Thank ye, both of you. ^^^ Anyway, answers time:
Howling werewolf
Werewolf spends a turn howling, spending 1,2 or 3 mp, reducing enemy rolls by that amount, at level 2 may howl while taking other actions
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I had initially planned for a howl-type special move that could stun the enemy. It would work sort of like Frenz's Inspiring Nobleman in that it can only be used once, but the round it's used all enemies can't act that turn, and the second level would allow the wolf to howl and still attack. This might work too though, I'll leave it up to you and adwarf to decide which version you'd rather have.
Relentless werewolf
Only take half/no penalties on movement prevention to attacks and reaching a target
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Of course that would only be in wolf form, and I assume it's meant to negate movement penalties from stuff like the Swamped effect Malakai used.
Tough Werewolf
Enemies at -1/-2 to damage rolls
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Hmm. I'm only a bit loathe to include this because of how badly Ahra's broken the defense system...
I'm already going to have to give monsters increased accuracy scores to hit him, having to increase bonuses to damage so enemies could still hurt the lycanthropes for high damage would result in absolute murder for the squishies. (Mainly just Zathyran and Greenmoore since Claire can generally take care of herself.) On the other hand I'm going to be pumping those anyway for the endgame, so, uh... I guess it'll only work while wolfie?
Frightful werewolf
Enemies that target the werewolf take -1/-2 to their attacks for that turn and next
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It'll make a good activated ability.
Threatening werewolf
All Attacks against Party members other than the werewolf are at -1/-2
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A bit OP, especially since I usually automate enemy targets by rolling a d4 (I'll be moving up to a d6 when the three new guys join) so it'll almost always be in effect. I might rename it and instead make it a special attack like the Howl that, when used, hinders the enemy in some way (poison, movement penalty, defense penalty, accuracy penalty, damage penalty, other status effect) but otherwise works as a normal attack, with the second level increasing the strength of the effect.
Did I remember to roll for 2x?
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Well, that was the one I promised for guessing right rather than an actual search reward. Do you want to gamble on it further? :3 If so, call it odd or even and I'll roll. Get it right and get another, get it wrong and lose it... ^^^