WOLVERINESEveryone takes a look around the place. (7, 3, 8, 7+2 Herbalist) Daniel finds a room full of nothing but potted plants. He spends a lot of time identifying which ones are useful, then converting them into powders and pastes for his kit. Marcus finds red metal jugs full of a strange liquid. They're too heavy to take many, but he grabs a few anyway. (Marcus gets 3x Cans of Gas!) Friar Greenmoore's searches tear apart one of the room almost entirely, but all that he found was a strange coin. Made of bronze, both sides featured scales, one white, one black. The one raised depending on which side of the coin he looked at. (Friar Greenmoore gets Karma Coin!)
Wymar found nothing of personal interest, but his searches eventually uncovered what looked to be a switchboard. The scrawl labeling each switch was pretty much illegible, and each required a key. This seemed to be the way to open the crypts out in the graveyard.
(For reference, crypts are known to be at B5 and D2.)
(GK: ?. Wolverines: Green.)
A1 B1 C1 D1
E1 F1 G1
A2 B2 C2 D2 E2 F2 G2
A3 B3 C3 D3 E3 F3 G3
A4 B4 C4 D4 E4 F4 G4
A5 B5 C5 D5 E5 F5 G5
A6 B6 C6 D6 E6 F6 G6
A7 B7 C7 D7 E7 F7 G7
NIGHTCRAWLERSNAZARA & PIERREEvincing no fear of any probable traps, Nazara and Pierre head down the stairs and into the laboratory to take a look around. (3+2, 6) The room they are in is fairly large, with a few doors opening off to different areas. What concerns them most are tubes full of liquid along one of the walls. Floating inside several are miscellaneous body parts and organs; very few tubes have an entire body in them. The ones that they do find are grotesquely large and seem to be cobbled together from many different bodies. None of them seem alive. Abandoning that for the moment, they take a closer look around. Nazara finds a journal hidden among a stack of papers, while Pierre amuses himself mixing various chemicals together.
Nazara makes herself comfortable to take a quick look through the journal for relevant clues while Pierre goes nuts with the colored liquids. (Pierre gets: Chemical Bomb!) The journal is mostly dry, scientific stuff that's so far advanced it goes over her head, but the stuff she does get convinces her that person who wrote this needs to be burned at the stake for witchcraft. There are references to digging up the graves of fallen holy warriors to make powerful golems, and making pacts with chaos demons to produce scientific materials that should be impossible. A blade that cuts on its own using black liquid? Madness.
She turns a page and continues reading. The laboratory has a secret passage to the graveyard the family was getting corpses from. This same passage also connects to a tunnel system that could take them to a small town in the mountains. There is an oblique reference to leaving a 'guardian' to block the laboratory entrance to the tunnels.
MALLEUS RAULATYou proceed down the hallway, kicking open each door with your axe at the ready. (7, 8, 1) The first room you enter is a portrait gallery. You collect a nice painting for the church and uncover a safe behind it, but you don't have a key for it. More's the pity. Leaving that room, you enter the next and find it to be a trophy room, with many animal heads hanging from the wall and several stuffed animals in various attitudes around the place. A certain tiger head has a red eye and a blue eye that glitter in the low light; you pry these out because they are very obviously a ruby and a sapphire. Finally, you enter the last room. A statue gallery. Nothing seems out of place at first, but just as you are examining one in the far corner, you hear a grinding sound. Behind you, one of the statues of knight has stepped off of its pedestal and is brandishing its sword at you.
(Malleus gets: Painting and Ruby & Sapphire Combo!)
MALAKAI RITTYou remove one of the coins from your pouch and the eagle feather from your cap. A quick stab with the pointy end of the feather produces a drop of blood, which you use to etch a design on the back of the coin. According to what you've read, the design will disappear on use, so the coin will still be usable as currency. (-2 MP, Ice Barrier spell charged)
WOLVERINES
Marcus Raust: 22/30, 5/10
Wymar Sane: 10/10, 16/30
Friar Greenmoore: 15/15, 22/30
Daniel King: 25/25, 20/20
Groundskeeper: -/-, -/-
NIGHTCRAWLERS
Nazara: 21/30, 9/10
Malleus Raulat: 40/40, 3/5
Pierre Dé Grassi: 23/30, 8/10
Malakai Ritt: 7/10, 11/30 - Ice Barrier inscribed
Knight Statue: 18/18, -/-