'ere we go again.First off, big thanks to burningpet for reminding me about the hiding feature. Using that, I've found it much easier to do mass alterations without causing insanity.
So in that spirit I ripped a generic tower off the keep and moved the clock tower on to the keep. I wanted a tighter group of spires for one and I remembered a very iconic image in the games of going across the bridge to dracula's tower, with the clock tower in the backdrop.
Might even be able to sneak another tower in there somewhere.That's not really what I posted to show though. This is:
Think Dracula is over compensating for something?Bonus points if anyone knows which cathedral inspired the entrance design.One day, this will be a fine place for the restless dead to dance eternity away.Can't have 3 great entrances to the courtyard, and one mundane one, now can we?I've been trying to take to heart what people were saying about the gothic look. To me, gothic is in the details, not the broad bases. But as I keep going over things repeatedly, I'm going to keep looking for ways to slim stuff down, get them more spire-y. What I think some people might find as too realistic is just the fact that most things are simple shapes now. Creating refined patterns, like what I did with the cathedral:
Eats up a lot of time and tends to lead to burn out, IMO, when you turn around and realize you spent 9 hours detailing one wall out of 600.
So as you can see, there's a lot of room for detail but it takes time to hand craft even simple stuff like window braces or ornate door jambs. As time goes on you'll see stuff in the map get progressively more refined, when I get sick of seeing things in block form. But in the end, I have to tell myself when to stop at some point because there's literally no end to the depth of detail if I so wish.