MAGICDualcast Lightning on closest imp (aside from the one on Malleus; Let Claire take care of that.)
break free
Smack Imp #4 upside the head with my broom! SMACK IT, I SAY!
Dive tackle that imp off Malleus!
DYNAMIC ENTRY Fly in with an attack on the most damaged Imp
If still in control, make Malleus smack Claire for attempting a removal. If not, stab Claire anyway for attempting a removal!
Keep attacking Malleus!
Avenge Imp 5's death, stab Zathyran in the face!
Keep shooting them wind blades at the witch!
SCIENCEReach into the Cornucopia once!
(Being forced to follow Greenmoore first) Keep heading upward, Play around with the rock
Be auto'd due to popular demand.
Be discovered chained to the wall.
Be discovered chained to the wall.
Imp 2 floated in front of Malleus, and the imp controlling him made him leave himself wide open for the attack. (autohit; 6+1 Major Success, 2d4; 8 damage) It stabbed him in the shoulder, between where the plates of his armor met, and drew blood. (8+1 vs 4; 7+1 Massive Success, 2d6x2 damage; 14 damage) Pierre's broom suddenly caught Imp 4 flush across the body, and it went spiraling back into a wall where it hit with a powerful impact and slid to the floor upside down, landing squarely upon its head! (4+4 vs 3+3) While the imp was busy maneuvering Malleus into position to get hurt, Claire had been creeping up on it... and she pounced upon it like a cat, grabbing it by the wings and ripping it away from Malleus! The knight was free!
Zathyran (4) turned to imp Pierre had just knocked senseless and fired a blast. (-4 MP. 1+2 vs 6. 8+2 vs 1; 6+2 Massive Success, 2d10x2+50% + 1d10x2+50%; 21+24=45 damage and 4x overkill) It was a bit like bringing a battering ram down on a soup cracker, he reflected as the imp was shocked to death instantly. The thing never stood a chance. Malleus, now recovered, turned to the imp that had been controlling him. (3+2 vs 3; 8+3 Critical Success, 2d6x2+75%; 35 damage) Understandably angry at being used, he raised his warhammer in both hands and slammed it straight down. Claire, who had still been wrestling with the imp, shoved it into the path of his blow and rolled away just before his hammer came down and crushed it against the ground with a rather sickly squelching sound. Something internal had definitely been destroyed by that... but it still threw its pitchfork at Claire regardless. (7+3 vs 2+2; 8+1 Critical Success, 2d4x2+25%; 15 damage) Despite its massive injuries, its pitchfork was launched with impossible strength and accuracy and caught her in the stomach quite painfully. Meanwhile, Imp 3 was coming for the mage! (4+3 vs 1; 7+1 Massive Success, 2d4x2; 4 damage. -__-) It attempted to stab him in the eye, but Zathyran ducked away at the last second and it instead raked three parallel furrows on his forehead. Painful and bloody, yes, but no real lasting injuries would come of it.
Suddenly, a tall woman in leather armor entered the room and, assessing the situation quickly, moved to attack Imp 1! (7 vs 2; 8+1 Critical Success, 2d6x2+25%; 30 damage and 6x overkill) She spun her odd weapon once and brought it down in a decisive blow, finishing the small flying demon off once and for all... (Alora Moonsilver has joined the party! Introduce yourself however you want. ^^^)
In the Tower of Science, Friar Greenmoore decided to test out his new item and reached in. (-1 MP. 53) When he drew his hand out, it was holding a leg of chicken that had been fried and covered in a beer-based batter. The friar nodded to himself as if that was about what he had expected, then tucked it into his robe and tried the only door left. Biernat and Frenz followed. (Greenmoore gains: Fried Chicken Leg! It's food, so restores 1d6 HP when consumed.) The room was furnished like a waiting room; probably as a sick joke considering that each wall was lined with manacles, a corpse hanging from every one. The party was about to turn and leave when one of the corpses moaned and started moving. Frenz immediately ran over and punched the corpse, just in case it was a zombie, and was rewarded with a very human "ow!" as (even/odd: 4) Tariq woke up fully. Frenz himself started rubbing his hand to relieve the pain of punching a steel helmet as the one next to the watchman started to stir as well.
Biernat, (5+2 vs 6; 5+2 vs 6) with the calm strength expected of him, broke their manacles open with his bare hands. Tariq and Alexander stood up, rubbing their wrists from where they had been hanging for the better part of the day. While the others made their introductions, the giant sat in one of the comfy chairs and started playing around with his rock. (7) He taught it to roll over with the help of a gentle push and how to play dead. He was feeling very pleased with himself indeed. (Tariq al-Sayyid and Alexander Sylias have joined the party! It's assumed that Tariq knows Alexander is a werewolf and has a measure of trust in him since they were working together before being captured. After you all get introduced, you'll move upstairs, but you can search this room too if you want.)
