MAGICSearch the library for interesting tomes or scrolls, or other interesting magical items/artefacts.
serch for scrolls that may contain any info on the guardians, and magic. also i want an ´Fricken awesome cape or cloak if theres one:3
If the others decide to investigate, see if I can find a book on curses and how to remove one upon a hat. Hey, there's bound to be one somewhere.
Loot the shit out of that scroll rack!
SCIENCEFriar Greenmoore opens the door to the left.
Brace myself and open up that door.
Perish from apathy.
Go back to Rinaldo, thereby leaving the party due to inactivity.
In the Tower of Magic, the party entered the study cautiously, looking around for perhaps any hidden traps or enemies. A brief sweep of the room revealed nothing, and each moved about the room to conduct their own investigations. (Z: 8. M: 7+1. P: 5. C: 6.) Zathyran was the first to come up with something interesting: a study of magic, written by a member of the Belnades family! It was very old and worn, but still legible. Zathyran immediately went to a desk to study it; every magician had heard of the Belnades and getting such insight would surely be a great help. (1d4 x 1d4; 3x3 = +9 Permanent MP.) The book was very engaging, and the hunter-mage learned how to channel his mana much more efficiently. Next was Malleus, who - along with Claire - was searching the scroll rack for information. While she came up with amusing and somewhat valuable literature, he found a cloak hidden behind the scroll rack and took it. (Malleus gets: Templar Cloak! While wearing it, the effect of Malleus's Prayer ability is doubled. Claire gets: Rare Literature! It's a trade item.) Finally, Pierre found a book pertaining to his interests and perused it. After a bit of studying, he determined that to remove the curse of the hat would be to remove all magical power it had and make it essentially worthless. He further surmised, from his understanding of the text, was that the curse wasn't debilitating... just a bit, em, unusual...
In the Tower of Science, Frenz was watching Wymar carefully. The gypsy had originally huddled against the wall, but as he watched Wymar's posture slackened and he slid down into a limp sitting position, like he was a ragdoll abandoned in the corner by his owner. The nobleman walked over and prodded him. "Wymar? Are you OK?" he asked, concerned. Wymar looked up, although it seemed like it took a monumental effort to even move his head, let alone meet Frenz's eyes. "We're all already dead..." he said, letting his head drop again. "I felt it the moment we entered the tower. All of our futures just vanished..." Wymar closed his eyes. Frenz took a few steps away, looking around worriedly, and considered calling for Greenmoore or Biernat. But it was already too late; there was no reaching the gypsy. For the first time in his life Frenz felt fear, and he left the tower to head back to the shop and take some time to gather his wits. (Wymar has died. Frenz has left the party.)
The friar walked upstairs and took absolutely no notice of the corpse of Wymar or the fact Frenz was missing and instead moved to the door on the left. Downstairs, Biernat resolved himself and tried the door again. (B: 6+1 Iron Hunter) He grabbed the door and pushed it aside, then walked into the room of corpses. Taking no notice of their states of decay, he threw aside bodies and tabled as he looked around the room for something worth his time. (B, Observation: 5. B, Search: 7.) In the corner of the room was an odd-looking machine that was emanating a low rumble and, as he approached, heat. He opened the door at the top and recoiled slightly as he noticed it was filled with boiling blood. He had no idea what it could be used for and instead closed the door, deciding to back away and search somewhere else. After a bit of searching, Biernat found a syringe filled with a vile-looking green liquid. He pocketed it and, seeing nothing else of note, left to find Greenmoore.
The friar had just managed to open the heavy door and Biernat jogged along after him into the next room: what appeared to be a gentleman's parlor. There were a few couches to lounge on, a pair of bookcases, a fireplace - unlit, of course - and a cabinet against the far wall, the glass doors near the top showing a row of goblets. Did they want to search, or move on?
Zathyran Firsankh: 35/35 HP - 39/39 MP
Malleus Raulat: 40/40 HP - 15/15 MP
Pierre Dé Grasse: 40/40 HP - 10/10 MP
Claire Rosara: 35/35 HP - 15/15 MP
Friar Greenmoore: 20/20 HP - 30/30 MP
Biernat Hara: 40/40 HP - 15/15 MP
Greenmoore's Hearts: 3/5
Dwarmin and Riccto are going to be down two people for a turn or two more while I try to think of good class evos for Taric and adwarf. :3