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Author Topic: STARVING elephants  (Read 3689 times)

Lamphare

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STARVING elephants
« on: February 24, 2011, 03:45:18 am »

ok, i gave them a huge pasture EACH,
and those pastures were pretty much full of grass.
they were eating
and they starved.
i had to slaughter them, after one of them ripped my expedition leader's head off.

any pratical way to keep them fed?
or just mod them to graze less often?
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Mechlin

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Re: STARVING elephants
« Reply #1 on: February 24, 2011, 04:06:31 am »

I'm still playing .18 but...

Does that mean that there are no more squads of war elephants for us?
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GotIt_00

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Re: STARVING elephants
« Reply #2 on: February 24, 2011, 04:14:24 am »

Folks in other threads are saying it's not currently feasible to feed elephants. They need to eat faster than they can move, or some such thing. Too bad they won't eat bees.
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Cotes

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Re: STARVING elephants
« Reply #3 on: February 24, 2011, 04:16:46 am »

According to wiki, the larger the animal is, the less hunger one tile of grass removes. With elephants, they apparently get so little out of the grass that their hunger practically grows faster than they can realistically eat.
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Well if you remove the [MULTIPLE_LITTER_RARE] tag from dwarves I think they have like 2-4 children each time they give birth. And if you get enough mothers up on the pillars you can probably get a good waterfall going.
Ashes are technically fire-safe.

Lamphare

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Re: STARVING elephants
« Reply #4 on: February 24, 2011, 04:25:37 am »

well seems rhinos are ok
Spoiler (click to show/hide)

i've bought one from a  trader, and it has full belly all the time.
though it eats grass fairly quickly too.
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FearfulJesuit

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Re: STARVING elephants
« Reply #5 on: February 24, 2011, 07:50:46 am »

I think you're gonna have to mod 'em so they don't eat quite as much.
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

Marthnn

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Re: STARVING elephants
« Reply #6 on: February 24, 2011, 07:54:37 am »

So, basically, you need to manually feed elephants with straw or something (longland grass?), grazing is nowhere near adequate. Just like in real life. Except for wild elephants, who'd have access to more than puny grass.

.19 is a great start. Awaiting further improvements.
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Marthnn likes obsidian, steel, star ruby, goblin-cap wood, the color bloody red and giant desert scorpions for their tails. When possible, he prefers to consume sunshine. He absolutely detests cave blobs.

A dwarf wants to heal.  A dwarf is motivated to heal.  A dwarf is, by Armok, going to heal or die trying!  Because if he doesn't heal, he doesn't get alcohol.

Sunday

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Re: STARVING elephants
« Reply #7 on: February 24, 2011, 09:00:52 am »

So, basically, you need to manually feed elephants with straw or something (longland grass?), grazing is nowhere near adequate. Just like in real life. Except for wild elephants, who'd have access to more than puny grass.

.19 is a great start. Awaiting further improvements.

Yeah, IRL elephants are mostly browsers, not grazers. They only eat grass when trees and bushes aren't available—and I'm pretty sure they have a hard time subsisting on grass only.

I'm actually hoping that eventually Toady codes the browser/grazer distinction—so some animals will eat/tear down shrubs and trees, and others will need to have wide grazing spaces.
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slink

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Re: STARVING elephants
« Reply #8 on: February 24, 2011, 09:08:00 am »

High and low browser distinction would be nice too.  Goats could kill off plants and saplings, but trees that somehow managed to grow to adulthood would be safe.  Elephants could kill those, too.
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Lamphare

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Re: STARVING elephants
« Reply #9 on: February 24, 2011, 10:06:25 am »

hell no!
better they dont eat saplings!
my forest regrowth!
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myrkul

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Re: STARVING elephants
« Reply #10 on: February 24, 2011, 10:11:36 am »

hell no!
better they dont eat saplings!
my forest regrowth!

Hey! Who let the elf in?

/snark

Cavern lumber would become even more important, then...
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FearfulJesuit

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Re: STARVING elephants
« Reply #11 on: February 24, 2011, 10:53:05 am »

You know, shouldn't wild grazers also graze things?
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

Cotes

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Re: STARVING elephants
« Reply #12 on: February 24, 2011, 11:58:03 am »

You know, shouldn't wild grazers also graze things?
...This game is going to be a Gaia Hypothesis simulator at this rate. One that smells of booze and awesome.
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Well if you remove the [MULTIPLE_LITTER_RARE] tag from dwarves I think they have like 2-4 children each time they give birth. And if you get enough mothers up on the pillars you can probably get a good waterfall going.
Ashes are technically fire-safe.

myrkul

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Re: STARVING elephants
« Reply #13 on: February 24, 2011, 12:15:22 pm »

You know, shouldn't wild grazers also graze things?
...This game is going to be a Gaia Hypothesis simulator at this rate. One that smells of booze and awesome.

Until the game itself attains sentience, at which point, Skynet.
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Marthnn

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Re: STARVING elephants
« Reply #14 on: February 24, 2011, 12:27:24 pm »

You know, shouldn't wild grazers also graze things?
...This game is going to be a Gaia Hypothesis simulator at this rate. One that smells of booze and awesome.
Until the game itself attains sentience, at which point, Skynet.
A dwarf-based Skynet... for which cat genocide is normal and magma-flooding the world must happen sooner or later.

Or, eventually, an elaborate simulation of reality, from grazing wild animals to human dwarven society, also called the Matrix.
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Marthnn likes obsidian, steel, star ruby, goblin-cap wood, the color bloody red and giant desert scorpions for their tails. When possible, he prefers to consume sunshine. He absolutely detests cave blobs.

A dwarf wants to heal.  A dwarf is motivated to heal.  A dwarf is, by Armok, going to heal or die trying!  Because if he doesn't heal, he doesn't get alcohol.
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