MAGICContinue on, after picking myself up from that fall.
"right, i think this room is messing with us, you can find me outside in the next one"
CONTINUE ONWARDS WITH THE OTHERS.
Try reading Zathyran's book. Then head back to and enter the other door of the tower. Begin looting immediately.
SCIENCEChuck Double Holy Water at Robozombie 1
Tuck the rock into my pocket. Unravel the chain and with a few twirls of the ball launch it at one of the zombies
Tackle the one guarding the doorway and smashy with whip-encased fists. "Back you demon!"
Slug Greenmoore
1-2 Combo on Biernat
Tackle Frenz
In the Tower of Magic, Malleus took the initiative and led the party to the other room while Claire lagged behind to check out the book Zathyran had been reading. (7-2 Not a magician. 1d4; Claire gains +3 permanent MP.) Since everybody was moving on, and she didn't really understand the arcane arts, she skimmed through it quickly. A few passages stuck in her mind, though, and she reviewed them while Malleus and Zathyran forced the other door open. Pierre, of course, had somehow found a mirror and was trying to determine which gender he appeared more fabulous as, before settling on leaving the hat on for now and following everyone into the room.
Said room was a storeroom of sorts. Crates were piled high against the far wall and nearer the door were a few workbenches with alchemical ingredients. Zathyran tapped a finger on the edge of a desk for a moment, quietly reflecting that if Daniel were here he could probably make good use of all of this. (Z: 4. M: 4+1. P: 4+1 Currently a Witch. C: 8.) The hunter-mage sighed.
I wish Marcus were here. He was too busy being lost in thought to search. For his part, Pierre was able to recognize some of the herbs... presumably it was the power of the hat? Regardless, he took a few of the more potent ones and ground them into powder using a nearby mortar and pestle, then put the resulting dust in a vial and pocketed it. (Pierre gets: Healing Dust! This powder, when sprinkled on a wound, heals 1d6 HP.) Malleus observed his actions, then repeated them to the letter. (Malleus also gets Healing Dust!) Claire, on the other hand, went right for the crates in the back. She could almost smell the treasure! Like a jewel-sniffing bloodhound, she slashed one of the crates open and threw the lid aside.
Inside, there was only one item, but it was extremely relevant to Claire's interests. It was a pistol, she could tell that much, but it didn't resemble the one she currently held. Instead of one barrel it had two, and broke across the top to load new ammo. It looked like it would fit her current ammunition. She took it, loaded it, and test-fired it to get a feel for how it worked. It seemed that instead of firing both barrels at the same time, she had to pull the trigger twice. Regardless, it would be useful, and she pocketed it. (Claire gets: Dual Barrel Pistol! It's a lv2 version of her Flintlock Pistol.) Unfortunately, though, firing the pistol got them some unwanted attention in the form of shapes materializing in the air... (Next round, you'll have to deal with (7) Imps.)
Over in the Tower of Science, a fight was already under way! The zombie at the door rushed forward, going straight for the nobleman! (5+2-1 vs 5+5) Frenz met the charge admirably, grabbing the zombie in a front headlock and holding him there for a moment. Biernat, reacting quickly, whipped the chain from his torso and whirled the ball overhead to gain momentum before turning and flinging the heavy sphere at Zombie 2! (4+2 vs 4+1; 6+3 Critical Success, 2d6x2+25%; 20 damage) The steel orb caught him full in the chest and flung him back against the wall. Meanwhile, Frenz was beginning his counter on the zombie, wrapping the chain of his whip around his free hand and beginning to throw punches up in the zombie's unprotected torso. (8+2 vs 4+1; 6+4 Critical Success, 2d6x2+50%; 30 damage) Putting all of his power into each punch, Frenz could feel the zombie's ribs cracking and breaking before he finally shoved the zombie down and away.
On the other side of the room, Zombie 2 had regained his feet and was attempting to rush Biernat! (7+2 vs 8; 4+3 Major Success, 2d6; 6 damage) He ducked under Biernat's weapon and hit him first with a jab to the stomach before following it up with a leaping elbow to the face. No one could explain why these zombies knew martial arts, but some suspected they had learned it from the maids. >.> Zombie 1 attempted to follow Zombie 2's example and ran at the friar! (5+2 vs 7 [3+2 vs 7]. -2 MP; 8 vs 3+1; 8 Massive Success, 2d8x2+1d8x2; 28 damage. 4 vs 2+1; Major Success, 2d8+1d8; 15 damage. 43 total) Greenmoore ducked to the side as he drew a vial of holy water, and as the zombie passed by he smashed it against his face. Moaning in agony, the zombie stumbled and fell to a knee, clawing at its head as it tried to get the water off.
Zathyran Firsankh: 35/35 HP - 39/39 MP
Malleus Raulat: 40/40 HP - 15/15 MP
Pierre Dé Grasse: 40/40 HP - 10/10 MP
Claire Rosara: 35/35 HP - 18/18 MP
Friar Greenmoore: 20/20 HP - 28/30 MP
Biernat Hara: 40/40 HP - 15/15 MP
Frenz Grende: 45/45 HP - 5/5 MP
Mechanical Zombie 1: 7/50 HP
Mechanical Zombie 2: 30/50 HP
Mechanical Zombie 3: 20/50 HP
Greenmoore's Hearts: 3/5
Pierre's Current Hat: Witch
Ugh, internet issues. @.@ Anyway, Riccto gets two skill-ups! One for his first three 8s and one for two in a row. ^^^