MAGICCheck the basement.
"The cellar? ... why the hell not, me first"
Equip my FANTABULOUS trademarked feather hat and vote to go down into the cellar. Ohohohohoho. I must increase my stores of fine wine, and clearly a cellar would be the best place to find some.
Down to the basement! There's probably more loot down there.
Alora Starts to cautiously head towards the basement "Do not leave possible enemies behind you, the basement is likely only one or two floors, we should make sure there are no fiends there, before heading towards the top, where there is a very evil presence"
SCIENCEGROUP 1
Do some more subtle investigation while my teammates try brute force.
1. Can the shield be moved? Is there anything behind it?
2. Can any parts of the statue be manipulated?
3. Any books in the bookcase fake ones, or hollowed out?
4. Anything under or on the table or chair?
5. Any mechanisms in the fireplace? Does it look to have been used recently? What was burned it, if it can be identified?
Hulk Strength that Door open.
Cleave the bookcase in half, then tilt the marble bust.
Attack Biernat and Frenz.
GROUP 2
Track the source of the clicking, make sure whatever it is can't get a jump on me.
Prepare my rifle, and shoot the first foe that comes into the room.
Attack Tariq and Alexander.
In the Tower of Magic, Pierre finally decided to stop being a girl and put on his trademark hat. Back to normal now, he and his allies headed down to the basement, Malleus leading the way. As expected, it appeared to be a wine cellar. Racks upon racks holding bottles of wine, dividing the basement into a labyrinth, crowded the room. Everyone split up to take a look around. (Z: 3. M: 1+1. P: 8. C: 2. A: 5.) Zathyran, Claire, and Malleus stuck together, staying near the stairs to look around. However, there was nothing nearby to find. Alora, after looking around, found a bottle she recognized! The monks of the order of the Crystal Chalice occasionally consecrated wine for special occasions, and oddly enough here was a bottle of it. It was much better off in her hands than Dracula's. (Alora gets: CC Wine! It restores 1d6 MP when drunk.)
Pierre, as usual, was going straight for the hats. He thought he wanted wine, but no, he was getting a hat. Looking through a pile of junk in a corner, he found a
montera! He put it in his pack. (Pierre gets: Montera! A hat traditionally worn by bullfighters, it gives Pierre greater dodging abilities. While wearing it, he receives +1 Movement!) Was there anything else to find down there, or did the party want to head up to the second floor?
Meanwhile, in the Tower of Science, the clicking sound was beginning to reveal itself... but Biernat was having none of it! He turned to the door and attempted to force it open. (6+2; 92 points left) The gate over the door squeaked in protest, but budged maybe an inch. If he kept at it, maybe he could open it. But now the swarm had emerged: a series of mechanical hands, the nails razor sharp, poured from the holes in the walls and the floor. The swarm divided, going for the largest targets... (B: 8+3 vs 7; Minor Success, 1d4 damage; 2 damage. Bleed damage: 1 HP for 2-1 Iron Hunter rounds. F: 6+3-1 vs 2+5; 7-1 Minor Success, 1d4 damage; 2 damage. Bleed damage: 1 HP for 2 rounds.)
Left to his own devices as the mechanical hands tore at Frenz and Biernat, Friar Greenmoore took a look around the area. (1: 2. 2: 3. 3: 6. 4: 2. 5: 5.) However, he encountered a few problems with his searches: he was not tall enough to reach the shield! A part of the statue, the head, looked movable, but again he wasn't not tall enough to reach it and even if he were it would probably take more strength than he has to do so. A quick search of the book case revealed a single hollow book, which held a ruby. Greenmoore pocketed it. He tried to look under the chair, but aches and pains were catching up to him and he was unable to bend over far enough to look under it; however the the area under the table was clear. Finally, he investigated the fire place. There were some fairly fresh ashes in it, and what had been burnt was easily identifiable considering most of the bones of a hand were visible.
Frenz decided to not be subtle about anything. (8, 1) Drawing his greatsword, he slashed the bookcase in half! ...and got his sword stuck in the wall! The splintered halves of the bookcase revealed that there had been a few more hollow books, and Frenz picked up his spoils before working on getting his sword out of the wall. (Frenz gets: 1x Ruby, 1x Beryl!)
In the other room, Alexander couched his rifle against his shoulder and swept the room, keeping his back to Tariq's. (-1 MP. 6 vs 8+4) A mechanical hand crawled out of a hole and Alex immediately took his shot. The bullet pinged off of its metallic knuckles and did no damage as it jumped to the floor, joined by its compatriots... (T: 5+3-2 vs 6 (7+3-2 vs 5); Major Success, 2d4 damage; 6 damage. Bleed effect, Tariq loses 2 HP for the next 2 rounds. A: 7+3 vs 8-1; Massive Failure, counter; 2+4 Minor Success. Swarm is stunned next round!) The mechanical hands swarmed the watchman, but with bestial fury Alexander tore them off of Tariq and flung them against the far wall!
(Switch to a search roll so you don't waste your turn: 4) Tariq was more concerned with his injuries than looking around, but he was able to conclude that the means to their survival definitely lay in manipulating something in the environment. Luckily they had a moment to breathe...
Zathyran Firsankh: 31/35 HP - 31/39 MP
Malleus Raulat: 32/40 HP - 19/23 MP
Pierre Dé Grasse: 40/40 HP - 8/10 MP
Claire Rosara: 20/35 HP - 18/18 MP
Alora Moonsilver: 25/25 HP - 20/20 MP
Friar Greenmoore: 20/20 HP - 26/30 MP
Biernat Hara: 27/40 HP - 15/15 MP
Frenz Grende: 42/45 HP - 5/5 MP
Tariq al-Sayyid: 22/30 HP - 15/15 MP
Alexander Sylias: 25/25 HP - 25/25 MP
Greenmoore's Hearts: 5/5
Pierre's Current Hat: Feather
Bleed: Biernat will lose 1 HP next round, Frenz will lose 1 HP for the next two rounds, Tariq will lose 2 HP for the next two rounds.
I changed Shield Bash a bit, Ahra; you'll probably get more use out of it this way. ^^^ Also Krath gets his 30 8s skill-up now.