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Author Topic: CvRTD: End Of The Line  (Read 199132 times)

Ze Spy

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  • I was your beginning - so shall I be...your end.
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Re: Roll to Castlevania: Turn 3 [In which there are minty, minty 7s]
« Reply #60 on: February 23, 2011, 06:54:08 am »

The Suspected Werewolf is Elizabeth, and if she walked out of her house, it could pretty much safely indicate that this night's a Full moon
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Darvi

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Re: Roll to Castlevania: Turn 3 [In which there are minty, minty 7s]
« Reply #61 on: February 23, 2011, 06:55:11 am »

In castlevania, it's always full moon.
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Ahra

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Re: Roll to Castlevania: Turn 3 [In which there are minty, minty 7s]
« Reply #62 on: February 23, 2011, 06:58:49 am »

if its full moon i go to the town square.
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Ze Spy

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Re: Roll to Castlevania: Turn 3 [In which there are minty, minty 7s]
« Reply #63 on: February 23, 2011, 07:11:26 am »

Since Talarion won't be on anytime soon, posting my action

Make sure that asshole doesn't get away, and force him to touch Silver to prove that he isn't a Werewolf
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Dwarmin

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Re: Roll to Castlevania: Turn 3 [In which there are minty, minty 7s]
« Reply #64 on: February 23, 2011, 07:43:55 am »

Friar Greenmoore goes to search the town streets for strange going-if he doesn't find anything around midnight, he'll retreat to his room and go to sleep.

OOC: I'm hoping to "join the party" with a good role here lol
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Ahra

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Re: Roll to Castlevania: Turn 3 [In which there are minty, minty 7s]
« Reply #65 on: February 23, 2011, 07:47:29 am »

the party will probably form when everyone hears the werewolf howling and everyone run to it.
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Ze Spy

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  • I was your beginning - so shall I be...your end.
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Re: Roll to Castlevania: Turn 3 [In which there are minty, minty 7s]
« Reply #66 on: February 23, 2011, 08:02:45 am »

Werewolves don't howl in the middle of towns, unless they have decided to pack up and leave or it's a Big stupid Jellyfish
« Last Edit: February 23, 2011, 08:04:52 am by Ze Spy »
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SeriousConcentrate

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Re: Roll to Castlevania: Turn 3 [In which there are minty, minty 7s]
« Reply #67 on: February 23, 2011, 09:04:17 am »

@Ahra: The full moon's the next day. This first day and the daylight part of the next is just to give everyone a chance to meet up, make a few plans, and investigate what's going on. Once the werewolf issue is resolved/first mission's cleared, we'll start moving towards the castle proper.

@Ze Spy: I love how disgusted Shepard sounds on that line, along with the emphatic hand gestures. ^^

I have to get ready for college, so turn later.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Krath

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Re: Roll to Castlevania: Turn 3 [In which there are minty, minty 7s]
« Reply #68 on: February 23, 2011, 01:14:26 pm »

Continue being asleep.

Good thing I didn't have to post an action this turn, you guys are too fast for me.
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

SeriousConcentrate

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Re: Roll to Castlevania: Turn 3 [In which there are minty, minty 7s]
« Reply #69 on: February 23, 2011, 03:29:36 pm »

I would've waited for you if you weren't. ^^

MARCUS RAUST & NAZARA

(Marcus: 6. Nazara: 3.) Although threatened, Marcus refuses to go along quietly. Nazara reaches for him but he slips her grasp, turns, and sprints towards the southern gate after Elizabeth Saddler. (Marcus Tailing Roll: 1) But Elizabeth is already gone. Even worse than that, the guard who would've otherwise been watching the gate is moving in his direction to see what the commotion is about.

MALLEUS RAULAT & WYMAR SANE

The knight and the fortune teller head to the town square to investigate the site of the murders. (Search rolls - Malleus: 5. Wymar: 5.) Although they search independently, they come to the same conclusion: the victims were dragged there before the werewolf killed them. Most curious.

PIERRE Dé GRASSE

You are asleep. Not even the narrator knows what you're dreaming about. o.O

FRIAR GREENMOORE

(Auto-success) You head outside and look around. You attention is quickly caught by two men diligently searching through the town square. One is wearing armor marked with the cross and carrying a large battle axe, the other clothed lightly but armed with a bastard sword. You sense they are looking for the same thing as you, and you move to join them.

GENERAL

Elizabeth Saddler escaped town successfully. Marcus is near the southern gate, with Nazara and Richard (the southern gate guard) coming towards him. Pierre is sleeping. Malleus and Wymar are in the town square, and have met up with Friar Greenmoore.
« Last Edit: February 26, 2011, 03:08:38 pm by SeriousConcentrate »
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Ahra

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Re: Roll to Castlevania: Turn 4 [In which there is a fugitive]
« Reply #70 on: February 23, 2011, 03:34:17 pm »

i say we set up an ambush here when the werewolf comes we aim for arms and legs, my dad underestimated how strong these atrocities are so i would like to incapacitate it before killing it.
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Krath

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  • I dig giant robots.
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Re: Roll to Castlevania: Turn 4 [In which there is a fugitive]
« Reply #71 on: February 23, 2011, 03:41:13 pm »

Dream that I am in fact sleeping in GOLD!
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

Dwarmin

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Re: Roll to Castlevania: Turn 4 [In which there is a fugitive]
« Reply #72 on: February 23, 2011, 04:05:28 pm »

i say we set up an ambush here when the werewolf comes we aim for arms and legs, my dad underestimated how strong these atrocities are so i would like to incapacitate it before killing it.

And doubly difficult to trap, if the rumors are true of their feral sense of smell and eyesight. Friar Greenmoore by the way...I've faced this things before as well.

Werewolves...Poor, misbegotten things. Some willingly embrace the corruption, while others are merely unwilling victims, forced to endure a horror they cannot fathom. Either way, killing them is a mercy. I do not think we will capture it alive.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Ahra

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Re: Roll to Castlevania: Turn 4 [In which there is a fugitive]
« Reply #73 on: February 23, 2011, 04:08:25 pm »

we will atleast hear its victim so wo wont need to stand where we can be seen or smelled.
*thinks for a moment* do you think any other pepole have been sent here?
« Last Edit: February 23, 2011, 04:20:51 pm by Ahra »
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Talarion

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Re: Roll to Castlevania: Turn 4 [In which there is a fugitive]
« Reply #74 on: February 23, 2011, 04:13:02 pm »

"Oh for the love of... NOW look what you've done." Marcus slows down to a halt, turning around to glare indignantly at the watch woman. "You made me lose one of the werewolf suspects."
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Fate/Stay Night: OOC thread - Serious talk about the canon characters' bisexuality, gravity rape, Noble Phantasm balance, Tiruin's character level of dumbness versus naivete, how sick and tainted my mind is, linguistics and much more.

What more do you need?
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