Gotcha. Will update Marcus's Skills once the turn is finished.
Marcus: 4
Nazara: 3
Malleus: 6 (1)
Wymar: 6 (6)
Pierre: 1
Friar Greenmoore: 5
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Greater Werewolf: 8
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Micheal Ward: 6 (2)
GREATER WEREWOLF(Attack Roll: 7. Malleus Defense Roll: 5+1. Werewolf Damage Roll: Major Success; 2d4 damage dealt. 4-1 damage dealt) The werewolf immediately turns and lungs for Malleus. It bulls him down and tries to bite his head off...
WYMAR SANE(Attack Roll: 7. Werewolf Defense Roll: 8. Wymar loses 2 MP) The werewolf looks up and snarls as you cast your spell. It leaps away from Malleus, evading the blast of light.
MICHEAL WARD(Attack Roll: 5. Werewolf Defense Roll: 3. Ward loses 1 MP. Ward Damage Roll: Massive Failure; Werewolf counters. Werewolf Attack Roll: Minor Success, 1d4 damage dealt. 3 damage dealt) It turns out the werewolf was targeting someone else, and charges into Micheal as he finishes reloading his pistol. It hits him low in the stomach with its shoulder and knocks him aside.
MALLEUS RAULAT(Attack Roll: 7. Werewolf Defense Roll: 4. Malleus Attack Roll: Major Success; 2d4 damage dealt. 6 damage) You get to your feet and raise your axe. You'll not fall to a creature of the night! As it recovers from tackling the watchman, you cover the distance and swing your battleaxe. The blow is not fatal, but it is powerful enough to throw the creature to the ground, stunned.
FRIAR GREENMOORE(Cast Roll: 6. Greenmoore loses 2 MP) You encircle the square with a wall of flame. No one is getting in or out until you end the spell.
MARCUS RAUST(Attack Roll: 1. Werewolf Defense Roll: 2. Marcus loses 1 MP; Werewolf evades) You throw the water at the wolf at about the same time Malleus attacks it. The water hits him in the back and although he is merely annoyed by it, his body serves to shield the monster from your attack.
NAZARA(Attack Roll: 6. Werewolf Defense Roll: 1. Nazara Damage Roll: Major Success; 2d4 damage dealt. 5 damage; kill) Yelling fiercely, you run over to the fallen werewolf and swing your warhammer in a low arc. It connects solidly with the side of its head, and there is a loud snap as its neck breaks. You have done it; the monster is dead.
PIERRE Dé GRASSI(Pose Roll: 7+1 Sleep Bonus; last round, should've had it earlier but I forgot. -__-) You flourish your rapier and strike a fancy pose, stealing Nazara's thunder as she finishes off the werewolf. Somehow, you're gonna get the credit for this.
METAAll right, we made it through the introductory mission. ^^ After another turn or two we'll be heading towards the castle proper. As a reward for defeating the first boss, everyone gets to choose one of the following as their reward from Aguemort:
5 HP
5 MP
New or Improved Weapon
New or Improved Subweapon
New Skill
Random Artifact