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Author Topic: CvRTD: End Of The Line  (Read 199816 times)

SeriousConcentrate

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  • The Hollow Street Hero
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Re: CvRTD: Turn 88 (In which Firefox eats the turn again...)
« Reply #1695 on: May 30, 2011, 10:23:29 pm »

It's not meant to be encouraging. >:D

WOLVERINES
Quote from: Wymar Sane / Darvi
Look for edible plants. (Then follow Dwarmin)
Quote from: Friar Greenmoore / Dwarmin
Search the trees! Then get a move on.
Quote from: Daniel King / Zako
Proceed to the woods and search them. (Then follow Dwarmin)
Quote from: Frenz Grende / Grimmjow6th
Get my wounds treated! (Then follow Dwarmin)

Frenz attempted to get Daniel to heal his wounds, but the doctor was too busy searching through the grove again. (6 {Bonus Negated for second search}) Despite having gone through grove once, he managed to find a few herbs he had overlooked, and put them into his kit as well. Wymar and Greenmoore also looked around the woods. (3, 3) Unfortunately for them, Daniel had taken all the useful plants and Frenz had found the only hidden treasure. Somewhat disappointed, the party continued down the trail.

It looked almost like the end was in sight. Up ahead were two massive wooden gates; one on the left, one on the right. The party was sure the one on the left went back to the goblin village, so the one on the right must be the way out. But where was the winch to open it?

NIGHTCRAWLERS
Quote from: Malleus Raulat / Ahra
go south
Quote from: Pierre Dé Grasse / Krath
Continue going south, light my lantern if it turned off.
Quote from: Malakai Ritt / Draignean
Continue South
Quote from: Claire Rosara / Irony Owl
Search area for treasure, then South

Claire looked around the immediate area for treasure. (6; 1) One of the mermen was wearing a crude belt of human hide, with a pair of cloth pouches hanging from it. She liberated them; looked like there was gold there! (Claire gets 2x Bag of Gold!) Pierre tapped his lantern on the side; but it was all good; the thing was still on and running well since he'd never dropped it in the lake. The party headed south through the water.

It got shallower as they went; the ground was sloping up slightly. Suddenly, a heavy thump from somewhere nearby! It seemed to shake the cavern. As everyone looked around for it, there was a thin sort of slicing sound, like a sword cutting through silk. (Evasion Roll. A: 8 vs 3-2. K: 7 vs 7+2. D: 8 vs 5+1. IO: 6 vs 4+1. Everyone except Pierre takes 3 damage.) Something tore through Malleus's armor, gouging his upper arm, sliced Claire along the side, slashed Malakai in the left thigh, and whizzed back into the darkness from whence it came; only Pierre managed to dodge the sneak attack. What the hell was that? The party wasn't going to stand around. They hurried south and into a maze of corridors...

Spoiler: HP/MP (click to show/hide)
Logged
SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Krath

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Re: CvRTD: Turn 89 (In which the Nightcrawlers activate the trap card)
« Reply #1696 on: May 30, 2011, 10:27:45 pm »

Oh shi-

Take the nearest path and and keep an eye out for the mystery attacker.
Logged
Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

IronyOwl

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Re: CvRTD: Turn 89 (In which the Nightcrawlers activate the trap card)
« Reply #1697 on: May 30, 2011, 10:35:43 pm »

Damn it.

Warily creep along, listening intently for anything. Shut eyes now and then if necessary for focus.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Darvi

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Re: CvRTD: Turn 89 (In which the Nightcrawlers activate the trap card)
« Reply #1698 on: May 30, 2011, 10:36:35 pm »

Choo choo!
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Taricus

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Re: CvRTD: Turn 89 (In which the Nightcrawlers activate the trap card)
« Reply #1699 on: May 30, 2011, 10:38:54 pm »

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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

SeriousConcentrate

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Re: CvRTD: Turn 89 (In which the Nightcrawlers activate the trap card)
« Reply #1700 on: May 30, 2011, 10:39:42 pm »

If you don't run along the railroad, the train called 'plot' will run you over. o.o
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Draignean

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Re: CvRTD: Turn 89 (In which the Nightcrawlers activate the trap card)
« Reply #1701 on: May 30, 2011, 10:44:49 pm »

If I summoned a demon and told it to cover us would it be able to run interference from our phantom assailant?
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

IronyOwl

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Re: CvRTD: Turn 89 (In which the Nightcrawlers activate the trap card)
« Reply #1702 on: May 30, 2011, 10:46:27 pm »

Choo choo!
Just man up and get going to the village. Waiting List's waiting. :3
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Zako

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Re: CvRTD: Turn 89 (In which the Nightcrawlers activate the trap card)
« Reply #1703 on: May 30, 2011, 10:47:05 pm »

Oh no, please no... Don't tell me that the winch to open the door is in the village?!

FFFFUUUUUUUU-
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Krath

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Re: CvRTD: Turn 89 (In which the Nightcrawlers activate the trap card)
« Reply #1704 on: May 30, 2011, 10:57:13 pm »

Oh no, please no... Don't tell me that the winch to open the door is in the village?!

FFFFUUUUUUUU-

Sounds like !!FUN!!
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

SeriousConcentrate

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Re: CvRTD: Turn 89 (In which the Nightcrawlers activate the trap card)
« Reply #1705 on: May 30, 2011, 10:59:23 pm »

@Zako: Nope, but you'll have to pass a search roll looking for it specifically to find it.

@Draignean: Your shadow demon has the disadvantage of being immaterial and therefore unable to be hit, so it'll probably be ignored; your ice demon would probably get shattered on a successful hit. On the other hand, you may get a chance to try them out in combat against the enemy soon... >:3
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Zako

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Re: CvRTD: Turn 89 (In which the Nightcrawlers activate the trap card)
« Reply #1706 on: May 30, 2011, 11:26:24 pm »

Whew, that's ok then.

Daniel searches for a way to open that door. He also heals frenz.
« Last Edit: May 31, 2011, 12:55:01 am by Zako »
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Dwarmin

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Re: CvRTD: Turn 89 (In which the Nightcrawlers activate the trap card)
« Reply #1707 on: May 31, 2011, 12:22:05 am »

Friar Greenmoore keeps one eye on the sky...
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Ahra

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Re: CvRTD: Turn 89 (In which the Nightcrawlers activate the trap card)
« Reply #1708 on: May 31, 2011, 12:31:40 am »

Oh shi-

Take the nearest path and and keep an eye out for the mystery attacker.
Logged
And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Grimmjow6th

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Re: CvRTD: Turn 89 (In which the Nightcrawlers activate the trap card)
« Reply #1709 on: May 31, 2011, 12:56:19 am »

Use all of my powers to guess the correct lever!
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I don't care who they are, if they show even a bit of weakness, just kill them all.
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