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Author Topic: CvRTD: End Of The Line  (Read 202947 times)

SeriousConcentrate

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Re: CvRTD: Turn 140 (Imps on Ice; Lucky Arrows)
« Reply #3720 on: November 17, 2011, 07:41:36 pm »

No problem, Powder. Want to pre-plan your character? Also, turn in a bit. I need to check RtASL and finishing doing some o the laundry. ^^^
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Powder Miner

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Re: CvRTD: Turn 140 (Imps on Ice; Lucky Arrows)
« Reply #3721 on: November 17, 2011, 07:44:47 pm »

Sure... Lemme PM you...
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SeriousConcentrate

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Re: CvRTD: Turn 140 (Imps on Ice; Lucky Arrows)
« Reply #3722 on: November 17, 2011, 07:47:34 pm »

No problem, I usually handle character work that way. ^^^
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

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Re: CvRTD: Turn 140 (Imps on Ice; Lucky Arrows)
« Reply #3723 on: November 17, 2011, 07:50:12 pm »

Err... sorry for spamming you with pms, SC... I kinda thought of ideas AFTER I PMed you...
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SeriousConcentrate

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Re: CvRTD: Turn 140 (Imps on Ice; Lucky Arrows)
« Reply #3724 on: November 17, 2011, 07:59:43 pm »

Again, it's all good. No worries. :P
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

SeriousConcentrate

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Re: CvRTD: Turn 140 (Imps on Ice; Lucky Arrows)
« Reply #3725 on: November 17, 2011, 08:37:26 pm »

Hmm. While talking with Powder about his character, something occurred to me. It's impossible for almost all of the PCs and enemies to roll Massive Failures (since most have at least +1 to damage) on damage rolls, meaning only Pierre and Tariq can get counter-attack opportunities. What do you think about me ruling that a 1 is a 1, no matter how much +damage you have? With the change, Alexander currently has the greatest damage potential (+2 Class Evo +2 Skill and potentially +3 Werewolf Attack and +1 Frenz's Inspiring Noble for a total of +8) so even if he rolled a 2 he could still do a lot of damage; he'd only have to worry about a 1. Currently I'm very much in favor of this, but I want to get some feedback ( or at least warn y'all :p) before I implement the change.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

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Re: CvRTD: Turn 140 (Imps on Ice; Lucky Arrows)
« Reply #3726 on: November 17, 2011, 08:46:18 pm »

Oh, that'd be great.

Although I imagine the consequences of a 1 would be very bad for my char's weapon...
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Dwarmin

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Re: CvRTD: Turn 140 (Imps on Ice; Lucky Arrows)
« Reply #3727 on: November 17, 2011, 09:07:44 pm »

I'd approve it.

One of Greenmoores old skills gives counter immunity from ghostly enemies, which he has never used before for some reason. :P
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SeriousConcentrate

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Re: CvRTD: Turn 140 (Imps on Ice; Lucky Arrows)
« Reply #3728 on: November 17, 2011, 09:11:52 pm »

Because he's not in his tower yet. :P Seriously though, the Catacombs and the Clock Tower particularly will have more ghost antagonists and flying medusa heads over bottomless pits.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

SeriousConcentrate

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Re: CvRTD: Turn 140 (Imps on Ice; Lucky Arrows)
« Reply #3729 on: November 17, 2011, 11:52:18 pm »

I BLAME DRAIGNEAN FOR NOT RUNNING A TURN YET. :P TNA is on tonight as well so I'm about to get around to watching that soon; hopefully after that's over I'll still be awake enough to run one.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Krath

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Re: CvRTD: Turn 140 (Imps on Ice; Lucky Arrows)
« Reply #3730 on: November 18, 2011, 05:21:06 am »

Hmm. While talking with Powder about his character, something occurred to me. It's impossible for almost all of the PCs and enemies to roll Massive Failures (since most have at least +1 to damage) on damage rolls, meaning only Pierre and Tariq can get counter-attack opportunities. What do you think about me ruling that a 1 is a 1, no matter how much +damage you have? With the change, Alexander currently has the greatest damage potential (+2 Class Evo +2 Skill and potentially +3 Werewolf Attack and +1 Frenz's Inspiring Noble for a total of +8) so even if he rolled a 2 he could still do a lot of damage; he'd only have to worry about a 1. Currently I'm very much in favor of this, but I want to get some feedback ( or at least warn y'all :p) before I implement the change.

More counter-attack opportunities?

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wolfchild

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Re: CvRTD: Turn 140 (Imps on Ice; Lucky Arrows)
« Reply #3731 on: November 18, 2011, 07:15:15 am »

Agreed on the counter-attack thing I have an idea i like more but it would involve more rolling so thats all I will say
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SeriousConcentrate

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Re: CvRTD: Turn 140 (Imps on Ice; Lucky Arrows)
« Reply #3732 on: November 18, 2011, 10:37:36 am »

Agreed on the counter-attack thing I have an idea i like more but it would involve more rolling so thats all I will say

While I'm generally leery of more rolling, I am still at heart a curious cat and you must now elaborate. That's the price you pay for saying you have an idea. :P
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

wolfchild

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Re: CvRTD: Turn 140 (Imps on Ice; Lucky Arrows)
« Reply #3733 on: November 18, 2011, 03:42:21 pm »

If they got a 1 and they would not have crit failed with their bonus, roll another dice (probably slammer than d8) and if that one gets 1 then there is a counter attack.

This is inspired (but greatly changed) from D&D 3rd-ed's confirming of criticals
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Re: CvRTD: Turn 140 (Imps on Ice; Lucky Arrows)
« Reply #3734 on: November 18, 2011, 06:11:38 pm »

Eh, if I may pitch my opinion, I think that's a bit too low of a chance- just failing 1-level-hard enough should be good.
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