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Author Topic: CvRTD: End Of The Line  (Read 202933 times)

Ahra

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Re: Roll to Castlevania: Turn 5 [In which there is an ambush planned]
« Reply #90 on: February 25, 2011, 04:29:21 am »

inform ´her that we are going to set up an ambush for the werewolf here.
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Dwarmin

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Re: Roll to Castlevania: Turn 5 [In which there is an ambush planned]
« Reply #91 on: February 25, 2011, 05:32:54 am »

Stay hidden!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Darvi

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SeriousConcentrate

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Re: Roll to Castlevania: Turn 5 [In which there is an ambush planned]
« Reply #93 on: February 25, 2011, 06:31:58 pm »

MARCUS RAUST & PIERRE Dé GRASSI

Y'all are asleep. For now. :D

NAZARA & MALLEUS RAULAT

Malleus approaches Nazara, who's looking around for suspicious people. (Search Roll: 8+1/9) She spots Wyman and Friar Greenmoore almost immediately, which is perhaps for the best, since if she can the werewolf probably would too. Malleus explains the three of them are setting an ambush for the werewolf. (Search Roll: 8+1/9) Nazara checks the immediate area for clues and comes across locks of golden hair. There's only three people in town who have blond hair, and Oliver isn't a suspect since his hair isn't as long as these strands. This has to belong to either Elizabeth Saddler or Albert Carter.

(o.O Double 8's? That's worth a skill-up. Do you wanna raise Detail Oriented by 1 or gain a new skill?)

WYMAR SANE & FRIAR GREENMOORE

(Perception Rolls: 4, 3) Wymar and Greenmoore continue to hide behind some bushes, unaware that not only did Nazara see them but Malleus also basically admitted they were there.

GENERAL

After a few hours, it becomes apparent that nothing is going down tonight, and everyone retires to their respective rooms for some rest. Time passes, and the sun is now low in the sky as sunset approaches once more. -It is three hours to moonrise-
« Last Edit: February 26, 2011, 03:05:46 pm by SeriousConcentrate »
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Darvi

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Re: Roll to Castlevania: Turn 5 [In which there is an ambush planned]
« Reply #94 on: February 25, 2011, 06:34:18 pm »

Look for Micheal Ward and ask him about the nightly killings. Evtly wait for the others to come with me if they are so inclined.
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Talarion

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Re: Roll to Castlevania: Turn 6 [In which Nazara has eagle eyes]
« Reply #95 on: February 25, 2011, 08:24:27 pm »

Marcus wakes up, eager to find and talk to this Michael Ward person. He leaves the inn early to search for him.
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Fate/Stay Night: OOC thread - Serious talk about the canon characters' bisexuality, gravity rape, Noble Phantasm balance, Tiruin's character level of dumbness versus naivete, how sick and tainted my mind is, linguistics and much more.

What more do you need?

Ze Spy

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Re: Roll to Castlevania: Turn 6 [In which Nazara has eagle eyes]
« Reply #96 on: February 25, 2011, 09:01:46 pm »

Report my findings to Micheal Ward
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Darvi

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Re: Roll to Castlevania: Turn 6 [In which Nazara has eagle eyes]
« Reply #97 on: February 25, 2011, 09:07:22 pm »

Find that Micheal Ward (Guardian) has been nightkilled!
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Krath

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Re: Roll to Castlevania: Turn 6 [In which Nazara has eagle eyes]
« Reply #98 on: February 25, 2011, 09:26:14 pm »

Pfft, all this time in and the moon hasn't even risen yet?

Continue my sleep cycle until the sun rises!
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

Dwarmin

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Re: Roll to Castlevania: Turn 6 [In which Nazara has eagle eyes]
« Reply #99 on: February 25, 2011, 11:36:31 pm »

Friar greenmoore follows his new allies!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

SeriousConcentrate

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Re: Roll to Castlevania: Turn 6 [In which Nazara has eagle eyes]
« Reply #100 on: February 26, 2011, 12:58:46 am »

Whoops, guess it wasn't clear enough. It's the next day. ^^
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Ze Spy

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Re: Roll to Castlevania: Turn 6 [In which Nazara has eagle eyes]
« Reply #101 on: February 26, 2011, 01:53:54 am »

Also, raise Detail Oriented

Edit : And, uh, turn?
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SeriousConcentrate

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Re: Roll to Castlevania: Turn 6 [In which Nazara has eagle eyes]
« Reply #102 on: February 26, 2011, 02:19:11 am »

OK, will raise that, and I'm just allowing Krath a chance to change his action. Or, y'know, twisting his arm to do so since I kinda want everyone out and about. :P
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Ze Spy

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Re: Roll to Castlevania: Turn 6 [In which Nazara has eagle eyes]
« Reply #103 on: February 26, 2011, 02:21:28 am »

Just do the turn, Krath would get out once the sun raises
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SeriousConcentrate

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Re: Roll to Castlevania: Turn 6 [In which Nazara has eagle eyes]
« Reply #104 on: February 26, 2011, 02:57:40 am »

I guess no one read the general? :( The sun is out. It's about four in the afternoon.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.
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