Zathyran Firsankh: 31/35 HP - 31/39 MP
Malleus Raulat: 32/40 HP - 11/15 MP
Pierre Dé Grasse: 40/40 HP - 8/10 MP
Claire Rosara: 20/35 HP - 18/18 MP
Imp 2: 40/40 HP - 10/10 MP
Imp 3: 40/40 HP - 10/10 MP
Friar Greenmoore: 20/20 HP - 26/30 MP
Biernat Hara: 30/40 HP - 15/15 MP
Frenz Grende: 45/45 HP - 5/5 MP
Greenmoore's Hearts: 5/5
Pierre's Current Hat: Witch
Posting here to make sure I got it right (and give you three a chance to reconsider if desired) before I post up stats:
Taric's quest rewards: Electric Bow, Jannah Ink (applied to weapon/subweapons to make them deal holy damage for one turn); (Skill) Ranged Specialist (+2 to Ranged accuracy; -1 to Melee accuracy); I don't remember the last one, sorry... ^^^;
adwarfs quest rewards: +5MP; the other three rewards go to a Lv3 Rifle
wolfchild's quest rewards: Artifact: The Bloodmoon Gloves [On Major or above successes, 1/2 the damage inflicted by a melee attack is returned to Alora as MP; these gloves only work in human form.]; (Skill) Unfettered: +1 Move rolls; (Skill) Toughened Hide: -1 damage taken from attacks (originally was -1 to damage rolls from enemies, but that's more class evo territory than skill); (Skill) The Beast Within, +1 to damage Rolls
Finally, here are the evos you guys get to choose from. Remember you have four 'points' to spend and it takes two points to get any Lv2 besides the basic class Lv2.
Werewolf Lv2 (The Lycanthrope can now attack twice per turn in wolf form, although it requires a separate expenditure of MP to do so.)
Howl of the Wolf (The Lycanthrope can howl once per battle, preventing all enemy actions that round, but cannot attack)
Howl of the Wolf Lv2 (The Lycanthrope can howl once per battle, preventing all enemy actions that round, and still attack as normal)
Swiftness of the Wolf (The Lycanthrope can ignore movement-based penalties)
Swiftness of the Wolf Lv2 (The Lycanthrope gains a +2 bonus towards making all movement rolls, in or out of combat)
Hide of the Wolf (While in werewolf form, all successful attacks against the Lycanthrope suffer -1 to the damage roll)
Hide of the Wolf Lv2 (While in werewolf form, all successful attacks against the Lycanthrope suffer -2 to the damage roll)
Cunning of the Wolf (The Lycanthrope can, once per battle, slip blows more easily. The round this is used, all attacks aimed at the werewolf suffer -1 to accuracy.)
Cunning of the Wolf Lv2 (The Lycanthrope can, once per battle, slip blows more easily. The round this is used, all attacks aimed at the werewolf suffer -2 to accuracy.)
Claws of the Wolf (The Lycanthrope can, once per battle, use a special attack that inflicts either a -1 movement, defense, accuracy, or damage penalty for 1d4 rounds)
Claws of the Wolf Lv2 (The Lycanthrope can, once per battle, use a special attack that inflicts either a -2 movement, defense, accuracy, or damage penalty for 1d4 rounds)
True Beast (Damage rolls increase by +1 while in wolf form)
True Beast Lv2 (Damage rolls increase by +2 while in wolf form)
Devourer (When finishing off an enemy, Alexander regens health equal to 1/2 the damage of the finishing blow)
Devourer Lv2 (When finishing off an enemy, Alexander regens health equal to the damage of the finishing blow)
Fangs of the Wolf (Once per battle and while in wolf form, Alexander can launch an auto-kill attack if the enemy is below 10% health; only works on standard enemies. Must still roll to hit.)
Fangs of the Wolf Lv2 (Once per battle and while in wolf form, Alexander can launch an auto-kill attack if the enemy is below 25% health; only works on standard enemies. Must still roll to hit.)
Wolf of the Crystal Chalice (Attacks made as a wolf are treated as holy & magic for the sake of damage increase)
Wolf of the Crystal Chalice Lv2 (These attacks do more damage against foes weak to them)
Warrior of the Crystal Chalice (When Alora suffers damage from magic, she regains +1 MP)
Warrior of the Crystal Chalice Lv2 (When Alora suffers damage from magic, she regains +2 MP)
Calmed Mind (Due to her training, Alora cannot have Confused, Controlled, or Berserk inflicted upon her)
Calmed Mind Lv2 (Additionally, if the enemy tries to use one of these on her, she will automatically counter with a physical attack at +2 damage)
Controlled Frenzy (When Alora damages an enemy while in wolf form, she regains 1 HP)
Controlled Frenzy Lv2 (When Alora damages an enemy while in wolf form, she regains HP equal to the amount of MP she spent on her attack)
Town Watchman Level 2 (The Watchman can attack with two weapons in one round, but at -1 to accuracy for both)
Desert Watchman (-1 to enemy hit rolls, due to the more fluid/uncommon Arabic fighting style)
Desert Watchman Lv2 (-2 to enemy hit rolls, due to the more fluid/uncommon Arabic fighting style)
Watchman of the Holy City (Enemy magic rolls suffer -1 to damage due to growing up in the Holy Land)
Watchman of the Holy City Lv2 (Enemy magic rolls suffer -2 to damage due to growing up in the Holy Land)
Sentry of the Dunes (When an enemy makes a Major Failure on damage rolls, Tariq will auto-counter)
Sentry of the Dunes Lv2 (When an enemy makes a failure on damage rolls OR his defense roll is four points higher than the enemy's attack roll, Tariq will auto-counter)
Experienced Watchman (Years of apprehending criminals in non-lethal ways give Tariq +1 to movement-based attacks)
Experienced Watchman Lv 2 (Years of apprehending criminals in non-lethal ways give Tariq +2 to movement-based attacks)