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Author Topic: Quantom Dump: Exploit?  (Read 2804 times)

UristMcDwarf

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Quantom Dump: Exploit?
« on: February 24, 2011, 05:34:53 pm »

I say nay. I just imagine they pile it into a big stack.
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Girlinhat

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Re: Quantom Dump: Exploit?
« Reply #1 on: February 24, 2011, 05:36:41 pm »

Considering the massive amounts of stone and goblinite, it's pretty much the only way to actually store things.

JacenHanLovesLegos

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Re: Quantom Dump: Exploit?
« Reply #2 on: February 24, 2011, 06:05:14 pm »

A single tile is capable of holding a thousand dragons. No reason why it can't hold a thousand stones.
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obeliab

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Re: Quantom Dump: Exploit?
« Reply #3 on: February 24, 2011, 06:18:33 pm »

Stockpiles have the benefit of being able to see every item on the screen and being automatically stocked based on the pile's settings.  Dumps are just another way of storing things.  It would be inconvenient if either were unavailable.
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PopeRichardCorey

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Re: Quantom Dump: Exploit?
« Reply #4 on: February 24, 2011, 06:41:54 pm »

I say, technically yes, but for the time being a necessary one.  Stone makes furniture stockpiles unfeasible unless it is removed quickly.  You could move your masonry over to the stockpile location, but that takes a lot more time, which you may not have.
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plisskin

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Re: Quantom Dump: Exploit?
« Reply #5 on: February 24, 2011, 06:53:29 pm »

Considering that you can make any number of completely differently sized and shaped objects from a number of stones that are all completely uniform and identical, I'd say that objects in DF are still heavily abstracted and thus a quantum stockpile is no greater of an abstraction than an earring taking up as much space as a cage holding a bronze colossus.

So, uh, basically what JacenHanLovesLegos said. It's not an exploit if the game can't let me store my damn mugs on tables.

And to potentially open up another can of worms: danger rooms likewise don't seem to me like exploits because the concept is both totally rad and perfectly feasible. Maybe the rate at which they work is a bit unbalanced, but since when has DF been about game balance?
« Last Edit: February 24, 2011, 07:01:06 pm by plisskin »
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ral

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Re: Quantom Dump: Exploit?
« Reply #6 on: February 24, 2011, 09:15:12 pm »

I don't see how it can be considered an exploit. There's really no other way to clear a large room of stone other than using the d b d command.

G-Flex

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Re: Quantom Dump: Exploit?
« Reply #7 on: February 24, 2011, 09:20:09 pm »

I say, technically yes, but for the time being a necessary one.  Stone makes furniture stockpiles unfeasible unless it is removed quickly.  You could move your masonry over to the stockpile location, but that takes a lot more time, which you may not have.

I've never used a quantum stockpile in my games, and I've been able to handle things fine. Just make your initial stockpiles in soil.

I don't see how it can be considered an exploit. There's really no other way to clear a large room of stone other than using the d b d command.

Soil stockpiles.

Or just, you know, dumping. There's no reason why the only choice for dumping has to be dumping everything on one tile. Even if you needed an 8x8 hole in the ground three z-levels tall to dump all your stuff in, that's still a very viable option.
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PopeRichardCorey

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Re: Quantom Dump: Exploit?
« Reply #8 on: February 24, 2011, 09:30:58 pm »


Soil stockpiles.

Or just, you know, dumping. There's no reason why the only choice for dumping has to be dumping everything on one tile. Even if you needed an 8x8 hole in the ground three z-levels tall to dump all your stuff in, that's still a very viable option.

You might embark somewhere without soil, and not want that on the surface.  And, so, then, do you make your garbage dumps as many tiles large as the items you want to dump?
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Mickey Blue

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Re: Quantom Dump: Exploit?
« Reply #9 on: February 24, 2011, 09:36:47 pm »

I think it depends how you use it.  If you use it as a dump (by which you consider the material dumped into it is 'gone', even if it technically isn't) then its not in my mind, I don't have a problem with clearing out stone in this way and unless you have access to magma (or use atom smashers, which some people consider exploits in themselves*) you cannot really destroy anything.

If however you use it just to have mass storage of stone in a small space then yes, IMO, its an exploit.  I have never used them aside to dump items (either literally into magma, or just into a pile that I don't intend to access, sometimes I throw it in water to make sure I am not tempted) and I have had no serious problems with storage, its doable.

-MB

*I don't consider it to be one for the purposes of destroying things mainly cause sometimes you need to do that for FPS, if the game didn't have such crippling FPS issues then this wouldn't be necessary.  Using it for 'defense' is more.. Err.. Problematic, I don't use them but then again killing a monster with a drawbridge isn't exactly unrealistic.
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G-Flex

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Re: Quantom Dump: Exploit?
« Reply #10 on: February 24, 2011, 10:03:07 pm »


Soil stockpiles.

Or just, you know, dumping. There's no reason why the only choice for dumping has to be dumping everything on one tile. Even if you needed an 8x8 hole in the ground three z-levels tall to dump all your stuff in, that's still a very viable option.

You might embark somewhere without soil, and not want that on the surface.  And, so, then, do you make your garbage dumps as many tiles large as the items you want to dump?

I think I was a little confused with my point earlier. I was suggesting more that quantum stockpiling wouldn't be necessary if the game allowed you to pile up items in a more reasonable fashion (multiple but limited items per tile, with overflow or something). I have no idea why I brought that up, really, except that maybe I misread what someone else said.
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Sowelu

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Re: Quantom Dump: Exploit?
« Reply #11 on: February 24, 2011, 10:35:37 pm »

Once hauling is improved, and maybe off-site stuff is added, I certainly wouldn't mind having to shove all my stone onto a giant pile on the surface (or off-site).  I mean, that's what they do in real life.
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Dutchling

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Re: Quantom Dump: Exploit?
« Reply #12 on: February 25, 2011, 05:44:37 am »

I always build some sort of defensive fortress above ground made of stone blocks, so I never really have too much stone
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PopeRichardCorey

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Re: Quantom Dump: Exploit?
« Reply #13 on: February 25, 2011, 01:50:42 pm »


Soil stockpiles.

Or just, you know, dumping. There's no reason why the only choice for dumping has to be dumping everything on one tile. Even if you needed an 8x8 hole in the ground three z-levels tall to dump all your stuff in, that's still a very viable option.

You might embark somewhere without soil, and not want that on the surface.  And, so, then, do you make your garbage dumps as many tiles large as the items you want to dump?

I think I was a little confused with my point earlier. I was suggesting more that quantum stockpiling wouldn't be necessary if the game allowed you to pile up items in a more reasonable fashion (multiple but limited items per tile, with overflow or something). I have no idea why I brought that up, really, except that maybe I misread what someone else said.

Oooh, that idea I like.  I still say Quantums are kind of necessary at the moment if you don't want to have a Stone Hauling Fortress, but I like the idea of big pits getting filled to the top with rocks.
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And when you build your fortress walls from the bones of skeletal elephants, slain my weapons forged from melted goblin plunder, fed on cattle that graze on grass that blinks.  Then, you will know dwarfdom.

G-Flex

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Re: Quantom Dump: Exploit?
« Reply #14 on: February 25, 2011, 01:52:03 pm »

Also, in addition to soil stockpiles (or aboveground ones, walled off if necessary), you can also store things in caverns, consolidate stones at a 1:10 ratio by converting them to blocks and storing in bins, or just leave most of the stone where it is until it's used.
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