Well, I did warn y'all this is the combat heavy route. ^^ Turns out they're called White Dragons, the Skeletal Dragon is a different enemy altogether. Anyway...
Marcus Raust: 8+1 [2]
Nazara: 2
Malleus Raulat: 6 [4]
Wymar Sane: 2+1
Pierre Dé Grassi: 1
Friar Greenmoore: 8+1 [4]
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White Dragon 1: 7
White Dragon 2: 7
White Dragon 3: 6 [6]
FRIAR GREENMOOREWith no hesitation, you pull out some of you holy water and chuck it at the dragons. (Random target: White Dragon 2. Greenmoore Attack Roll: 1. WD2 Defense Roll: 1. Tiebreaker Roll: 6 vs 3. The Friar loses 1 MP. Damage Roll: Minor Success, 1d4+1d4 Priest damage. 8 damage) It sails into the mass and collides solidly with the side of White Dragon 2's head, producing a light blue flame as the water splashes over it.
MARCUS RAUSTYou follow Greenmoore's example and lob some holy water of your own. (Random target: WD1. Marcus Attack Roll: 4. WD1 Defense Roll: 8. Marcus loses 1 MP; WD1 evades) The dragons are ready for it though, and each moves out of the way to allow the vial to crash harmlessly against the side of the shack.
WHITE DRAGON 1The dragon sinuously curves around in an arc, then dives in to bite Marcus! (WD1 Attack Roll: 4. Marcus Defense Roll: 8; Marcus evades) But the hunter was more than ready for a retaliation, and he jumped back. The dragon's teeth clacked together in the air as it passed through the space he had been standing just a moment ago.
WHITE DRAGON 2The snake-like skeleton moved back and forth, trying to shake off the holy water. (WD2 Attack Roll: 7. Greenmoore Defense Roll: 2-1. WD2 Damage Roll: Minor Success; 1d4 damage. 2 damage inflicted) Still in pain, it lashed out and down, its head colliding with Friar Greenmoore's chest and knocking him down.
WHITE DRAGON 3The dragon watched Malleus closing distance. (WD3 Attack Roll: 2. Malleus Defense Roll: 2+2; Malleus evades) It swooped down and breathed fire at him once more, but his armor shielded him as he charged through it, raising his axe...
MALLEUS RAULAT(Malleus Attack Roll: 6. WD3 Defense Roll: 1. Malleus Damage Roll: Major Success; 2d4 damage. 6 damage dealt.) You finish your charge with a crushing overhead blow, slamming the white dragon's skull into the ground. It recoils and raises as far into the air as it can, taking a moment to get its bearings.
WYMAR SANEYou draw your sword and book, ready to fight. (Random target: WD3. Wymar Attack Roll: 6. WD3 Defense Roll: 2. Wymar loses 2 MP. Damage Roll: Major Success, 2d4 damage. 6 damage dealt) With an arcane word you focus the daylight on the white dragon in the window on the far right, burning holes through parts of its skeleton.
NAZARAFiguring correctly that blunt force will do better than a blade that might hit nothing but air, you draw your warhammer and charge into the fray. (Random target: WD1. Nazara Attack Roll: 7. WD1 Defense Roll: 4. Damage Roll: Minor Success; 1d6 damage. 5 damage dealt) The dragon in the left-most window is still withdrawing from attacking Marcus, and you bring your warhammer around. The head cracks it solidly in the side of the skull, knocking a few teeth loose, and it recoils away.
PIERRE Dé GRASSEIn a panic, you're slow to react. The first thing you think of is pulling out your rapier and going to work on the nearest dragon. (Random target: WD3. Pierre Attack Roll: 8+1. WD3 Defense Roll: 8. Damage Roll: Minor Success; 1d4 damage. 3 damage) Somehow your blade pierces solid bone rather than the spaces between, doing severe damage to the monster.
Marcus Raust: 30/30, 9/10
Nazara: 30/30, 10/10
Malleus Raulat: 40/40, 5/5
Wymar Sane: 10/10, 28/30
Pierre Dé Grassi: 30/30, 10/10
Friar Greenmoore: 8/10, 29/30
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White Dragon 1: 13/18, 0/0
White Dragon 2: 10/18, 0/0
White Dragon 3: 3/18, 0/0
MALAKAI RITTMany too-short days and too-long nights of travel have brought you into the vicinity of Aguemort. Instead of sticking around, you stop only long enough to buy supplies and then continue your journey east. After awhile, you notice something odd ahead of you; it looks like a group of people are attacking a house? What's going on here?