Was there ever a rainbow ranger?
Seems like it would be pretty annoying to type, I mean it would be like
rainbow every word. o.O
PARTY 1There is only a brief discussion, during which Daniel looks around for strong, sturdy branches and relevant herbal materials. (8, 2+1) Strangely, no grass or plants of any sort grow near the fence or on the ground inside of it, although he does find a few discarded tree branches lying against the fence and takes them. (Daniel gets Sturdy Tree Branch x5) The group decides to look for an entrance and they head north along the fence. As they walk, they notice a chill in the air and a thin mist obscuring the ground beneath their feet. The closer they get to the entrance they can see in the distance, the thicker and higher this mist grows, until it is at their knees as they stand before the gate.
There is a rusted sign at the front. Whatever it once said has long since faded away. The gates are held shut by a very old padlock; any of them could smash the chain if they wanted to go in.
PARTY 2Nazara: 6
Malleus Raulat: 8
Pierre Dé Grassi: 3
Malakai Ritt: 7
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Bone Pillar 1: 1
Bone Pillar 2: 4
Bone Pillar 3: 2
MALLEUS RAULATThere's no fear in the heart of a knight, and you demonstrate this by rushing straight for the pillar that's breathing fire. (Autohit; Minor Success, 1d4; 3 damage) Your axe splits the topmost skull in half, but that still leaves three more about to spit flames at you...
MALAKAI RITTYou get the feeling it would be a good idea to prevent these monsters from hurting your allies. (-2 MP; 7) With a quick spell, you construct ice walls in front of each pillar. (Each ice wall will absorb seven damage before they can hit a party member)
NAZARA(Crap, just realized Ze Spy hasn't posted. Auto'd, I guess) You (odd=claymore/even=warhammer: 4) pull out your warhammer and strike at the same column Malleus just attacked. (Autohit; Minor Success, 1d6; 2 damage) The skull you smash has several cracks in it now, but it isn't broken.
BONE PILLAR 2The bone pillar spits flames at the ice wall in front of it. (Autohit, autohit, autohit: Minor Success, Minor Failure, Minor Success: 1d6 and 1d6. 2, 5, 7 damage total) The fire melts the ice without getting through, but now there's nothing preventing it from attacking...
PIERRE Dé GRASSEYou fling a knife at Bone Pillar 2 as soon as it melts the ice. (Autohit; -1 MP, Minor Failure) But the resulting steam hides the pillar from sight for just a moment, and your knife goes wide.
BONE PILLAR 3 & 1Both fire upon their respective ice walls. (BP3: Autohit x3. Major Success, Minor Success, Massive success: 2d6, 1d6, and 2d6x2 -> 7d6. 27 damage. BP1: Autohit x3. Massive Success, Massive Success, Major Success: 2d6 x2, 2d6x2, 2d6 -> 10d6. 36 damage) The blast of flames is so intense the party is forced to take a step back, and the remaining heat lingers oppressively in the air. It might not be a good idea to try ice attacks until that clears up.
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PARTY 1
Marcus Raust: 30/30, 6/10
Wymar Sane: 10/10, 22/30
Friar Greenmoore: 15/15, 24/30
Daniel King: 25/25, 20/20
PARTY 2
Nazara: 28/30, 9/10
Malleus Raulat: 40/40, 3/5
Pierre Dé Grassi: 25/30, 8/10
Malakai Ritt: 8/10, 15/30
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Bone Pillar 1: 5/10, 0/0
Bone Pillar 2: 10/10, 0/0
Bone Pillar 3: 10/10, 0/0