MARCUS RAUST
(Search Roll: 2) The trail grew cold at the city gates. You were only able to ascertain that at some point, your quarry entered the village. (Interrogate Roll: 6) One of the villagers is nailing a notice on the wall near the gate, and you approach him. After a brief introduction to state your name and purpose, the man (James Ashby) looks almost hopeful. "Have you come to save us?" he asks. "I'll tell you what I can." James looks around, making sure no-one is listening in, before he continues.
"Five months ago, Andrew - the former innkeeper, God rest his soul - heard strange howls coming from the forest to the south. He said they were not like any wolf howls he had heard in his life, and they made his blood run cold. Less than a week later, the guard found him in the town square." James shivers visibly. "He was torn from limb to limb under the full moon! A werewolf did it, sir, and it is among us!" You ask who he thinks it is, and he shakes his head. "I don't know. Bartholomew Fitzgerald has been travelling recently, and his temper is more violent than before. Many think it is him. But I believe it may be Elizabeth Saddler. I've seen her walk the streets at night as if she isn't afraid of the darkness!"
You ask him where you can find these people. "Elizabeth lives with her husband Harald in the house closest to the eastern gate. Bartholomew's usually in the tavern," he says. After a moment, he holds up a copy of the notice he was nailing to the wall - it says the curfew has been pushed further back to six o'clock because of the recent murders. "I have to finish putting these up. Please, sir, if you can help us, talk to Micheal Ward. He's the head of the town watchmen and the closest thing we have to a leader since..." James stops, not wanting to think any more of what he's seen, and hurries off to continue his work.
NAZARA
(Interrogate Roll: 7) One of your fellow officers, Oliver Mason, signals you over when you ask about anything strange. "Funny you should ask, I've been meaning to ask you something." He pulls out a small bag. "I found these on patrol yesterday." He tips out the bag, revealing three strange square stones, with inscriptions carved upon them in a language you don't understand. "You've always been good at finding the truth. I think these runes have something to do with the murders; maybe you can find out who they belong to?"
(Nazara acquires: Pouch of Glyphs [Unknown Effect])
MALLEUS RAULAT
(Gossip Roll: 3) You listen to the villagers talk among themselves, but no one is speaking openly about the recent murders. Hardly a surprise, that. Still, you are sure the beast is in town. It's only a matter of time before you find it.
WYMAR SANE
(Interrogate Roll: 5) You enter the tavern and take the direct approach, asking the barkeeper about recent news and explaining your purpose. "Times are more troubled than usual, stranger," he says quietly, so his voice won't carry. "Every month there's a murder. Nobody sees it happen. Nobody hears it happen." He shudders. "I don't know what manner of man or demon is doing this, sir, but I'm sure a witch has placed a curse on our village."
He looks around. "You should ask Micheal Ward about them. He leads the town and the watchmen. Tell him that Ralph Isley sent you to see him. He'll welcome any help he can get." His attention is distracted by a Frenchman ordering ale, and he leaves to serve him.
PIERRE Dé GRASSE
(Interrogate Roll: 4) Ralph, the tavernkeeper, seems a bit harried after speaking to the man at the counter, but he brings a bottle of ale to your table. After a moment to introduce yourself as a mercenary, you ask him about recent events, and receive the faintest glimmer of a thankful smile. "Thank God. I'm grateful that there are strangers willing to help us in these days. See Micheal Ward, and let him know Ralph Isley sent you." He leaves the bottle on the table without asking you to pay for it. Well, you may not have gotten much information, but hey, free alcohol. This trip is already paying off.
(Pierre acquires: Bottle of 1098 Ale [Reduces everything, from rolls to damage received, by -1 for two turns])
FRIAR GREENMOORE
(Speech Roll: 8) After praying at the altar, you approach Father Williams. You introduce yourself and ask a favor: will he lend you the holy artifact of his church, one of the magic books said to be written by a saint? He looks solemn, staying silent for a moment, then nods. "The reputation of Mistbridge Abbey precedes you, my brother. I pass this book on to you in the hopes that it will help you eradicate the evils that have fallen upon our country. Go with God, Friar Greenmoore."
He retrieves a book from a hidden compartment inside the altar and passes it over. It has been well-tended; the leather binding is still supple, the pages free from dust. Metal lines the binding on the outside edges, and a red symbol is embedded on the front. You look through the pages and find it is written in Latin, and describes how one might shape and control fire through the power of one's faith.
(Friar Greenmoore acquires: Magic Book: Fire!)
GENERAL
Marcus is at the north gate. Nazara is in the town square. Malleus, Wymar, and Pierre are at the tavern. Friar Greenmoore is at the church. It is still late afternoon, but the air is beginning to feel oppressive. The sun will set within the hour.