump out of Airplanes in WWII - Turn 1 : 2 captured, 4 to go
« Reply #66 on: February 27, 2011, 10:20:13 am »

COFFEEEEE UGH  8)
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Taricus

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Re: Roll to Jump out of Airplanes in WWII - Turn 1 : 2 captured, 4 to go
« Reply #67 on: February 27, 2011, 10:21:26 am »

There may be friendly fire heading your way...
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

JacenHanLovesLegos

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Re: Roll to Jump out of Airplanes in WWII - Turn 1 : 2 captured, 4 to go
« Reply #68 on: February 27, 2011, 10:41:12 am »

Turn "should" be up later today.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Riccto

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Re: Roll to Jump out of Airplanes in WWII - Turn 1 : 2 captured, 4 to go
« Reply #69 on: February 27, 2011, 11:34:04 am »

Please no. My insides belong on the INSIDE.
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Cheese

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Re: Roll to Jump out of Airplanes in WWII - Turn 1 : 2 captured, 4 to go
« Reply #70 on: February 27, 2011, 11:47:20 am »

How does joining mid-game work? Will I eventually appear as appropriate to the story or what?


Name: Jim Robertson
Nationality: British

Training: Medic
Weapon: MLE


Jump out of last airplane, aiming south of the enemy AA/artillery
« Last Edit: February 28, 2011, 11:42:59 am by Cheese »
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JacenHanLovesLegos

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Re: Roll to Jump out of Airplanes in WWII - Turn 1 : 2 captured, 4 to go
« Reply #71 on: February 27, 2011, 05:40:24 pm »

You'll show up as a replacement soldier when a player dies. Normal RTD rules really.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

JacenHanLovesLegos

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Re: Roll to Jump out of Airplanes in WWII - Turn 1 : 2 captured, 4 to go
« Reply #72 on: February 27, 2011, 09:45:03 pm »

Taricus (3) Robert Smith
You start moving closer when the Itialians decide defending the artillery is better than going to kill some random airborne soldier.

Skills : Infantry (+1 with most weapons)

Inventory : MLE (5/5 rounds, Bolt-action, .303)
            .303 rounds (50)
            Colt M1911 (6/6 rounds, semi-automatic, .45 APC)
            .45 APC rounds (50)

Conditions(s) : None

Bdthemag (4) Robert Johnson
You start off with some random conversation, finally ending with the Italians throwing you out. You still don't have your weapons though. A minute after this bullets storm through the air and a few of the Italians are wounded.

Skills : Scout (+1 in parachuting)

Inventory : M1 Garand (8/8 rounds, semi-automatic, .30)
            .30 rounds (50)
            Colt M1911 (6/6 rounds, semi-automatic, .45 ACP)
            .45 ACP rounds (50)

Condition(s) : None

Riccto (4) Pecos Bill
You and Urist manage to find Betty just west of your location.

Skills : Infantry (+1 with most weapons)

Inventory : Thompson M1A1 (30/30 rounds, light, prone to jam, .45 ACP)
            Colt M1911 (5/5 rounds, semi-automatic, .45 ACP)
            .45 ACP rounds (100)

Condition(s) : None

HighEndNoob (3+1=4) Tank Dempsy
You see that the Germans, no, Italians, have MP40s and K98s. You sneak up behind one wth an MP40, take his gun, and put three bullets in his chest. Throughout this, noone notices you, assuming the gunfire was fighting from elsewhere.
Battle Results : One dead Italian, gained MP40

Skills : Infantry (+1 with most weapons)

Inventory : MP40 (29/32 rounds, automatic, .9mm)
       M1 Carbine (15 rounds, light, semi-automatic, .30)
            .30 rounds (50)
            Colt M1911 (5/5 rounds, semi-automatic, .45 ACP)
            .45 ACP rounds (50)

Warhammer651 (6+1=6) Konrad Kurze
You snipe the Italians so fast they didn't know what was coming! Well, they actually wouldn't have either but you get the point. You missed two and hit three in the leg.
Battle Results : Stunned Italians, three wounded Italians


Skills : Sniper (+1 with sniping, scope for rifles)

Inventory : M1 Garand (3/8 rounds, semi-automatic, scoped, .30)
           .30 rounds (50)
           Colt M1911 (5/5 rounds, semi-automatic, .45 ACP)
           .45 ACP rounds (50)

   Condition(s) : None

Ragnarok97071 (6) Urist
With the help of Pecos Bill, you manage to find Betty.

Skills : Anti-Tank (+1 with using Bazookas or Panzershrecks)

Inventory : 'Betty' M1 Bazooka (1/1 rocket, heavy, single shot, M6 rocket)
            M6 rockets (10)
            Colt M1911 (5/5 rounds, semi-automatic, .45 ACP)
            .45 ACP rounds (15)

Condition(s) : None

Game Events : The Allied forces push toward the enemy cliff face, facing heavy casualties.
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

warhammer651

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Re: Roll to Jump out of Airplanes in WWII - Turn 2 : First combat, Jailbreak!
« Reply #73 on: February 27, 2011, 09:49:26 pm »

Shoot some more. if they get scared off or all die, free Robert. emphasis on not giving away my position

I just know that my luck is gonna go to hell in a hand basket next turn
« Last Edit: February 27, 2011, 09:52:10 pm by warhammer651 »
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Tell me your mother isn't a Great Old One, please.

Riccto

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Re: Roll to Jump out of Airplanes in WWII - Turn 2 : First combat, Jailbreak!
« Reply #74 on: February 27, 2011, 10:01:40 pm »

Now, Have Urist help me in disabling the nearby Artillery piece and the soldiers around it
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