Indeed.
WOLVERINESWhile the mosnter is blinded, Wymar runs, Daniel pulls Marcus to his feet, and Friar Greenmoore rolls out of the shack. (Escape Roll: 6, good enough) They manage to make it past the groundskeeper and slam the door closed on their way out, then head for the crypt. The door starts to close as they approach, but they all make it through before it slams shut. There is barely any light to see by, and only the sound of water droplets falling into puddles can be heard. For better or worse, your only escape is forward. (One more turn to prepare, then boss time. :3)
NIGHTCRAWLERS(Guess I'll have Nazara do as asked, since there were no protests. She can still search the area, too.)
Malakai looks through his tome, snacking on jam with a convenient spoon. (3 HP restored. 4-1Time Constraints) He barely manages to avoid getting his snack on the pages, but he's too worried about getting attacked once the doors open to really focus on the writing. Pierre adjusts his hat to a more rakish, handsome angle for the perfect look and strolls through the door with Malleus as soon as the doors open. Meanwhile, Nazara takes a final look around the place. (8+2. Ze Spy is like the luckiest player here... skill-up and you get 1 each Night to Day and Day to Night cards. Finally, 4+2 and the gems are recovered and returned to Malleus) She finds a pair of cards being used as bookmarks and recognizes them; once she confiscated a witch's belongings and similar cards were among them.
Malleus asks if she can retrieve the ruby and sapphire used to open the door, and she pries them out. The door, which opens vertically like a portcullis, drops almost instantly but she is swifter than it and slides underneath. The gems are handed back to Malleus and they advance down the passage...
But are interrupted after a few twists and turns in the path by the increasingly loud sound of grinding gears and cogs. There is a light ahead as well. They move towards it and end up in a vast cavern, styled into an arena. Waterfalls cover the walls and tumble into an endless pit surrounding a low-walled, circular area. In the center is a large machine from which the sounds emanate; the machine appears to be a metallic humanoid with several arms, each brandishing a different weapon. (3+2, 4, 3, 3) For a moment Nazara catches a glimpse of a swirling black orb within the shifting steel plates before its covered completely. The eyes of the golem glow as it stands, and the gates behind both it and the party crash closed. Whatever it is, it's keeping the exits closed.
WOLVERINES
Marcus Raust: 15/30, 5/10
Wymar Sane: 10/10, 16/30
Friar Greenmoore: 15/15, 22/30
Daniel King: 25/25, 20/20
Groundskeeper: -/-, -/-
NIGHTCRAWLERS
Nazara: 21/30, 9/10
Malleus Raulat: 40/40, 3/5
Pierre Dé Grassi: 23/30, 8/10
Malakai Ritt: 10/10, 11/30 - Ice Barrier inscribed
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@Draignean: I couldn't decide whether to make them a sub-weapon or an artifact, but since you asked for a subweapon, then they can be Magic Book: Shadow once you've got two or three more successes studying them.
@Nightcrawlers: Will add the Clock Demon's HP/MP once combat officially starts. ^^