@Draignean: Wanna change your character's name to Mordekai? Just wondering. ^^
Marcus Raust: 2 [7]
Nazara: 2 [3]
Malleus Raulat: 4 [7]
Wymar Sane: 3
Pierre Dé Grassi: 1 [1]
Friar Greenmoore: 7 [7]
Malakai Ritt: 6 [5]
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Ectoplasm 1: 1 [6] {7}
Ectoplasm 2: 6 [4]
Fleaman 1: 1 [6] {5}
Fleaman 2: 1 [4]
Ghost 1: 4 [6]
Ghost 2: 4 [3]
Ghost 3: 7 [8]
GHOST 3The ghost suddenly appears by Pierre and swoops at him! (4 vs 5) The Frenchman ducks the ghost's dive.
FRIAR GREENMOOREReaching into your robes, you remove a vial of holy water and sprinkle it at Ghost 1. (3+1 vs 1. -1 MP; Massive Success, 2d6x2+1d6x2 Priest bonus damage. 26 damage and kill) The ghost shrieks as the holy water purifies it, and it fades away into mist.
MALAKAI RITT(Random Target: Fleaman 1. 5 vs 1. -2 MP; Minor Success, no special effect. 1d4; 2 damage) Caught off-guard, you barely have time to conjure a sphere of ice and toss it into the face of the first small, leaping hunchback. It's enough to ward it off for the moment.
ECTOPLASM 2The purple ball of protoplasm expands and contracts violently, screaming faces appearing and disappearing along its surface. Quivering, it swoops towards Wymar. (5 vs 2-1. Massive Fail, Wymar counters. Minor Success (8-2 ineffective weapon), 1d4 damage. 3 damage) The fortune teller steps to the side and swings his bastard sword into its path, lightly wounding the Ectoplasm.
MALLEUS RAULATYou brandish your cross. (Random Target: Ghost 3. 8 vs 4. Major Success, 2d6. 8 damage) A ghost that had been about to attack you suddenly shrinks back, away from the holy implement.
GHOST 2The ghost floats at Nazara. (7 vs 4. Minor Success, 1d4. 2 damage) It claws her on the shoulder before floating away.
WYMAR SANEYou unleash a holy spell on the nearest undead. (Random Target: Ghost 2. 3 vs 3, 7 vs 7, 1 vs 8. -2 MP) But the ghost fades away, and reappears a few feet away from your spell.
MARCUS RAUST(Random Target: Ectoplasm 1. 5+1 vs 3. -1 MP; Minor Success, 1d6. 3 damage) You throw holy water at Ectoplasm 1. The vial smashes against its surface, and the water briefly burns with a pale blue flame.
NAZARAYou retaliate against Ghost 2. (3+1 vs 2. Minor Success (7-2 ineffective weapon), 1d4. 4 damage) Your claymore slices into it, temporarily splitting it in half before it reforms... albeit a little dimmer in outline than before your strike.
ECTOPLASM 1The ectoplasm goes right for Malleus! (8 vs 2+1. Major Success, 7 damage - absorbed by Wax Doll!) It hits him and passes right through, but no wounds appear on his body - the strange artifact he picked up has again protected him from harm.
FLEAMAN 1Leaping about and cackling like a hyena, the fleaman attempts to land on Marcus. (7 vs 8) But the hunter predicted his movements and dodged aside!
FLEAMAN 2The fleaman scampers back and forth before leaping at Greenmoore from behind. (6 vs 7-1, 8 vs 5-1. Major Success, 2d4 damage. 6 damage) It lands squarely between his shoulders, grabs his ears, and repeatedly slams its small, thick head into the back of the friar's before leaping away.
PIERRE Dé GRASSEYou attack the fleaman that just attacked the friar. (2 vs 1. Minor Success, 1d4. 4 damage) You successfully stab him in the back before he's fully recovered from landing!
Marcus Raust: 30/30, 8/10
Nazara: 28/30, 9/10
Malleus Raulat: 40/40, 4/5
Wymar Sane: 10/10, 24/30
Pierre Dé Grassi: 30/30, 10/10
Friar Greenmoore:4/10, 21/30
Malakai Ritt: 10/10, 19/30
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Ectoplasm 1: 8/11, 0/0
Ectoplasm 2: 8/11, 0/0
Fleaman 1: 16/18, 0/0
Fleaman 2: 14/18, 0/0
Ghost 2: 7/11, 0/0
Ghost 3: 11/11, 0/0
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Malleus, Wymar, and Greenmoore have earned a skill-up. ^^