WOLVERINESInstacrit dualcast on the eagle with the most health.
Try pelting fleaman 5 with holy water!
Attack eagle 6 with the hammer!
Whip at eagle 3 with all my strength!
#2: (1) Attack Wymar! (Ini: 6 {1})
#5: (4) Attack Frenz! (Ini: 8 {6})
#6: (3) Attack Daniel! (Ini: 8 {7})
Enemies 5 and 6 attack in unison, going for Daniel and Frenz! (D: 1+1 vs 2+2. F: 6+1-1 vs 8+1) But their armor deflects the incoming blows easily. Meanwhile, the good friar draws a vial of holy water and pitches it and Eagle Rider 5 as it swoops past Frenz! (-1 MP. 7 vs 2+4; Minor Success, 1d4+1d4; 8 and kill. 3, all good) The vial hits and shatters, covering his target in burning holy fire! It is 'purified' instantly and all that is left is the eagle's heart, which he grabs for his own use later. (Greenmoore has 3/3 hearts now, can't collect another until he uses one.
) While he's picking that up, the eagle that had been targeted him flies past and ends up heading straight for Wymar! (1+1 vs 7-1) Wymar jukes to the side...
(-4 MP. 8+1 vs 3+4, 1+1 vs 3+4. 1 Autocrit for 2d4x2 damage; 14 and kill) ...and as it flies past he unleashes a blast of light so intense the enemy vanishes entirely in it, leaving naught but ashes! They continue forward a bit, propelled by momentum, before the wind scatters the remains to the four corners of the Earth. Meanwhile, Daniel exchanges his knife for his hammer, spinning it for momentum as he waits for the sixth eagle rider to take another swoop at him. (8 vs 3+4; 8+1 Critical Success, 2d4x2+25%; 10 damage) It does, and he brings his hammer up and around, cracking the fleaman riding it on the side of the head. It falls off, limp, and Frenz swings his whip at the eagle as it tries to fly away. (8 vs 2+4. 5+2 Major Success, 2d4; 6 and kill) The whip wraps around its throat, and with a quick yank Frenz snaps its neck and pulls it into the ground with enough force to break one of its wings. Even if it wasn't dead, it would've been easy prey anyway.
The boar sidesteps aimlessly and crushes the eagle into paste. Well, so much for that.
NIGHTCRAWLERSget off me you FREAK: teach them how you open merman ribcages up close with an axe
Do a needlessly fancy move by throwing my hat into the air, stabbing Merman 1 in the chest to finish it, then grabbing my hat before it falls down!
Have the shadow demon keep shredding baddies, keep defending.
Laugh again, attack Merman 3!
S1: (2) Attack Pierre! (Ini: 1 {4})
S2: (1) Attack Malleus! (Ini: 2)
M1: (1) Attack Malleus! (Ini: 6 {1})
M2: (4) Attack Claire! (Ini: 6 {6})
M3: (1) Attack Malleus! (Ini: 4 {4})
M4: (3) Attack Malakai! (Ini: 1 {6})
Enraged at the audacity of the aquatic monster, Malleus swings his axe! (7+1 vs 2+2; 8+2 Critical Success, 2d4x2+50%; 15 damage and kill) Everyone learns EXACTLY how you open up a merman's ribcage with an axe as Malleus powers through with enough force that his blow bisects Merman 4 horizontally! As he's doing that, the second specter floats up behind him, and Merman 2 runs up on Claire! (C: 2+2 vs 2; Major Success, 2d4; 8-2=6 damage. M: 7 vs 2+4; Massive Failure, Counterattack: 7+2-1 Ineffective Weapon Massive Success, 2d4x2; 16 damage and kill) Malleus turns and swings his axe again like a metal tornado, shearing through both the ectoplasm composing the ghost's form and its lantern in the same attack! It shrieks as it dies.
Meanwhile, Claire's not quite as lucky as she gets clawed across the stomach. Not cool, hitting the only chick out of all eight characters, assholes.
They need to learn some manners, and Malakai's demon is in the mood to teach! (Random Target: 1, Specter 1. 5 vs 2+2; Minor Success, 1d4; 3 damage.) The demon bites into Specter 1, tearing away some of its ectoplasm and eating it whole! Malakai defends himself. (5/Minor Success, +1 to defense) He raises his dire mace in a defensive position. Claire, meanwhile, attacks Merman 3! (4 vs 1+2; 8+1 Critical Success, 2d4x2+25% damage, 15 damage and kill, 8 HP back) She slew him with a single blow, and her cutlass absorbed his life force, regenerating her wounds! The specter flew away from the demon and attacked Pierre! (7 vs 2+3; Massive Success, 2d4x2; 8 damage) The ghost's lantern hit him directly across the side of his unprotected head, knocking his hat high into the air!
This was Pierre, though. (5+1 vs 2+2; Major Success -> Electric Damage, 2d6; 8 and kill) He recovered easily as he stumbled to the side and stabbed Merman 1 through the eye, finishing it and frying it with the electricity flowing through his weapon, then kicked it off of his blade and grabbed his hat on its way down and put it back on. Fashion always came first.
WOLVERINES
Wymar Sane: 15/15 HP - 12/30 MP
Friar Greenmoore: 15/15 HP - 13/30 MP
Daniel King: 14/25 HP - 20/20 MP
Frenz Grende: 33/45 HP - 5/5 MP - Riding the boar
Giant Boar: 50/50 HP
NIGHTCRAWLERS
Malleus Raulat: 40/40 HP - 2/5 MP
Pierre Dé Grasse: 29/40 HP - 4/5 MP
Malakai Ritt: 10/10 HP - 14/30 MP - Ice Armor rune; Demon lasts 3 more turns
Claire Rosara: 30/30 HP - 8/10 MP
Specter 1: 4/15
Merman 2: 13/16
--------------
Next round, I'm going to change initiative so I don't have to do so many rerolls.
I think I'll roll a d1000 to ensure there's no way two people will end up with the same number, and then I'll roll a d8 to see if you would've got one like the way I've been rolling it. (Main reason I'm changing it is because it'll be easier to glance through and see who's doing what when, which will make turns easier to write and probably speed up the time writing them at least 25-40%. Even though I'll roll a d8 after, I only have to roll that for your PCs which will still significantly cut down the amount of rolling I need to do, and you still get a chance for an eight. Everyone wins!
)
Also, congratulations on the Pierre expy's success over in Dwarmin's RTD, Krath. :3 Just thought I'd let you know about it, if you didn't already.
Finally, counting up the 8s... Hmm, Zako gets one for 15 eights, Darvi has one for 20 (and is five away from a second evo :3) and Grimmjow6th gets one for rolling his first pair of consecutive eights.