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Author Topic: CvRTD: End Of The Line  (Read 203053 times)

Ze Spy

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  • I was your beginning - so shall I be...your end.
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Re: Roll to Castlevania: Turn 20 [In which Friar Greenmoore gets frostbite]
« Reply #300 on: March 12, 2011, 05:12:37 am »

This is a RTD, you could survive a nuke if you are lucky enough

just like i can dodge magic if i am lucky enough
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Draignean

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Re: Roll to Castlevania: Turn 20 [In which Friar Greenmoore gets frostbite]
« Reply #301 on: March 12, 2011, 05:26:42 am »

"Great, now we have a Infighting battle just because this Trickster has no sense of humor"

He has a good sense of humor, just not with watchmen types. Part of the extended bio for him, unless you can get past his immense wall of fairly justified prejudice he isn't going to like watchmen or similar. To the point of rather petty strikes. (As can be seen.)
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

Darvi

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Re: Roll to Castlevania: Turn 20 [In which Friar Greenmoore gets frostbite]
« Reply #302 on: March 12, 2011, 09:40:30 am »

"Dudes, chill! I mean, cool off... I mean, damn!"
I cast calm emotions on em.


Whaddya mean I don't have that spell? Diplomacy roll then.
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SeriousConcentrate

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Re: Roll to Castlevania: Turn 20 [In which Friar Greenmoore gets frostbite]
« Reply #303 on: March 12, 2011, 02:34:40 pm »

GENERAL

Nazara hands Friar Greenmoore a sandwich, and he promptly devours it. (FGHR: 6 [3 HP healed]) The friar feels better afterwards, but while he was eating, Nazzara and Malakai start arguing over the failed heal attempt. (WCR: 8+1 Persuasive) Somehow, the fortune teller is able to stop Malakai before he can go through his plan of freezing the watchwoman's undergarments, and smooths everything over enough that they follow Marcus, Malleus, and Pierre to the bridge.

The party ascends the steps onto the stone bridge proper. The river seems unusually high, and smells rank and damp like swamp water. Nevertheless, there are things more important than comfort and they press on. (Monster Alert Roll: 1. Mermen are unaware of party's presence this turn) Things seem quiet... for the moment.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Darvi

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Re: Roll to Castlevania: Turn 21 [In which Wymar mediates]
« Reply #304 on: March 12, 2011, 02:35:55 pm »

Fling a stone over the water and see how often it jumps over the surface.





















:3
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Ahra

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Re: Roll to Castlevania: Turn 21 [In which Wymar mediates]
« Reply #305 on: March 12, 2011, 02:41:37 pm »

cautiously cross the bridge.
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Draignean

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Re: Roll to Castlevania: Turn 21 [In which Wymar mediates]
« Reply #306 on: March 12, 2011, 03:20:02 pm »

Draignean closes his eyes for a moment and counts to ten. Wymar was right, there was nothing to be gained from anything he might have done with his grimoire, amusing as it would have been. It took a moment for the brief rush of adrenaline to fade from his system, with it fled a few of his more impulsive desires as well.

Nazara could be tolerated for now, if only for as long as they traveled together.

Be ready for anything else this place has to offer, make as little sound as possible crossing the bridge.
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

Talarion

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Re: Roll to Castlevania: Turn 21 [In which Wymar mediates]
« Reply #307 on: March 12, 2011, 04:22:39 pm »

Marcus draws his sword, and gets out a vial of holy water. Just in case. Be alert for any more monsters attacking. "Stay alert, everyone."
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Fate/Stay Night: OOC thread - Serious talk about the canon characters' bisexuality, gravity rape, Noble Phantasm balance, Tiruin's character level of dumbness versus naivete, how sick and tainted my mind is, linguistics and much more.

What more do you need?

Darvi

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Re: Roll to Castlevania: Turn 21 [In which Wymar mediates]
« Reply #308 on: March 12, 2011, 04:24:24 pm »

"Actually, he's right. You never know. Oh wait, I do." *fortune telling*


Somebody try to poke the water with my ten foot pole? :P
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Dwarmin

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Re: Roll to Castlevania: Turn 21 [In which Wymar mediates]
« Reply #309 on: March 12, 2011, 04:53:30 pm »

Greenmoore speaks quietly and calmly "Everyone form up in the center of the bridge, single file. When they come, they will come from all sides-pair off into groups of 2 or 3 and fight back to back. These creatures will try to seperate our force and drive us into the lake where they have the advantage."

Friar Greennmoore forms up alongside Malleus (Ahra), and orders the rest of group in preparation of a sneak attack.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Zako

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Re: Roll to Castlevania: Turn 21 [In which Wymar mediates]
« Reply #310 on: March 13, 2011, 12:31:40 am »

Be careful they dont drag you over the sides. Perhaps you should find something that can be used as a shield to protect yourselves from their spray?
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Dwarmin

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Re: Roll to Castlevania: Turn 21 [In which Wymar mediates]
« Reply #311 on: March 13, 2011, 12:54:23 am »

Be careful they dont drag you over the sides. Perhaps you should find something that can be used as a shield to protect yourselves from their spray?

I have my faith in the Lord to protect me!

*gets one shotted*
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Ze Spy

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Re: Roll to Castlevania: Turn 21 [In which Wymar mediates]
« Reply #312 on: March 13, 2011, 01:00:54 am »

Cross the bridge
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Krath

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Re: Roll to Castlevania: Turn 21 [In which Wymar mediates]
« Reply #313 on: March 13, 2011, 01:08:40 am »

Whistle and observe the shinyness of my rapier as we walk. Caution? What's that?
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

SeriousConcentrate

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Re: Roll to Castlevania: Turn 21 [In which Wymar mediates]
« Reply #314 on: March 13, 2011, 02:17:39 am »

GENERAL

The party advances along the bridge, some cautiously, some with a devil-may-care attitude. Wymar picks up a piece of the crumbling stone railing and skims it across the water. (MAR: 7+1.) Before it bounces a second time it is snatched and drug under. Not even a moment after that several scaled humanoids burst forth from the murky waters and surround the party!
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.
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