WOLVERINES(Initiative)MARCUS RAUSTYou ask for a torch to be handed to you; while you wait for one, you slash at the monster. (1+1 vs 6) But he catches your blade on his chainsaw and forces you back a step! You try your holy water as you fall back. (6{Bonus negated for two actions in one round} vs 5; -1 MP, Minor Failure) The Groundskeeper swats it out of the air with a forearm and it shatters against the western wall of the corridor.
WYMAR SANEYou draw your sword and strike! (6+1 vs 2; Minor Success, 1d4; 4 damage) You are able to take advantage of Marcus's distraction and hit a solid blow across the Groundskeeper's stomach!
DANIEL KINGYou raise your cross to the monster! (8 vs 6; -1 MP, Massive Success, 2d4x2; 12 damage and you get your second skill-up. ^^) Left open by Wymar's attack, he is unable to stop you from pressing the cross against its chest. It draws back, the outline of the cross burnt into its skin through its tattered shirt and vest.
FRIAR GREENMOORELuck seems to have aligned for your allies; now is the time to strike with magic! (8 vs 5; -2 MP, Minor Success, 1d6+1; 5 damage) The fireball strikes the Groundskeeper in the chest and staggers him back a step further!
GROUNDSKEEPER(Regeneration 1d4-1: 3 HP) ...But the Groundskeeper refuses to fall! He charges (2) Wymar, swinging wildly! (7 vs 5-1; Major Success, 2d6; 4) The chainsaw tears across Wymar's chest, injuring but luckily not cutting deep enough to hit bone.
NIGHTCRAWLERS(Initiative)CLOCK DEMONThe clockwork armor falls to its knees and stabs all of its weapons into the ground as a dark aura overtakes it. Whatever it's doing, it's going to be painful... (-10MP, charging attack this turn)
NAZARAWhatever it's doing, you don't plan on letting it finish! (6+2 vs 6+2 {5+2 vs 2+2}; Major Fail) But the dark aura hides the monster's form, and your warhammer swings harmlessly through the air.
PIERRE Dé GRASSE(7+1 vs 1+2; Major Success, 2d4-2; 4 damage) Predictably, the moment Nazara failed to hit the monster you had to upstage her! Darting in, you quickly stab between two armor plates and hear a quiet rumble of anger as a reward for your efforts. You certainly needled it. >.>
MALLEUS RAULAT(4 vs 1+2; Major Success, 2d4+1-2; 7 damage) You are not going to let yourself be outdone by the Frenchman! Taking a stand for non-effeminate men everywhere, you bring your axe down as hard as you possibly can on the creature's back. One of the armor plates cracks and the beast sinks further down on its knee from the force of your blow.
MALAKAI RITTYou decide to try something interesting and attempt to fashion your staff into a warhammer with ice magic. (7 - Major Success. Lasts for 3 turns, -2 MP) The spell works better than you could have hoped as a thick encasement of ice forms around the staff, ending at both tips with a large, spiked hammerhead. Encouraged, you charge the demon! (6{Bonus negated for two actions in one round} vs 3+2; Massive Success, 2d6x2-2-1; 7 damage) Whirling the staff, you bring one of the spikes up into the armor's stomach and pierce it, hitting the demon within!
WOLVERINES
Marcus Raust: 21/30, 4/10
Wymar Sane: 6/10, 14/30
Friar Greenmoore: 10/15, 20/30
Daniel King: 25/25, 19/20
Groundskeeper: 43/70, -/-
NIGHTCRAWLERS
Nazara: 21/30, 8/10
Malleus Raulat: 40/40, 2/5
Pierre Dé Grassi: 19/30, 8/10
Malakai Ritt: 10/10, 9/30 - Ice Barrier inscribed
Clock Demon: 41/80, 10/20
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Zako has a skill up, and Dwarmin's achieved an evolution! Choose from these three:
Practical Priest: You have fought the creatures of the dark your entire life and have learned to draw power from them. (Enemies now drop hearts, which restore 1d4 MP on whoever you want)
Virtuous Priest: Greater faith in God allows you to make better use of His holy implements. (Crosses & Holy Water now inflict 1d6/1d8 on hits, depending on enemy weaknesses)
Studied Priest: Through study of several mystical volumes across your long life, you have become adept at reducing the energy needed to cast spells. (Magic Books now take 1MP instead of 2)