MARCUS RAUST & WYMAR SANE
Marcus and Wymar explain themselves to Micheal, with Wymar doing most of the talking. Once he's heard the gathered information and taken a few moments to think it over, he nods. "If you can do this for us, if you can bring me the werewolf's head, I'll give you what reward I can. Is there anything you'd like to ask?" he says, glancing from Marcus to Wymar.
NAZARA
You head outside, obsessed with the idea of the glyphs. (Search Roll: 4+2) You find the knight you saw last night hiding in the bushes, but no mystic objects.
MALLEUS RAULAT
(Perception Roll: 5.) You notice the watchwoman from last night is looking around and has seen you. (Perception Roll: 6) You see a better place to hide, however, just past her. Maybe you can make use of it when the time comes.
PIERRE Dé GRASSI
You head straight for the town square, and from there are directed to the town hall. (Charisma Roll: 8+1 Sleep Bonus; bonus lasts two more actions) Your entrance captures the attention of Marcus, Wymar, and Micheal. Not only that, but both Malleus and Nazara watched you walk into the town square. Not that this is anything new to you; people always notice a gentleman such as yourself.
You introduce yourself to the guard captain and offer to take care of his werewolf problem. "You too?" he says, surprised. He clearly didn't account for the possibility of even one mercenary helping out; so many offering has him a bit off-guard. "Very well. I'll extend you the same offer. If any of you can bring me the head of the werewolf, I'll give you a substantial reward. I'll ask one of our watchmen to help you out. Now where did she go..." he says, looking around for Nazara.
FRIAR GREENMOORE
(Interrogation Roll: 7) You move among the townsfolk, offering blessings to those who want it, comfort to those who need it. Although the people of Aguemort are scared and do not know much of the cause of the recent incidents, you gather some information here and there. You learn that the woods have recently become shrouded in fog and seem alive at times, barring passage to the mountain trail that leads up to a mysterious castle. This castle sits on the edge of a steep cliff and overlooks most of the countryside.
Everyone you ask about this construction has the same reaction: it fills them with a sense of dread and dull terror. You're sure that the castle is the real cause of everything, and the werewolf a mere symptom.
GENERAL
Marcus, Wymar, and Pierre are in the town hall. Nazara and Malleus are in the town square. Friar Greenmoore is at the western gate. It is now 5:30, 1h 15m until nightfall, and with the moon comes the werewolf.