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Author Topic: CvRTD: End Of The Line  (Read 199564 times)

Darvi

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Re: CvRTD: Turn 41 [In which it's time to retreat]
« Reply #630 on: March 28, 2011, 02:18:33 pm »

But upside down.
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Dwarmin

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Re: CvRTD: Turn 41 [In which it's time to retreat]
« Reply #631 on: March 28, 2011, 04:06:02 pm »

Direct the party towards G7, by way of C7.

seconded
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Draignean

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Re: CvRTD: Turn 41 [In which it's time to retreat]
« Reply #632 on: March 28, 2011, 04:22:31 pm »

Quote
You think I should let the Wolverines get a copy of this guy's weapon as a possible quest reward if they can get through this alive (whether or not its gets weakened a bit)? Or would that just be too ridiculous to let a PC have anyway?

If they manage to kill the thing yeah, absolutely. It has to run off of pure EEVVIIILL though. I don't even remember if big-n-green was killable, I seem to remember blasting the crap out of his ass with the girl to no effect except for being thrown through a couple hedges...
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
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SeriousConcentrate

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Re: CvRTD: Turn 41 [In which it's time to retreat]
« Reply #633 on: March 28, 2011, 05:10:06 pm »

Nah, as you noted he's unkillable. They're definitely going to have to retreat; I just meant when they finish with this part of the mission. But OK, yeah. I'm sure they could get some use out of it, and it'll probably be fun to run up on Drac with it. ^^ Anachronistic weaponry FTW... then again I suppose if this monster is a product of impossible science it's not too far off to believe he has that too.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Draignean

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Re: CvRTD: Turn 41 [In which it's time to retreat]
« Reply #634 on: March 28, 2011, 05:18:36 pm »

Hey Vladdy, I have a great idea for vampire topiary! *Vroom* MWHAHAHAHA!!


Erhm, yes moving one from that. Just so long as the Nightcrawlers get something cool from our mission too.
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

SeriousConcentrate

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Re: CvRTD: Turn 41 [In which it's time to retreat]
« Reply #635 on: March 28, 2011, 05:38:34 pm »

lol indeed. I'll try to come up with something suitable, but I'm open to suggestions. ^^
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Dwarmin

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Re: CvRTD: Turn 41 [In which it's time to retreat]
« Reply #636 on: March 28, 2011, 07:05:41 pm »

Whom are we waiting on for the next turn?
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SeriousConcentrate

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Re: CvRTD: Turn 41 [In which it's time to retreat]
« Reply #637 on: March 28, 2011, 07:14:24 pm »

That's a good question, let me look.

Edit: Apparently the answer is you're waiting for me to get off my lazy ass. :\ Running turn now.

WOLVERINES

(Leadership roll since almost everybody's both wanting to stick together and run in different directions: MR: 3+FG's roll. DK: 2. FG: 1. WS: 2.) Marcus looks around. "This way!" he yells, heading southeast. Friar Greenmoore is right beside him as they move. Daniel keeps an eye on the rear and Wymar directs his eyes to the front. (DogAR: 8.) A pair of dog statues suddenly leaps over the fence south of them, and snapping and growling, force them northward.

(Party is at the green section of the grid. The Groundskeeper is at the red section.)

A1 B1 C1 D1 E1 F1 G1
A2 B2 C2 D2 E2 F2 G2
A3 B3 C3 D3 E3 F3 G3
A4 B4 C4 D4 E4 F4 G4
A5 B5 C5 D5 E5 F5 G5
A6 B6 C6 D6 E6 F6 G6
A7 B7 C7 D7 E7 F7 G7)

NIGHTCRAWLERS

The party splits up almost instantly, with only Pierre and Malakai sticking together. Nazara heads towards the stairs but pauses to open the door on the right. Malleus heads for the first door to the party's right. Malakai and Pierre head for the hallway on the left.

NAZARA

You push open the door and head into a dark hallway. Almost immediately to the north is another door, flanked on each side by a long, thin painting of flowers. The hallway continues west for a few feet before turning north.

MALLEUS RAULAT

You push open the door and enter a small room. It appears to be a storage area; many casks are stacked into a pyramid on the far side of the room and bound together with rope. You can also make out several crates piled up against the northern wall in the dim light. Chairs are stacked against the southern wall. Other than that, the area is empty.

PIERRE & MALAKAI

Pierre asks someone to to join him on his search at roughly the same time Malakai suggests splitting into pairs. Nazara and Malleus go their own ways, so Pierre and Malakai shrug and head into the left corridor. The area is slightly easier to see in since there are multiple windows along the southern wall, illuminating the tables and cabinets along the northern wall. Each cabinet holds several porcelain sculptures, be they pots or figurines, and between the cabinets are various old paintings. On a few of the tables fine china plates are carefully positioned. The pair follow the hallway as it turns north, but stop shortly afterward at an intersection. They can either continue north or head west, with a door immediately to their west.

(Nazara's location is red, Malleus's is blue, and P&M are gold.)



Spoiler: HP/MP (click to show/hide)
« Last Edit: March 28, 2011, 08:04:14 pm by SeriousConcentrate »
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Zako

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Re: CvRTD: Turn 41 [In which one party split just isn't enough xp]
« Reply #638 on: March 28, 2011, 07:55:31 pm »

"Keep going! Don't let them force you towards that thing!" Wave my torch in the faces of the dogs to keep them back and keep going east to F6.

Be careful not to let those dogs force us towards the groundskeeper.
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Dwarmin

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Re: CvRTD: Turn 42 [In which one party split just isn't enough xp]
« Reply #639 on: March 28, 2011, 08:04:07 pm »

Follow Zako!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Krath

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Re: CvRTD: Turn 42 [In which one party split just isn't enough xp]
« Reply #640 on: March 28, 2011, 08:22:34 pm »

Head westward, young sons
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Draignean

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Re: CvRTD: Turn 42 [In which one party split just isn't enough xp]
« Reply #641 on: March 28, 2011, 08:44:01 pm »

West!
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---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

Ze Spy

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Re: CvRTD: Turn 42 [In which one party split just isn't enough xp]
« Reply #642 on: March 28, 2011, 10:41:27 pm »

Northwest
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Darvi

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Re: CvRTD: Turn 42 [In which one party split just isn't enough xp]
« Reply #643 on: March 29, 2011, 12:04:59 am »

Establish superiority by nuking them in the snout
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Talarion

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Re: CvRTD: Turn 42 [In which one party split just isn't enough xp]
« Reply #644 on: March 29, 2011, 12:25:26 am »

Continue heading towards G7.
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