Well, technically. Draignean improved his. ^^ Thanks for the compliment, though. Anyway, I'm pretty sure that's everybody, so running turn 19.
Marcus Raust: 5 [6]
Nazara: 6 [8]
Malleus Raulat: 1
Wymar Sane: 5 [1]
Pierre Dé Grassi: 7 [6]
Friar Greenmoore: 6 [6]
Malakai Ritt: 7 [1]
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White Dragon 1: 8
White Dragon 2: 4
White Dragon 3: 5 [2]
WHITE DRAGON 1Injured but determined to keep fighting, the dragon snaps at Nazara. (WD1AR: 1. NDR: 2; Nazara evades) However, she's too nimble for it and dives away from its jaws.
PIERRE Dé GRASSEThose things move in such an interesting way, you think jumping on one might be fun. So you attempt it. (Random Target: WD1. PAR: 6+1. WD1DR: 5. PDR: Minor Success; 1d4 damage. 3 damage) No one is as experienced in flashy techniques as you, and you prove it as you bait the skeleton into snapping at you and then vaulting onto it as if it were a horse. You lock your legs around one of the many vertebra and stab it in the next bone up, causing it to rear back in pain and attempt to buck you off.
MALAKAI RITTAlthough at first you may have thought it was a bandit siege, that perception changes entirely when you see a huge, snake-like skeleton rise into the air with a mercenary on it, trying to stab it a second time. Whether or not these people need help, you're going to destroy these things. For her. (Ritt summons Eagle, -3 MP. Random Target: WD2. RittAR: 7. WD2DR: 3. Ritt loses 2 MP. RittDR: Massive Success; No special effect; 2d4x2 damage. 10 damage and kill. Eagle Target: WD3. EAR: 5. WD3DR: 8; WD3 evades.) You summon the spirit of an eagle to assist you, and it manages to distract the far right White Dragon long enough for you to unleash a glacial blast on the center one. It freezes solid, then shatters.
NAZARAAfter asking Friar Greenmoore what he's on about, you turn to pulverize the White Dragon that had just attempted to bite you. (NAR: 5. WD1DR: 4. NDR: Major Success; 2d6 damage. 8 damage) you make the monster pay with a crushing blow that whips it up into the air, almost throwing Pierre off. Lucky for him he has a secure hold on the vertebra!
FRIAR GREENMOOREThis requires divine intervention! You throw more holy water at the monsters. (Random target: WD3. GAR: 2. WD3DR: 4; WD3 evades, Greenmoore loses 1MP.) It just so happens that the dragonyou were aiming at chooses that moment to snap at Malakai's eagle, moving itself out of the path of your toss.
MARCUS RAUSTYou're not going to let that Frenchman show you up AND have all the fun. You're going to ride that dragon so hard he'll look like an amateur! ...Wow that sounded all kinds of wrong. You're going to do it anyway. (Auto-target WD3 since Pierre's on WD1. RaustAR: 3. WD3DR: 1. RaustDR: Massive Success; 2d4x2 damage. 12 damage and kill. On a personal note, WTF is this tactic working so well? o.o) You duck past the writhing skeletons and jump at the wall. At the moment of impact, you coil around and jump off, landing just under the head of the dragon. Holding onto one of the ribs with your left hand, you draw your sword with your right and decapitate the monster in a single swing before leaping away, rolling, and landing in a kneeling posture.
THAT is how it's done.
WYMAR SANEThere's only one left now, and you're not gonna be the guy who didn't bring one down. (WAR: 1. WD1DR: 7; WD1 evades, Wymar loses 2 MP.) Or maybe you are. (WAR: 7. WD1DR: 1. Wymar loses 2 MP. WDR: Minor Success, 1d4 damage. 2 damage and kill) Thinking on your feet, you alter the spell as the orb of light misses the skeleton and cause it to explode, bathing the White Dragon in holy light. It roars, spitting flames everyone, and finally manages to throw Pierre off as it starts to disintegrate.
MALLEUS RAULATWell. Huh. It looks like they're all dead.
GENERALThe time is now 1:00 in the afternoon. The original six have been joined by Malakai Ritt, and all stand outside the toll-keepers abandoned shack (to the north). To their east are stairs leading up onto a slimy-looking, ancient stone bridge leading over murky waters.
Marcus Raust: 30/30, 9/10
Nazara: 30/30, 10/10
Malleus Raulat: 40/40, 5/5
Wymar Sane: 10/10, 28/30
Pierre Dé Grassi: 30/30, 10/10
Friar Greenmoore: 8/10, 28/30
Malakai Ritt: 10/10, 25/30
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I need to count up the amount of 8s rolled during combat. Krath, don't let me forget, your attack that round was an 8 but it got bumped down because Piercing is bad against skeletal types. I'll do an OOC post once I get it figured up and let you know about skill-ups.
@Talarion: I'll see about it, just give me some time. ^^