NOOOOOO
I lost the turn.
I'll just do a recap as accurately as I remember.
Wolverines: Darvi rolled a 1, so nothing there; Dwarmin got 12 MP back; Zako got 9 HP/rolled a 5+2 searching for supplies so his kit is at 2/3; Frenz rolled an 8 on his search roll and got a Bag of Gold.
Nightcrawlers: The merman and specter went first but blew their attack rolls. IronyOwl started carving up Merman 3's head. Draignean's demon attacked the specter, got countered, and the specter rolled a 1 so it got countered back and killed by the demon. Ahra shot the merman for ten damage. Krath finished it with a ~FABULOUS~ thrust to the throat.
WOLVERINES
Wymar Sane: 15/15 HP - 12/30 MP
Friar Greenmoore: 15/15 HP - 25/30 MP
Daniel King: 23/25 HP - 20/20 MP
Frenz Grende: 33/45 HP - 5/5 MP - Riding the boar
Giant Boar: 50/50 HP
NIGHTCRAWLERS
Malleus Raulat: 40/40 HP - 1/5 MP
Pierre Dé Grasse: 29/40 HP - 4/5 MP
Malakai Ritt: 10/10 HP - 14/30 MP
Claire Rosara: 30/30 HP - 8/10 MP
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*sigh* Well, anyway... I don't think I ever gave Krath his fifteenth 8 skill-up. Also, Grimmjow6th still has one left over from last turn, and has a class evo now. ^^ So here you go:
Steadfast Nobleman: A man of noble blood must endure all attacks, no matter the foe. (Once per battle, Frenz can choose a turn to completely ignore all incoming damage)
Vigorous Nobleman: A man of noble blood must be stronger than the common man. (When countering a foe, Frenz has a 50% chance of having his damage doubled.)
Inspiring Nobleman: A man of noble blood must inspire the common folk to greatness. (Once per battle, Frenz can sacrifice his attack to boost the damage rolls of all allies by 1)