Hmm, I see. I thought for sure people would prefer being able to count on levels. ^^; By easier change I meant only less down-time, although on the other hand it really shouldn't take that long to do the other, either. I might go ahead and set you, Talarion, and anyone else entering/below an evo to ten 8s automatically, which would give them three skill-ups and a class evolution. Honestly though you're like one 8 away from an evo right now. o.o ...So would you prefer to stick completely to the old leveling system (which I'm cleaning up in my notes; the next thing to do is look at everyone's skills compared to my notes and leveling list and make absolutely sure they have all their skills) or go ahead and put evos on boss kills only?
Anyway, so the second system then, but about handling combat tactics... My current thought is to treat them as attacks you can choose that will always do a certain thing, but they act separately from normal attack bonuses; Pierre's +1 on his rapier would still apply, but if he had a skill devoted just to normal accuracy it wouldn't help him disarm. The interesting thing there is that with the second proposed system is these could be a big help; you could attempt to shatter armor to lower defense rolls, go for the legs to lower evasion, attack the arms to lower accuracy, disarm the enemy to lessen their damage, bash them in the head to hit their MP, etc. Basically you would just say Claire attempts to sweep Marcus off of his feet for example, and then if you succeeded he would be knocked down and his evasion lowered for the rest of the round, and possibly a hit to initiative next round since he'd have to get back up if you went after him...
(Interesting thing looking through my notes, Ahra's never rolled more than one eight a turn. Huh. I mean he's rolled a pretty good amount, but still...)