Marcus Raust: 1+1 Cautious Advance [1]
Nazara: 8 [8]
Malleus Raulat: 7+1 Cautious Advance [1]
Wymar Sane: 3+1 Sense Danger
Pierre Dé Grassi: 3-1 Inattentiveness [6] {1} |8|
Friar Greenmoore: 8+1 Cautious Advance
Malakai Ritt: 7+1 Cautious Advance [6]
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Merman 1: 5 [8] {5}
Merman 2: 5 [8] {6}
Merman 3: 1 [6]
Merman 4: 3
Merman 5: 5 [4]
Merman 6: 2 [6] {1} |2|
Merman 7: 1 [1]
Merman 8: 8 [3]
FRIAR GREENMOORETrying to hide in the templar's shadow, you launch a fireball at the closest merman. (Random Target: Merman 3. FGAR: 5. M3DR: 1. Greenmoore loses 2 MP. FGDR: Major Success, 2d4 damage. 7 damage inflicted) The burning sphere strikes the merman in the chest and knocks it down, shrieking in pain.
NAZARA(Random Target: Merman 7. NAR: 7. M7DR: 2. NDR: Minor Success, 1d4 damage. 3 damage inflicted) With no hesitation, you draw your claymore and slash a merman heading towards you. The blow staggers him but his scales are tough enough that it doesn't cut through, and he glares at you malevolently.
MALAKAI RITTYou walk backwards into Friar Greenmoore, who is too busy blasting a merman with a fireball to notice. (Random Target: Merman 5. RittAR: 7. M5DR: 4. Malakai loses 2 MP. RittDR: Minor Success; special effect applied. 1 damage, monster frozen for two turns) One of them is foolish enough to approach you, and you immediately encase the beast in ice, immobilizing it. You bet if your staff, Nazara's warhammer or Friar Greenmoore's mace hit that monster hard enough in this state, it would do some real damage.
MERMAN 8The monster, logically enough, goes straight for Pierre. Nobody can resist the hat. (M8AR: 2. PDR: 2. Tiebreaker: 6 vs 7.) It spits a thin stream of water at the Frenchman, but he easily sidesteps it and the water ends up piercing through the stone railing behind him. Wait, what?
MALLEUS RAULATYou yell a fierce battle cry! (Raulat Intimidation Roll: 6; all monsters roll vs 6. 1, 6, 7-1 injury, 3, Merman 5 is frozen, 4, 7, 2.) Half of the mermen immediately back away from you, and one falls down in its haste to get away. So you attack that one. (RaulatAR: 7-1 second action. M1DR: 1-2 Cowed. Uh, hmm. Didn't think a monster would roll into the negatives... Guess I'll set a precedent here that if it happens to a normal enemy they're just dead, that's it. On the other side, if it happens to a player, automatic 8 on the damage roll for the monster.) It is completely unable to defend itself as you bring the battleaxe down through its chest.
MERMAN 2It wants no part of Malleus and heads straight for Nazara. (M2AR: 4. NDR: 1. M2DR: Major Success, 2d4 damage. 4 damage) While she's busy attacking Merman 7, it gives her a quick punch to the kidneys. Mermen don't fight fair.
MERMAN 5The merman struggles to get out of its ice prison. (1 turn until it's free)
WYMAR SANEThinking that spells of light would be useless against creatures such as this, you go for the bastard sword and swing it around in a frenzy to keep the monsters back. (Random Target: Merman 2. WAR: 3. M2DR: 4; M2 evades) The merman sees you coming, however, and after giving Nazara a punch to the back it retreats towards the railing of the bridge.
MERMAN 4It's scared of Malleus, but it's also aware that his armor is very heavy. Screeching, it tackles him from the side in an attempt to drag him into the waters below! (M4 Grapple Roll: 8-1 Intimidated. Raulat Grapple Roll: 3.) The merman pins his arms to his side, unnaturally strong despite its size, and beings trying to haul him to the railing. (2 turns until it is able to do so)
PIERRE Dé GRASSEThe nearest merman turns just in time to see you coming at it, rapier leading the way. (Random Target: Merman 4. PAR: 5+1. M4DR: 6. Tiebreaker: 4 vs 8; M4 evades) The monster twists slightly, pulling Malleus into the way of the attack, and your blade slides harmlessly across his armor.
MERMAN 6Although scared, the cowardly monster knows an opportunity when it sees one and attacks Greenmoore from the side! (M6AR: 8. FGDR: 3-1. M6DR: 3; Greenmoore evades.) The friar is able to sense it coming, however, and ducks the water spit before it can hit him in the shoulder. Luckily for Malakai it doesn't quite have the angle necessary to hit him either.
MARCUS RAUSTYou shout for the party to stay together as you swing your blade at the closest merman. (Random Target: Merman 7. RaustAR: 8+1. M7DR: 5. RaustDR: Minor Success, 1d4+1 damage. 3+1 inflicted) You backhand it in the jaw with the flat of your blade, staggering it to the side.
MERMAN 3The merman, although on its back, can still spit water, and does so at Marcus. (M3AR: 5. RaustDR: 5. Tiebreaker: 6 vs 4. M3DR: Major Success, 2d4 damage. 6 damage inflicted) The hunter is caught completely off-guard and the water hits him in the thigh, causing a puncture wound in it! Luckily for him it didn't hit the bone, but it's going to hurt.
MERMAN 7Merman 7 attempts to do the same. (M6AR: 3. RaustDR: 7; Marcus evades) But Marcus is a quick learner, and this time he manages to duck the spray aimed at his chest.
GENERALMalleus is being grappled; he can free himself by beating the merman's grapple check and other can try to help him to improve his roll. Or they could just try to kill Merman 4. Nazara and Friar Greenmoore have earned a skill-up.
Marcus Raust: 24/30, 9/10
Nazara: 26/30, 10/10
Malleus Raulat: 40/40, 5/5
Wymar Sane: 10/10, 26/30
Pierre Dé Grassi: 30/30, 10/10
Friar Greenmoore: 10/10, 26/30
Malakai Ritt: 10/10, 23/30
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Merman 1: 0/10, 0/0
Merman 2: 10/10, 0/0
Merman 3: 3/10, 0/0
Merman 4: 10/10, 0/0 - Intimidated, rolls at -1 for 1 turns
Merman 5: 9/10, 0/0 - Frozen for 1 more turn
Merman 6: 10/10, 0/0 - Intimidated, rolls at -1 for 1 turns
Merman 7: 3/10, 0/0
Merman 8: 10/10, 0/0 - Intimidated, rolls at -1 for 2 turns