That's fine with me Dwarmin, 2nd auto in a row for Grimmjow6th. (I was giving him a little extra time.)
WOLVERINESAfter exchanging a high-five with Wymar, Frenz goes back towards the entrance to the pass to keep an eye out while Daniel and Greenmoore search the bodies/surroundings. (FG: 5. DK: 7. DK Healing: 3+2) Friar Greenmoore takes the dead goblin's sling, just in case, while Daniel liberates a bag of gold and a pouch of crushed herbs from the bodies. (Crushed herbs found and immediately used as medical supplies, leaving Daniel at 2/3 on his medkit. Daniel gets a bag of gold!)
While the doctor is looking around the area, he notices some shrubs hiding another path. This one goes down a bit and is rather dark due to the overhanging rock, although it's not completely enclosed. The party could either see where this leads or continue following the pass.
NIGHTCRAWLERS(INITIATIVE)ZOMBIE 5The first of the zombies to fully form, it is able to move before any of the party and (2) sprints for Pierre! (6+2 vs 3+3; Minor Success, 1d4; 3 damage) This zombie is the 'wear-you-down-with wrestling-before chewing-your-throat' kind it seems, as it ends its sprint with a haymaker to the stomach so powerful that it manages to knock Pierre back despite his shield and armor.
PIERRE Dé GRASSEThese zombies want fisticuffs? Fine! You'll show them fisticuffs! (6 vs 4+1; Massive Success (8+1 Fancypants-1 Ineffective Weapon) 2d4x2; 10 damage) You take a step forward, lifting your foot, and return the favor by planting it directly in the zombie's face and knocking it down!
ZOMBIE 2Zombie 2 is the next to drag itself out of the pile (4) and it crawls at Claire to gnaw on her ankle! (4+2 vs 2; Massive Fail, counter; Massive Success, 2d6x2; 24 damage and kill) The pirate watches it crawl up like an idiot, then casually lifts her boot and brings it down hard enough to pulp the zombie's head. What a stupid monster.
MALAKAI RITTYou prepare your shadow magic and watch the zombies. (Random target: 1) Zombie 1 looks like it wants to take a bite out of you! (-2 MP. 6 vs 3+1; Major Success, 2d4; 5 damage. 4, leeches health) Casting the spell, you create a shadow in the form of a giant wolf's head. It surges forward, gnashing its teeth, and bites off the zombie's left arm! Strangely, you feel renewed by that...
CLAIRE ROSARASeeing it weakened, you join the assault on Zombie 1! (8 vs 3+1; Major Success, 2d6; 10 damage. 5 damage healed) Your cutlass slashes through its stomach, eviscerating the zombie and drinking its blood! The cutlass then transfers the vital energy back to you, and you take a step back to prepare for the zombie's inevitable counterattack.
ZOMBIE 1Which comes immediately. (2+3 vs 5 (7+3 vs 8); Minor Success, 1d4; 3 damage) The zombie follows Claire as she steps away and draws back its right arm... then rather rudely backhands her across the face. o.O
MALLEUS RAULATDrawing your golden cross, you rush (3) Zombie 3! (-1 MP. 8 vs 3+1; Minor Success, 1d6; 3 damage) You slam it into the zombie's ribcage and hear a satisfying crack, but a fractured rib doesn't seem to bother a zombie much.
ZOMBIE 4(1) This zombie creeps up behind Malleus! (4+3 vs 5+4) The knight turns and pushes it back with his shield, preventing it from getting close enough to attack.
ZOMBIE 3And immediately Zombie 3 goes for a back attack as well! (6+3 vs 8+4) Like a whirlwind of metal, Malleus immediately twists back the way he came and backhands Zombie 3 with his shield, stumbling it away. There was absolutely no getting past Malleus's defenses.
ZOMBIE 6(3) Seeing the magician was free and clear, the zombie zeroed in on him! (4+3 vs 6-1; Minor Success, 1d4; 4 damage) The next thing Malakai knew a stiff elbow shot landed on the back of his head.
WOLVERINES
Wymar Sane: 15/15 HP - 28/30 MP
Friar Greenmoore: 15/15 HP - 26/30 MP
Daniel King: 23/25 HP - 20/20 MP
Frenz Grende: 45/45 HP - 5/5 MP
NIGHTCRAWLERS
Malleus Raulat: 40/40 HP - 3/5 MP
Pierre Dé Grasse: 37/40 HP - 4/5 MP
Malakai Ritt: 6/10 HP - 18/30 MP - Ice Armor rune
Claire Rosara: 27/30 HP - 8/10 MP
Zombie 1: 5/20
Zombie 3: 17/20
Zombie 4: 20/20
Zombie 5: 10/20
Zombie 6: 20/20
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Guess what IronyOwl? You have 2 skill-ups. :3 One for two 8s in a turn and one for six 8s total.