Thanks Serious.
No problem. ^^ Knew you were busy and all.
WOLVERINES(INITIATIVE)FRIAR GREENMOOREYou start the battle, casting a pair of fireballs at the boar rider! (-4 MP. 6-1 vs 3; Major Success, 2d6; 7 damage. 8-1 vs 6; Critical Success, 2d6x2+25%; 23 damage and kill) The first one knocks it off of the boar, and the second turns it into ashes in the air. o.o
WYMAR SANESince the rider's dead, you target the first goblin to turn around and see what's going on. (3, targeting Goblin 3. -4 MP, 7+1 vs 7; Auto-Massive, 2d6x2; 22 damage and kill. Even/Odd: 4, targeting Goblin 2. 3+1 vs 5) It turns just in time see the spell coming, and then it's gone. Nothing is left from the sudden flash of light.
DANIEL KING(Even/Odd: 1, goblin 1.) One goblin still doesn't seem to understand what's going on, and you pull out your warhammer and rush him! (4+2 vs 1; Massive Success, 2d4x2; 14 damage) You crack him solidly in the head, but apparently this goblin's skull is rather thick. He survives, but he's unconscious on the ground and it looks like part of his skull has caved in.
FRENZ GRENDEYou sling your whip out towards the boar's helmet. (7) It latches onto one of the many horns protruding from the bone helmet and you swing up and onto it, taking the end of your whip in one hand and the handle in the other. The main length of the weapon goes around its throat, and you discover with a minimum of effort you can get it go whichever way you want. After you discover this, you tell it to trample Goblin 2. (5+2 vs 3; Minor Success, 1d8; 6 damage) You turn the boar and it catches the goblin on one of its tusks, flinging it aside.
NIGHTCRAWLERS(INITIATIVE)MALAKAI RITTYou raise your staff in a defensive position and command the demon to rip apart the remaining zombie. (Major Success, +2 to defense. 7 vs 4+2; Minor Success, 1d4; 4 damage) The demon grabs the zombie and throws it to the ground to keep it away from you, taking a moment to stab it with its long claws as well.
MALLEUS RAULATYou move to finish off the downed zombie. (6+1 vs 2+2; Major Success, 2d6; 10 damage and kill.) Your axe decapitates it cleanly, and you punt the head towards the levers. Somehow it lands in such a manner that it stays on the second lever like some kind of grisly ornament.
EVERYONEMalakai banishes the demon rather than take the chance it could hurt his allies. (4, so health restored) Pierre and Claire wait for Malleus and Malakai, then the four of them head back down the corridor and down the other one. After a few moments, it becomes apparent what the first lever did: the corridor would've dead-ended as well, but a doorway a little bigger than Malleus is inset in the wall. The four of them pass through, but whoever was singing seems to have stopped. There's still a heavy tread coming from somewhere up ahead, but it feels more ominous without any vocal accompaniment. Still, it's the only way to advance and they press on.
Eventually the corridor turns into another wide cavern, split in half somewhat by a tall wall to the party's right. There appears to be another pathway up there, and on it, an older man in a friar's robes. His face is worn, his long hair thinning. (Observation: 2, 3, 4, 2) Malleus, Pierre, and Claire notice nothing out of the ordinary, but Malakai feels there's something off. Not with the man, specifically... more like there's something else in the room, watching them. The magician looks around nervously but he can't see anything, or even where something would be hiding. After a moment, a familiar voice interrupts his search.
"Strange to see fellow travelers," the man above them says, leaning over the edge of the path. "What are doing in such a dangerous place?"
WOLVERINES
Wymar Sane: 15/15 HP - 24/30 MP
Friar Greenmoore: 15/15 HP - 22/30 MP
Daniel King: 23/25 HP - 20/20 MP
Frenz Grende: 45/45 HP - 5/5 MP - Riding the boar
Goblin 1: 1/15 HP
Goblin 2: 9/15 HP
Giant Boar: 50/50 HP
NIGHTCRAWLERS
Malleus Raulat: 40/40 HP - 3/5 MP
Pierre Dé Grasse: 37/40 HP - 4/5 MP
Malakai Ritt: 10/10 HP - 18/30 MP - Ice Armor rune
Claire Rosara: 23/30 HP - 8/10 MP
Zombie 6: 9/20