In short, fan remake of the ol' Panzer General 1 SSI games-turn by turn hex based WW2 strategy at its finest!
Note:above picture is from the original version
See, the meat is campaign mode-you fight through WW2, building up your Core units, which carry over with you when you complete a mission, bringing their experience with them. Your currency here is "Prestige", awarded for big victories, taking cities and destroying enemy units, and spent buying and reparing units. Doing better on missions get you major victories, which give you more prestige, and the occasional "bonus" mission-for example, doing good in Poland gets you the chance to invade Norway! (not an easy mission that one...)
Preformance in the campaign determines how the war goes-blitzing France quickly allows you to get a shot at invading Britain and knocking them out earlier in the war, and doing good in the early Russian campaign allows you to convince Hitler to go straight for Moscow!
Of course, the ultimate goal is to invade Washington D.C itself...
Also includes Allied General (if you wanna play the good guys) and WW1 scenarios.
Heres a link to the creators thread. The ZIP is in the first post
http://panzercentral.com/forum/viewtopic.php?t=45039Feel free to use this as a tip/question thread, which you'll probably understand more after you play.
-Check your unit stats-soft and hard attack correspond to soft and hard units, which means infanty and light vehicles/tanks.
-Don't play on the harder difficulties unless you want to die. Really.
-Elite replacements should always be used for core units, as normal replacements dilute experience.
-Build up those fighters! Having air superiority is great, at least when the weather holds...
-Other than fighters, you've got 2 types of bombers-Tactical Bombers, like Stukas and Marauders, damage the enemies strength directly-a few good strikes can turn a tank division into scrap. Strategic bombers, like the B-52, don't kill the enemy *directly*, but lower their ammuniton and fuel reserves and supress them, making, for the turn a part of the unit unable to fight, making it likely you will force a retreat. Good for blasting cities and fixed defense points! Strat bombers are also nice at killing naval ships.
-Use tanks to wreck anything in the open, and infantry to dig out defenders in cities. Remember, tanks are vulnerable to anti-tank guns, which will ALWAYS hit them first if the tank attacks it-anti-tank guns can't attack you by themselves without suffering the same problem, though.
-Artillery comes in two types-towed and self propelled-they can hit enemies at range, and fire on any enemy that attacks one of your units adjacent to them. They tear apart infantry.
-Towed artillery usually does more damage, but needs a turn to unload from its transport to fire, leaving it vulnerable and unable to defend adjacent units. Self propelled artillery can move alongside your units, and doesn't have those limits, but some of the earlier models have ammo and fuel problems, and are not as strong.
-Infantry Units come in a few flavors-the standard infantry and heavy, plus paratroopers and engineers. Engineers are good for assaulting enemy towns because of high attack and the fact they won't incur a "rugged defense" which sometimes happens when attacking entrenched enemies, and is bad.
-Remember terrain!
Rivers are annoying! A unit trying to pass a river without a bridge (or bridge building unit) has to stop, then move onto the river before it can move past, and is vulnerable to any attack.
Mountains, forests and Rough are difficult for tanks to move through, but offer nice entrenchment bonuses to infantry. Swamps, Mountains, Rough, forests etc also cap intiative levels, allowing infantry to possibly get the first shot against normally faster moving tanks.