All right, sorry for the two-day delay, finally running turn 35.
I'm Dracula's an asshole, so yeah, I think you can blame
me him for the evil trees. Anyway, when you ask for a boomerang, are you talking about the kind JoMo gets in Portrait of Ruin or the kind the Belmonts get in pretty much every other game? :p
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PARTY 1As Daniel tends to Friar Greenmoore's wounds, the priest drinks the mana potion Wymar gave him. (Daniel: 6+2 - Massive Success, 6 HP healed. Potion consumed, 5 MP restored) After a moment's work they are done, and Marcus leads the party further into the shadows under the forest canopy. (MAR: 3) The hunter is skilled at moving stealthily through the forest, and by emulating his example the party is able to avoid the attention of the monsters that dwell in the woods. After some time, oddly enough, they happen upon the corner of an iron fence, stretching out to the east and the north. Would they try to find an entrance, or head north past it?
PARTY 2Nazara, Pierre, Malleus, and Malakai advance forward, unable to find the path that Marcus, Wymar, and Greenmoore took. (MAR: 5.) After a short period of time, they come across ominous posts rising from the ground on either side of the dirt road. They look like the skulls of dogs, placed one atop the other into stacks of four and five. It almost appears as if the eyes are glowing... and suddenly a column of fire erupts from the mouth of the closest one! (Party 2 is now fighting three
bone pillars.PARTY 1
Marcus Raust: 30/30, 6/10
Wymar Sane: 10/10, 22/30
Friar Greenmoore: 15/15, 24/30
Daniel King: 25/25, 20/20
PARTY 2
Nazara: 28/30, 9/10
Malleus Raulat: 40/40, 3/5
Pierre Dé Grassi: 25/30, 9/10
Malakai Ritt: 8/10, 17/30
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Bone Pillar 1: 10/10, 0/0
Bone Pillar 2: 10/10, 0/0
Bone Pillar 3: 10/10, 0/0