@Draignean: Depends on how high you roll, of course. ^^ A minor success/5 or 6 wouldn't do much, a 7 would freeze the surface, an 8... might freeze the whole river.
@Dwarmin: I'm torn between a shield just giving a straight bonus to defense, or a chance to block special abilities, like a fireball or something. It's still early so no enemies have anything great yet but in the future that could be useful. As for the holy shield, that sounds kinda like an artifact-type thing. I could hook you up with that as your quest reward for this leg of the journey if you want to pick it that far in advance.
@Talarion: While realistically it should, I'm trying to limit each weapon to one type, so having a wide variety helps everyone. You could easily and successfully make an argument that a sword can do all three since the flat of the blade or the pommel could be used for bashing damage, or a mace could be piercing as well if it had a spiked head, but usually swords are used for slashing so I'm just leaving it at that.
@Everyone: I'm streamlining the way combat rolls are noted, it's a chore to write and I'm sure it's a chore to read.
Marcus Raust: 7 [4]
Nazara: 2 [6]
Malleus Raulat: 2 [3]
Wymar Sane: 4 [6]
Pierre Dé Grassi: 7 [6]
Friar Greenmoore: 4 [1]
Malakai Ritt: 2 [7]
---
Merman 2: 4 [4]
Merman 3: 7 [7]
Merman 4: 5
Merman 5: 3 [1]
Merman 6: 2 [1]
Merman 7: 3 [4]
Merman 8: 6
MERMAN 3Seeing Marcus come at him, he spits at the hunter again. (3 vs 5, evasion) The hunter rolls aside of the water stream and continues his charge!
PIERRE Dé GRASSEYou attempt to steal Marcus's thunder by going for the downed merman first. (5+1 vs 4; Massive Success = 2d6x2; 14 damage and kill) It's so focused on the hunter that it never sees you coming, and you finish it with a clean thrust through the heart.
MARCUS RAUSTSince Pierre killed your target, you attempt to end your charge by attacking a close-by merman. (RT: M7. 3+1 vs 5; evasion) But you have too much momentum to stop now, and your swing misses.
MERMAN 8Merman 8 charges into the fray, attacking the first human he comes across: Malakai. (8-1 vs 6; Minor Failure; evasion) The performer hears him coming and ducks his wild swing.
MERMAN 4Merman 4 continues to grapple Malleus.
WYMAR SANEWhile the merman is busy doing that, you run over to hit him in the back. (3 vs 8; evasion) The merman is apparently skilled in doing this, however, and he again twists Malleus into the way of the blow. The bastard sword slides across his plate mail, luckily inflicting no damage to the templar.
MERMAN 2Merman 2 kicks at Wymar while he's off-balance. (1 vs 6; evasion) But somehow he slips on the slick stone surface of the bridge and falls down. (Next attack against him gets +1 to hit)
FRIAR GREENMOOREYou launch a fireball at the merman, hoping to disentangle him from Malleus. (7 vs 3; -2 MP, Minor Success, 1d4; 4 damage) The fire strikes the monster squarely in the back, burning a large portion of his scales away and causing him to shriek in pain. (Malleus gets +1 to grapple-break roll)
MERMAN 7Merman 7 goes after Pierre! (5 vs 2; Minor Success, 1d4; 3 damage) It blindsides him with a left hook to the jaw like the cheap fighter that it is.
MALAKAI RITTYou swing your staff at the frozen merman. (Autohit; Massive Success, Autokill) The weapon strikes it solidly in the chest and the monster shatters like glass. Meanwhile, you summon your falcon. (-3 MP. RT: Merman 6. 5 vs 6-1 [8 vs 5-1]; Massive Success, 2d4x2 damage; 8 damage, M6 is permanently blind) The eagle appears with a loud cry and dives straight at Merman 6, gouging its eyes out with its talons.
NAZARAYou whip your rifle from its place on your back and take careful aim at Merman 2. (2 vs 2 [7 vs 4]; -1 MP, Massive Success, 2d6x2; 16 damage and kill) The merman turns just in time to see you pull the trigger. The bullet strikes it in the chest with enough force that the merman is thrown to the ground.
MALLEUS RAULAT(7+1 vs 6. 2nd action, attack: 6-1 vs 1; Minor Failure, evasion) The merman had merely caught you off-guard, but now that you've adjusted to the situation, you easily break his hold and fling him away. But before you can follow up, he retreats like a coward.
MERMAN 6Merman 6 fumbles around blindly, swinging at everything that comes near. (Random Target: Merman 8. 1-2 vs 7; evasion) Merman 8 merely backs away from it with something like a 'what the hell are you doing?' expression on what could be called its face.
Marcus Raust: 24/30, 9/10
Nazara: 26/30, 9/10
Malleus Raulat: 40/40, 5/5
Wymar Sane: 10/10, 26/30
Pierre Dé Grassi: 27/30, 10/10
Friar Greenmoore: 10/10, 24/30
Malakai Ritt: 10/10, 23/30
----
Merman 4: 6/10, 0/0 - Intimidated, rolls at -1 for 1 turns
Merman 6: 10/10, 0/0 - Intimidated, rolls at -1 for 1 turns
Merman 7: 3/10, 0/0
Merman 8: 10/10, 0/0 - Intimidated, rolls at -1 for 1 turns
Draignean has also earned a skill-up. For clarification, it would've taken a major or massive success to shatter the frozen merman, he just got
extremely lucky this turn.