@Draignean: I was thinking about having skills have only two levels; you can either start with a +2 to one thing and a -1 to something else and then in the second level remove the negative, or start with a +1 in something and improve it to +2 in the second level. Anyway, as for the skill in question... regardless of the numerical bonus, I imagine it would function like Malleus's intimidation attempt earlier; roll for the quote and if you succeed you get the bonus. Is that cool?
Marcus Raust: 7 [4]
Nazara: 2 [3]
Malleus Raulat: 3
Wymar Sane: 8
Pierre Dé Grassi: 1 [6]
Friar Greenmoore: 1 [8]
Malakai Ritt: 2 [2]
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Merman 4: 2 [1]
Merman 6: 1 [5]
Merman 7: 7 [5]
Merman 8: 5
WYMAR SANEPierre throws his hat up in the air, probably about to do something flashy. You won't allow it this time. (Random Target: Merman 4. 4 vs 3; Massive Success, 10 damage and kill) You throw your sword up after his hat, impale it on the way down, catch it before it hits the ground, spin once, and stab the merman in the chest. Feeling rather satisfied with yourself you kick it off of your blade, although at the moment you're unsure as to what to do about Pierre's hat.
MERMAN 7Merman 7 goes after Nazara, probably to stop her from using her gun again. (4 vs 8, evasion) It quickly finds out a gun doesn't necessarily have to be fired to be effective as she jabs the butt of the rifle into his face, knocking him back a step.
MARCUS RAUSTYou go for the stunned merman, feeling it's best to take him out while he's off-balance. (Changing target to 7 since Nazara killed 2. 6+1 vs 1, Major Success, 6 damage and kill) With a powerful stab, you impale him through the chest, lift him into the air, and fling him off of the bridge back into the water.
MERMAN 8Although his allies are dying all around him, he refuses to give up and dashes towards Wymar. (5 vs 2-1, Massive Success, 8 damage) He hurts the young fortune teller badly by catching him with a full-on spear and ramming him spine-first into one of the stone railings. Perhaps fortunately, it doesn't break under the impact, and both are still on the bridge.
MALLEUS RAULAT(Random Target: Merman 8. 3 vs 2, Minor Success, 2 damage) You'll not allow this manhandling of Wymar to stand. On the other hand, you're reluctant to use your full strength in case the monster ducks and you hit him. Therefore you slam the beast in the back of the head with the haft of your axe.
NAZARAMarcus killed Merman 7, but Merman 6 is looking like an easy target. You put away the gun in favor of your trusty claymore and rush it. (8 vs 4-2, Major Fail, evasion) However, there's a lot of blood and viscera on the floor of the bridge, in addition to the fact it was already damp to begin with, and your foot slides. You barely manage to not fall down, but it'll take a moment to regain your footing.
MALAKAI RITTYou command Avira to get that merman off of Wymar, and cast an ice spell on Merman 6. (Avira: 7 vs 6, Minor Success, 1 damage, fades. Ritt: 6 vs 7-2, -2 MP, Minor Failure) It's a bit harder to freeze blood than you remember. Or maybe it's that these creatures are new to you. Either way, your spell fails, but Avira manages to scratch up Merman 8 a little before disappearing.
FRIAR GREENMOOREAfter cheering Nazara on, you turn your attention to Merman 6. (1 vs 1 [4 vs 8], -2MP) Apparently becoming blind was the best thing that ever happened to it, as it stumbles out of the way of your fireball.
PIERRE Dé GRASSE(Random Target: Merman 8. 2 vs 6) Your hat... why!?!?
MERMAN 6The merman continues stumbling around, throwing his arms out everywhere like a garrador. (Random Target: Pierre. 4-2 vs 3) It sort of wanders towards Pierre swinging, but doesn't come close to hitting him.
Marcus Raust: 24/30, 9/10
Nazara: 26/30, 9/10
Malleus Raulat: 40/40, 5/5
Wymar Sane: 2/10, 26/30
Pierre Dé Grassi: 27/30, 10/10
Friar Greenmoore: 10/10, 22/30
Malakai Ritt: 10/10, 21/30
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Merman 6: 2/10, 0/0 - Blind, all rolls at -2
Merman 8: 7/10, 0/0
Darvi has earned a skill up. ^^