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Author Topic: CvRTD: End Of The Line  (Read 203083 times)

Krath

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Practice my fencing in my spare time.
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

Ze Spy

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Search

Damnit Darvi leave the searching to me
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Talarion

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Marcus starts moving about, seeing what he can do to fortify this building.
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Fate/Stay Night: OOC thread - Serious talk about the canon characters' bisexuality, gravity rape, Noble Phantasm balance, Tiruin's character level of dumbness versus naivete, how sick and tainted my mind is, linguistics and much more.

What more do you need?

Ahra

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look inside the building
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

SeriousConcentrate

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MARCUS RAUST

You enter the building and immediately look around for materials to fortify the building with. (5 total) You gather up some light materials.

NAZARA

You decide the best thing to do is search the grounds for useful items to take with you. (6+2) You find the kitchen and, surprisingly, some intact jars. They contain jams of different sorts, and you pack them away to eat later. (Nazara gets 3 Jam Jars!)

MALLEUS RAULAT

You, too, decide to search the building. (5) You find the kitchen just after Nazara leaves it, holding some jars of jam. You look around and eventually you find some dried jerky; she took the only things worth grabbing for the most part. (Malleus gets Strip of Jerky!)

WYMAR SANE

Following Nazara and Malleus's lead, you look around, although you go upstairs. (8) Tucked away in a corner of an otherwise empty room is a small vial filled with a silvery substance. It looks like it is slimy from the way it moves when you tilt the vial, but you're sure you've seen this before. When consumed, it restored a small amount of mana. (Wymar gets: Minor MP Potion!)

PIERRE Dé GRASSE

You clear a space in the common room and go through your usual routine. (5) You practice but you don't feel you really learned anything new.

FRIAR GREENMOORE

While Marcus works on physically fortifying the building, you work on spiritually fortifying it. (8, 13 total) With your knowledge and a handful of drawn runes, you ensure no incorporeal monster is going to cross the threshold of the inn.

MALAKAI RITT

You head out with Avira to hunt for food. (7) Your eagle is able to catch many rabbits and bring them back to you before the animating magic runs out, and you take them to the inn.

GENERAL

The party cooks the rabbits for dinner. (Party's HP is restored; 4, no left-overs. 3, 3, 1 = 7 vs 13) Through the night, they were awoken a few times by banging on the fortifications, but nothing got through, and they were able to sleep in peace. In the morning they set out along the path once more, and eventually found a divergence. One fork led through the woods; the other led to a small dock on a large lake.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Talarion

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Re: Roll to Castlevania: Turn 28 [In which the path diverges]
« Reply #380 on: March 17, 2011, 03:23:47 am »

"I say we take the path. We could probably be killed a lot less easier, and a boat could get easily sunken by any aquatic monsters there might happen to be under the treacherous waters." Vote for the forest path.
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Fate/Stay Night: OOC thread - Serious talk about the canon characters' bisexuality, gravity rape, Noble Phantasm balance, Tiruin's character level of dumbness versus naivete, how sick and tainted my mind is, linguistics and much more.

What more do you need?

Ze Spy

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Re: Roll to Castlevania: Turn 28 [In which the path diverges]
« Reply #381 on: March 17, 2011, 04:29:31 am »


Vote forest path
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Ahra

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Re: Roll to Castlevania: Turn 28 [In which the path diverges]
« Reply #382 on: March 17, 2011, 05:23:01 am »

forest.
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Krath

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Re: Roll to Castlevania: Turn 28 [In which the path diverges]
« Reply #383 on: March 17, 2011, 05:53:08 am »

Be the odd one out and say 'boat'
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

Darvi

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Re: Roll to Castlevania: Turn 28 [In which the path diverges]
« Reply #384 on: March 17, 2011, 06:21:41 am »

Use foresight to determine safest path.
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Zako

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Re: Roll to Castlevania: Turn 28 [In which the path diverges]
« Reply #385 on: March 17, 2011, 06:47:55 am »

No foresight needed here. Can any of you swim?

No?

Then go forest. Especially the guys with a lot of armor or heavy stuff.
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Darvi

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Re: Roll to Castlevania: Turn 28 [In which the path diverges]
« Reply #386 on: March 17, 2011, 06:51:38 am »

Ah, but that's what the GM wants you to think.
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Zako

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Re: Roll to Castlevania: Turn 28 [In which the path diverges]
« Reply #387 on: March 17, 2011, 08:40:26 am »

Ahh, but I say:

Why take chances? At least in the forest, I stand a chance. On the lake, im confined to a boat and if i go overboard, I drown and die.
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SeriousConcentrate

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Re: Roll to Castlevania: Turn 28 [In which the path diverges]
« Reply #388 on: March 17, 2011, 10:31:19 am »

o.O You'd think Zako would WANT someone to get killed off. Anyway, Wymar's danger sense: 4+1=5. I guess I can let you know that, again, the lake is faster, and the woods are the longer route. Basically take the lake if you want to get to the level rewards faster or take the woods if you want more chances to roll 8s and level up. ^^
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Ahra

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Re: Roll to Castlevania: Turn 28 [In which the path diverges]
« Reply #389 on: March 17, 2011, 10:33:05 am »

still forests. i havent got any 8s right?
Logged
And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.
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