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Author Topic: CvRTD: End Of The Line  (Read 199861 times)

SeriousConcentrate

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Re: CvRTD: Turn 75 (In which goblins are dumb and guns are great)
« Reply #1335 on: May 05, 2011, 10:52:58 pm »

WOLVERINES

(INITIATIVE)

FRENZ GRENDE

Before the friar is even done giving the command to attack, you are swinging your whip at Goblin 1! (6 vs 4-2; Major Success, 2d4; 6 damage) The goblin stiffens and yells in pain, alerting the rest as your whip strikes it in the back of the head... but not before the rest of the party is upon them!

WYMAR SANE

You swung your bastard sword out at Goblin 3! (5+1 vs 7-2; Minor Success, 1d6; 3 damage) The sword cuts through its hide armor and draws blood, although the wound isn't deep.

DANIEL KING

You analyze your opponent and find the perfect place to strike, then rush Goblin 2 with your warhammer! (2+2 vs 1-2; Autokill for -1 defense) The warhammer hits it in the chest, breaking several ribs and sending the bone fragments into the heart and lungs! You bring the hammer around for a second strike and smash it in the jaw, shattering it and dropping the goblin. It doesn't get back up.

FRIAR GREENMOORE

You summon up two fireballs and chuck them at Goblin 6! (-4 MP. 1 vs 1-2; autokill on Goblin 6, so fireball 2 goes to Goblin 5. 6 vs 4-2; Major Success, 2d4; 5 damage) The goblin is turned into ashes by the combined fireballs, and the resulting explosion catches the goblin next to him and throws it to the ground!

NIGHTCRAWLERS

Malakai expends 2 MP to create a rune that provides a thin shell of ice armor for everyone. (-2 MP, Ice Armor rune inscribed) Pierre says something bawdy about Claire being soaked. She returns the comment with a witty rejoinder about getting his booty and heads off to explore the northeast passage, Malleus and Malakai following, the knight no doubt facepalming at this trio of Godless heathens. The path heads down and curves around. Long, strange moss grows on some of the walls, shining damply in the light of the lantern. After awhile, the passage terminates in front of a pedestal that has two levers on it. Both are tilted away from the party.

Spoiler: HP/MP (click to show/hide)
« Last Edit: May 05, 2011, 11:28:58 pm by SeriousConcentrate »
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Darvi

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Re: CvRTD: Turn 76 (In which goblins are pwnt and pirates talk about booty)
« Reply #1336 on: May 05, 2011, 11:16:18 pm »

Continue hacking at goblin 1.
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IronyOwl

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Re: CvRTD: Turn 76 (In which goblins are pwnt and pirates talk about booty)
« Reply #1337 on: May 05, 2011, 11:40:58 pm »

Interesting. I assume the levers are side-by-side?

Unless someone suggests different, pull the left one towards us.
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Darvi

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Re: CvRTD: Turn 76 (In which goblins are pwnt and pirates talk about booty)
« Reply #1338 on: May 05, 2011, 11:44:25 pm »

Also, I hit goblin 3, but apparently it doesn't have any damage.
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SeriousConcentrate

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Re: CvRTD: Turn 76 (In which goblins are pwnt and pirates talk about booty)
« Reply #1339 on: May 06, 2011, 12:09:17 am »

That's 'cause you're looking at Goblin 4, who's the third on the list. ^^ Goblin 3 is missing three damage. Also, yes, the levers are side by side.
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Zako

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Re: CvRTD: Turn 76 (In which goblins are pwnt and pirates talk about booty)
« Reply #1340 on: May 06, 2011, 12:26:01 am »

Awesome. I kicked ass. :D I can imagine Daniel doing a golf swing with the second strike on that poor goblin.

Bash goblin 4 into the ground.
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Ahra

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Re: CvRTD: Turn 76 (In which goblins are pwnt and pirates talk about booty)
« Reply #1341 on: May 06, 2011, 12:33:14 am »

well prepare for the worst like arrows,pit,explosion,
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Zako

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Re: CvRTD: Turn 76 (In which goblins are pwnt and pirates talk about booty)
« Reply #1342 on: May 06, 2011, 01:13:48 am »

What about a falling roof?
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SeriousConcentrate

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Re: CvRTD: Turn 76 (In which goblins are pwnt and pirates talk about booty)
« Reply #1343 on: May 06, 2011, 01:21:57 am »

:3 I do love applying DF-level violence to Castlevania. It's more fun to write and read, I think. As for traps... you get this again. :3
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Krath

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Re: CvRTD: Turn 76 (In which goblins are pwnt and pirates talk about booty)
« Reply #1344 on: May 06, 2011, 02:21:43 am »

Watch for what happens when the lever gets pulled.
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Dwarmin

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Re: CvRTD: Turn 76 (In which goblins are pwnt and pirates talk about booty)
« Reply #1345 on: May 06, 2011, 06:49:26 am »

Foul greenskinned abominations...away with you!

Twin fireballs (or ONE big fireball) on Goblin 1!

OOC: Remember to add my +1 to fire book damage SeriousConcentrate. I should also technically have a to hit of -1 while I'm wearing a shield, to make up for my -2 to damage taken.

You forgot all my bonuses! D:
« Last Edit: May 06, 2011, 10:38:45 am by Dwarmin »
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SeriousConcentrate

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Re: CvRTD: Turn 76 (In which goblins are pwnt and pirates talk about booty)
« Reply #1346 on: May 06, 2011, 11:18:08 am »

Kinda, sorta. I changed all +damage bonuses. +1 is pretty meaningless in the long run, so I switched it to +1 to the damage roll. You don't see the bonus anymore, but what it does now is when you roll for damage and you get, say, a six, your Minor Success becomes a 7, or Major Success. I also wasn't sure whether to apply Bulwark to subweapon rolls. :-\ However, since you asked for it, I'll be applying it from now on.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Dwarmin

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Re: CvRTD: Turn 76 (In which goblins are pwnt and pirates talk about booty)
« Reply #1347 on: May 06, 2011, 11:24:20 am »

That's more useful, then.

I would agree that subweapons should be affected as well. As a caster, I don't really have a reason to use my mace except for bashing weak enemies, even if that, so a -1 to hit with just melee would be a cheap way to game the system.
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Darvi

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Re: CvRTD: Turn 76 (In which goblins are pwnt and pirates talk about booty)
« Reply #1348 on: May 06, 2011, 11:25:23 am »

I think a Gobbo is pretty much an exemplary weak enemy.
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Dwarmin

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Re: CvRTD: Turn 76 (In which goblins are pwnt and pirates talk about booty)
« Reply #1349 on: May 06, 2011, 11:27:18 am »

I think a Gobbo is pretty much an exemplary weak enemy.

Quite. But what they lack in strength, they should make up for in numbers and cunning. It would be boring if we just steamrolled them...
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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