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Author Topic: MurderedCopper II: Let's not mess this one up. (A 0.31.19 succession fort.)  (Read 5849 times)

Vorthon

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So, my last succession fort died because some people had computer troubles, and I thought I'd start another.

Same rules as the last one apply.

Except, that each new player shall be dorfed, instead of just the first seven.

And it won't be pm from player to player.

Are the players from the first MurderedCopper fort still interested?

Player list:
1.Vorthon: Metalsmith/Furnace operator|Custom Profession: Mad Scientist
2.Agatharchides:???
3.Plisskin: Miner/Mason/Potter|Custom Profession: Spelunking Hobo
4.DwarfyDwarf: Mechanic/broker/manager|Nickname: Vladimir|Custom Profession:Evil Mastermind
5.Luftwaffle:???|Nickname: Puddingstone McPain
6.Paranatural|Nickname:Bjorn Para
7.Ale Explosion
8.Ext0l
9.Billybobfred: Engineer/Carpenter/Hammerdwarf
10. Deviled
11.
12.
13.
14.
Edit: I should probably clarify. No military skills for the starting seven. I actually kind of want this fort to flourish. Nevermind. Only six of the starting seven are going to be dorfed players. I want to get this started soon.
« Last Edit: March 20, 2011, 06:15:03 pm by Vorthon »
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agatharchides

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I wasn't in for the first one but I'll take a turn on now if you are interested.  :)

 EDIT: Though if you are still using the Fortress defense mod those of you not familiar with .19 should be warned it will  be pretty rough if we don't happen to strike metals we can use for weapons.
« Last Edit: February 23, 2011, 02:20:35 pm by agatharchides »
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plisskin

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I'm still in. I suggest adding the embark details for the uninitiated/lazy. I should be an early player since my rig is less than ideal.

Dorf me as one of the initial miners/clayworkers/masons with the custom profession of "Spelunking Hobo."
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Valrandir

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Is it vanilla 31.19 or are you still using the Fortress Defense Mod?

If there are no mods then dwarf as
Valrandir the Swordsman
- SwordDwarf 4
- Dodger 4
- Adequate Swimmer
« Last Edit: February 23, 2011, 03:10:22 pm by Valrandir »
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DwarfyDwarf

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I'm totally on this.
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Small elves in your beard. The STD of the Dwarven world.

plisskin

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If there are no mods then dwarf as
Valrandir the Swordsman
- SwordDwarf 4
- Dodger 4
- Adequate Swimmer

Bring the battle to the Fjords!
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Legendary Wrestler
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Valrandir

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If there are no mods then dwarf as
Valrandir the Swordsman
- SwordDwarf 4
- Dodger 4
- Adequate Swimmer

Bring the battle to the Fjords!

You made me want to visit Norway.

Luftwaffle

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I'll join!

Puddingstone McPain, Wrestler
Wrestler 5
Armor User 3
Dodger 2
« Last Edit: February 23, 2011, 05:36:43 pm by Luftwaffle »
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DwarfyDwarf

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I'll be Vladimir, Evil mastermind.

Make me any political power holder (broker, record keeper, etc.) and also a mechanic.
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Small elves in your beard. The STD of the Dwarven world.

ext0l

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I'll play, but give me turn 9 or the latest turn possible please.
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Vorthon

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Re: MurderedCopper II: Let's not mess this one up. (A 0.31.19 succession fort.)
« Reply #10 on: February 24, 2011, 11:40:40 am »

Just out of curiousity: Do you guys actually want the fort to starve before the first caravan?
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agatharchides

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Re: MurderedCopper II: Let's not mess this one up. (A 0.31.19 succession fort.)
« Reply #11 on: February 24, 2011, 11:50:54 am »

Since that would mean I'd never get a turn, not really.  :P

I don't really care too much about dorfing so if you gave me one you can give him whatever skills you want. If we bring 20+ plump helmet spawn we can probably live without a farmer just fine though.
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Vorthon

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Re: MurderedCopper II: Let's not mess this one up. (A 0.31.19 succession fort.)
« Reply #12 on: February 24, 2011, 11:52:01 am »

Since that would mean I'd never get a turn, not really.  :P

I don't really care too much about dorfing so if you gave me one you can give him whatever skills you want. If we bring 20+ plump helmet spawn we can probably live without a farmer just fine though.

It's just that everyone seems to be picking military skills. Especially in the first seven.

Edit:
EDIT: Though if you are still using the Fortress defense mod those of you not familiar with .19 should be warned it will  be pretty rough if we don't happen to strike metals we can use for weapons.

I decided to ease up a bit. I'm using this as a chance to play-test a mod I've been working on. I hope to get a portion of the caverns cordoned off in my first turn. 'Cause we're gonna be embarking in the most barren desert I can find.
« Last Edit: February 24, 2011, 12:15:27 pm by Vorthon »
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Vorthon

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Re: MurderedCopper II: Let's not mess this one up. (A 0.31.19 succession fort.)
« Reply #13 on: February 24, 2011, 02:08:08 pm »

I know, I know, double post, but meh.

Here's the results from the DFhack prospector tool:
Hornblende:8
Jelly opal:21
Brimstone:922 (Woohoo! You'll see why later...)
[CENSORED]:1180 (You know what it is...)
Red Tourmaline:1300
Wood opal:1930
Moss opal:2444
Wax opal:3251
Moonstone:3295
Galena:16793
Sphalerite:22541
Tetrahedrite:26585

So, yeah, lots of metal. I'm gonna work my way down to the caverns and setup camp there, because the surface is completely desolate.
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plisskin

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Re: MurderedCopper II: Let's not mess this one up. (A 0.31.19 succession fort.)
« Reply #14 on: February 24, 2011, 02:24:54 pm »

You're the succession organizer, you can double post safely. If people don't specify their skills soon enough for you then start filling needed gaps.

I've always wondered if certain materials would be expanded upon, such as brimstone/saltpeter. What size is our embark?
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