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Author Topic: The DF table of randomness!  (Read 3107 times)

Greep

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The DF table of randomness!
« on: February 24, 2011, 05:21:05 am »

It'd be really awesome if a table of randomness were created, so people bored with their fort could decide what amusing fate should befall it.  Or much more awesome, make a succession fort entirely based off this concept. 

So here's how it works: people visiting the thread add a few ideas to the chart, I stop when we reach a few hundred and compile the list.  From there one can roll an X sided die and 2 ten sided dice (or just use some rng program or something) to find out what crazy thing they should do that season/year

So here's some to start it off (sleepy and going to bed, will update the list when I wake up):

1. Turn off every labor on every dwarf this season
2. Pull every level.
3. Breach hell if you've hit adamantine
4. Meet the next ambush/siege head on with your military
5. Turn on every labor on every dwarf this year
6. Make an awesome megaconstruction
7. Construct a tower
8. Deconstruct every wall
9. Move your entire fort to the nearest cavern
10. Release a megabeast in your living space (if none caged, reroll)
11. Construct a magma pump stack to the surface
12. Half your fort rebels and splits off to make a new fort somewhere else on the map.  Keep them there with burrows
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Dutchling

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Re: The DF table of randomness!
« Reply #1 on: February 24, 2011, 05:46:10 am »

Or just kill your mayor, you'll get a lot more fun that way, especially if he has a lot of friends :)
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metime00

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Re: The DF table of randomness!
« Reply #2 on: February 24, 2011, 07:07:54 pm »

Let's expand it to 100 different options and roll the percentage dice combo!
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Live long if you can, and prosper by any means necessary.  Any means, Urist.  So pull that lever, or by Armok, I'll lock you outside come next siege.
He who plays with dwarves must take care that he does not become a dwarf.  And when you stare into DwarfFort, Dwarffort stares back into you.

caknuck

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Re: The DF table of randomness!
« Reply #3 on: February 24, 2011, 07:25:11 pm »

13. Sacrifice a beast to Armok. (designate an animal for slaughter, then dump all of its meat, bones, entrails, hide, etc into the magma.)
14. A well-regulated militia. Train every adult able-bodied dwarf up to Proficient in at least one military skill.
« Last Edit: February 24, 2011, 07:35:29 pm by caknuck »
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Quote from: Primary
*Kneels before Urist Dickpuncher*

Jusman

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Re: The DF table of randomness!
« Reply #4 on: February 24, 2011, 08:47:18 pm »

15. Release every caged animal (and/or sentient beings) in your fort.
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I heard your like sieges so I put a Goblin fortress in your fortress so you could siege while besieged.

Greep

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Re: The DF table of randomness!
« Reply #5 on: February 24, 2011, 11:28:44 pm »

16. Set fire to the forest (No forest = reroll)
17. Move your entire fort above ground.  Even if everyone has cave sickness
18. Make topless fort.  From now on the only clothes crafted are pants.
19. Declare war on the elves.  If already at war, declare war on humans
20. Make a legendary hammerdwarf (Or highest military dwarf) your sheriff.  Disobey all future mandates.
21. If the economy started, mint lots and lots of coins.
22. Make a megaconstruction using drawridges.  Be creative
23. Make a tower defense style maze for future sieges.
« Last Edit: February 24, 2011, 11:37:59 pm by Greep »
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Encased in burning magma

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Re: The DF table of randomness!
« Reply #6 on: February 25, 2011, 05:00:09 am »

24: redirect a river into your fort.
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[MILL_CHILD:ONLY_IF_GOOD_REASON]

EmperorJon

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Re: The DF table of randomness!
« Reply #7 on: February 25, 2011, 05:03:44 am »

25: Your doctors have gone on strike! Undesignate all hospitals for 2 months.
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I think it's the way towns develop now. In the beginning, people move into a town. Then they start producing tables, which results in more and more tables. Soon tables represent a significant portion of the population, they start lobbying for new laws and regulations, putting people to greater and greater disadvantage...
Link for full quote. 'tis mighty funny.

Uristocrat

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Re: The DF table of randomness!
« Reply #8 on: February 25, 2011, 05:55:52 am »

26.  Pick a tile on the surface at random.  Dig a down staircase, followed by nothing but up/down staircases until you can't dig out any more.
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You could have berries on the rocks and the dwarves would say it was "berry gneiss."
You should die horribly for this. And I mean that in the nicest possible way.

GrayFoxUA

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Re: The DF table of randomness!
« Reply #9 on: February 25, 2011, 10:29:12 am »

27. Don't dig down more than 5 zlevels
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Dutchling

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Re: The DF table of randomness!
« Reply #10 on: February 25, 2011, 12:33:05 pm »

28. Kill the guy with the most friends
29. Kill the spouse and children of your strongest militiadwarf
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FearfulJesuit

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Re: The DF table of randomness!
« Reply #11 on: February 25, 2011, 12:57:01 pm »

30. Kill all the friends of the guy with the most friends.
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

Jiharo

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Re: The DF table of randomness!
« Reply #12 on: February 25, 2011, 01:21:02 pm »

31. Isolate  part of the fortress and put ten dwarves in it. Rename them accordingly and try to reenact events of "Ten little indians."
Spoiler (click to show/hide)
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All your goblin bone bolts, suddenly rising up in vengeance...
I wonder ... is it smart amunition or dumb amunition?

plisskin

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Re: The DF table of randomness!
« Reply #13 on: February 25, 2011, 02:33:52 pm »

32. Flood your own fort immediately. If no available fluid, re-roll.
33. Forbidding is forbidden.
34. Armok's Roulette! Build six identically colored levers in an external shack with a reloadable cave-in ceiling. Connect one of them to the ceiling. Play until you've forgotten which one is the dangerous one, or get someone else to connect them. Send dwarves to pull them one by one. For a more classic feel, connect five of the six to the ceiling.
35. Metals Are Sacred! Dump all metal items, deconstruct all metal furniture, deconstruct all forges and use only stone/wood/other materials for all purposes.
36. Outlaw Fort! Seize all trade goods from all caravans!
37. Urist McFrankenstein's Castle! All military is disbanded and only trained animals may be used for defense! Raws may be edited to allow for exotic training but invaders may not be killed, only captured and then used for !!SCIENCE!!
38. All citizens must have more opulent rooms than nobles who are forced to live in wooden shacks outdoors.
39. Labor Strike! No dwarf may work unless he receives monthly pay in a stockpile in his room!
« Last Edit: February 25, 2011, 09:28:28 pm by plisskin »
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Legendary Wrestler
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Left Eye

Jiharo

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Re: The DF table of randomness!
« Reply #14 on: February 25, 2011, 02:54:13 pm »

40. Collect plenty of masks from goblin invaders. Enlist  most of the dwarves in military, make them wear masks, then lead them out to entrance of fortress. Turn on 1812 overture and collapse fortress. (Applies only to aboveground fortresses. And I am not sure if masks are counted as armor.)
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All your goblin bone bolts, suddenly rising up in vengeance...
I wonder ... is it smart amunition or dumb amunition?
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