RE Bukkit Modloader
Last I checked, he had to do a ton of port-work just to get them to work for 1.6.6.
Now 1.7 came out and he has to rewrite a lot of it, AFAIK.
I was going to go with Bukkit ML once it supported all of the mods Jaycraft used.
I don't think I can with WildGrass, but at this point we have three different servers for three entirely different purposes, and I think it's rather cool if it stays that way.
We don't divide the community up as much that way.
People that want to play with mods go to Jaycraft.
People that want to play.. uh.. your server (incidentally basically where Old Jaycraft fell, too -- it defies immediate description - "Jaycraft is like Jaycraft? What do you mean?!") would come here.
Planehacked has a very specific set of circumstances. People that are into that go there.
Sure, there's people overlap, but not player overlap. You see the difference?
With the change to Jaycraft, we all play different games, our three servers.
We all service a different playerbase.
We're not competition. Nope.
With an existing playerbase, you almost have to stay right where you are.
That's why I couldn't have done what I just did with Jaycraft without the shutdown.
I wasn't able to change -anything-, because we had our playstyle established.
The shutdown, even though it was only a month long, gave me the opportunity to rewrite the rulebook, so to speak.
...Wow. I wanted to make this brief, as it's past 3 AM here... That sure happened...
I hope I made sense, at least...