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Author Topic: a world designed for adventurers?  (Read 710 times)

ancistrus

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a world designed for adventurers?
« on: February 22, 2011, 07:00:33 am »

...for those who play adventurer mode; bear in mind that I have never tried it and I dont know what the appeal of it is, but:
Supposing someone made a world filled with dungeon-styled abandoned fortresses, would it be exciting to play?

(changed title to get a better response)
« Last Edit: February 22, 2011, 08:05:15 am by ancistrus »
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Deon

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Re: a world designed for adventurers?
« Reply #1 on: February 22, 2011, 11:03:50 am »

There was a project like that. Search "world of traps and attractions". However it took a LOOOONG time to make.
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ancistrus

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Re: a world designed for adventurers?
« Reply #2 on: February 23, 2011, 08:52:32 am »

Hell, Id try it myself, I am always getting urges to make a new fortress that will be totally different and more interesting than the last, I was more interested whether this idea is good from the adventurers perspective...
Can adventurers operate levers?
Do physics work the same in dwarf and adv modes?
How often do adventurers switch versions?
How often do they have to start a new game when they do?
Would anyone actually be interested in playing in such a world?
Are lags an issue in adv. mode?

that kind of stuff
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druid91

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Re: a world designed for adventurers?
« Reply #3 on: February 23, 2011, 09:35:16 am »

The main problem to me would be Item scatter.  That complete set of Adamantine armour you set at the end? Yeah the sword is at the entrance, the helmet fell in a chasm, and the rest is scattered across the fortress.
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The least you could have done was throw down some booze and seasoning. Abyssal Monsters that Creatures of the Light Know Not Of aren't savages, y'know. Sharing's caring.