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Author Topic: CvRTD: End Of The Line  (Read 199330 times)

Darvi

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SeriousConcentrate

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Re: CvRTD: Turn 109 (In which there's a lot of hard hits. Seriously.)
« Reply #2611 on: July 06, 2011, 04:56:12 pm »

Hmm? I'm thinking of throwing the #@$^#%* book at them next battle, just to see how tough the opposition has to be before it's competitive. I'm thinking Final Guards, maybe. Oh so cheap. They only take 1 damage from anything, have high attack power, and 400 HP. :3 I think Whip's Memory will be a pretty good boss if they ever find the Vampire Killer. Or an Arc Demon, those things have 666 HP. Also for reference to how I depowered monsters: Gaibon's supposed to have 300+ HP. >.>
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

IronyOwl

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Re: CvRTD: Turn 109 (In which there's a lot of hard hits. Seriously.)
« Reply #2612 on: July 06, 2011, 05:37:32 pm »

I'll wuss out and take +5 HP. Improved criticals or something next time!

Slash the Malachi.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Dwarmin

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Re: CvRTD: Turn 109 (In which there's a lot of hard hits. Seriously.)
« Reply #2613 on: July 06, 2011, 05:39:16 pm »

I'll wuss out and take +5 HP. Improved criticals or something next time!

Psh, a real pirate would take -5 HP and +2 to damage rolls. :P
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Darvi

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Re: CvRTD: Turn 109 (In which there's a lot of hard hits. Seriously.)
« Reply #2614 on: July 06, 2011, 05:43:39 pm »

I'll wuss out and take +5 HP. Improved criticals or something next time!

Psh, a real pirate would take -5 HP and +2 to damage rolls. :P
That I would. Deal!
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SeriousConcentrate

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Re: CvRTD: Turn 109 (In which there's a lot of hard hits. Seriously.)
« Reply #2615 on: July 06, 2011, 05:45:44 pm »

Not trying to sway you too much, Irony, but, uh, considering you're angling to be the party's debuffer would you rather take the MP?
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Darvi

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Re: CvRTD: Turn 109 (In which there's a lot of hard hits. Seriously.)
« Reply #2616 on: July 06, 2011, 05:46:27 pm »

Nooo, he wants to be the fragile speedster/lightning bruiser :3
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Taricus

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Re: CvRTD: Turn 109 (In which there's a lot of hard hits. Seriously.)
« Reply #2617 on: July 06, 2011, 05:48:17 pm »

I don't think you want to be fragile next mob >:3
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Darvi

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Re: CvRTD: Turn 109 (In which there's a lot of hard hits. Seriously.)
« Reply #2618 on: July 06, 2011, 05:48:45 pm »

Oh? Despite my stated goal to TPK? >:3
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IronyOwl

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Re: CvRTD: Turn 109 (In which there's a lot of hard hits. Seriously.)
« Reply #2619 on: July 06, 2011, 05:51:13 pm »

I need MP also, but 30 HP is looking a bit on the fragile side. >_>

And we've got Malakai coming up at some point, so... yeah...
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Krath

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Re: CvRTD: Turn 109 (In which there's a lot of hard hits. Seriously.)
« Reply #2620 on: July 06, 2011, 05:58:30 pm »

Salome 1 doesn't bow down to my charms? YOU MUST DIE! CHARM AGAIN!

Also, Salome 2 shall use Lightwave on the Malachi!


Goddamn I swear that lightning is OP.
« Last Edit: July 06, 2011, 06:04:10 pm by Krath »
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Taricus

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Re: CvRTD: Turn 109 (In which there's a lot of hard hits. Seriously.)
« Reply #2621 on: July 06, 2011, 05:59:22 pm »

What, Pierre not charming the other one?  :o
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Krath

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Re: CvRTD: Turn 109 (In which there's a lot of hard hits. Seriously.)
« Reply #2622 on: July 06, 2011, 06:03:55 pm »

Well, I wasn't going to, but if you insist.
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Like a quasar or something~

Dwarmin

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Re: CvRTD: Turn 109 (In which there's a lot of hard hits. Seriously.)
« Reply #2623 on: July 06, 2011, 06:27:08 pm »

Ooh, two upgrades. Question-you mentioned long time ago, Serious, that one of my possible upgrade paths for Exorcism was possession resistance. Is that worthy an upgrade still? It was a long time ago, and I'm not sure if it's something you were counting on.

Can you finalize the rules for skill upgrades VS specific enemies-I know it's a pain, because +1 to hit/dodge vs anything specific is lolworthy when you can take +1 hit/dodge to everything, and +2 to is too high for a minor skill.

 I want to be specialized against incorporeals and demons. Oh yeah, here's my idealized skill progression, which seem totally not overpowered to me. It's not even meant to overpower the next boss battle which Friar Greenmoore has no IC knowledge of. :P

<1 skill point in all>
Exorcist (+1 to hit when fighting incorporeal undead; incorporeal undead cannot counter attacks)

<2 skills points in all>
Talented Exorcist: (+2 to hit when fighting incorporeal undead and demons; incorporeal undead and demons cannot counter attacks)

<3 skills points in all>
Grandmaster Exorcist: (+2 to hit when fighting incorporeal undead and Demons; incorporeal undead and demons cannot counter attacks, +2 defense and movement vs attacks from incorporeal Undead and Demons.)
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Krath

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Re: CvRTD: Turn 109 (In which there's a lot of hard hits. Seriously.)
« Reply #2624 on: July 06, 2011, 06:48:09 pm »

I'm sure anything you think of will pale in comparison to Zathyran  :P
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~
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