One might say this turn is...
...lousy.
YEEEEAAAAAHHHHH
WOLVERINESKeep nuking.
More double fireballs, on Eagle 1!
Finish off eagle 7!
try same tactic on the same eagle (#5), intent of getting the bloody thing.
#1: (3) Attack Daniel! (Ini: 5)
#2: (4) Attack Frenz! (Ini: 4)
#5: (4) Attack Frenz! (Ini: 8 {3})
#6: (1) Attack Wymar! (Ini: 2 {1})
#7: (2) Attack Greenmoore! (Ini: 8 {2})
Wymar continued throwing blasts of light around like it was going out of style. (-4 MP, random target: 3, so E5. 3+1 vs 5+4. 7+1 vs 1+4; Minor Success, 1d4; 3 damage) The light seared feathers from the eagle but the rider continued to attack Frenz! (3+1-1 vs 8+1) This time the nobleman was ready and parried the lance with his forearm, shoving it aside. (3+1 vs 7-1+1) The seventh eagle swooped at Greenmoore, but again he raised his shield and deflected the incoming blow.
Meanwhile, Frenz struck back at Eagle Rider 5! (7 vs 2+4; Major Success, 2d4; 6 damage) His whip swung the air, the tip catching the rider directly in the face! It recoiled in pain and fell off of the eagle, only to plummet to his doom on the rocks below. The eagle was still alive, though. Eagle Rider 1 drew a small axe and threw it at Daniel. (7+1 vs 5+2; Major Success, 2d4; 4 damage) The doctor mostly ducked it, but the blade still cut him along the upper arm. Meanwhile, the second eagle rider was gunning for Frenz too! (3+1-1 vs 4+1) Frenz ducked low, pressing his body against the back of the boar's head, and the eagle missed him entirely!
Daniel, knife still in hand, waited for his moment. (6 vs 1+4; Major Success, 2d6; 9 damage and kill) The rider swooped down for a second run on Greenmoore and Daniel seized his chance! He threw the knife at the eagle, catching it perfectly in the chest and dropping it as he ran forward. The fleaman riding it rolled away, stunned, and was unable to prevent the doctor from punting him between the legs with enough force to send him flying off the mountain. Insult upon injury, the doctor reflected as he retrieved his knife. Eagle Rider 6, meanwhile, was readying a lance for Wymar! (5+1 vs 7-1) The fortune teller ducked his head, and the attack missed.
Friar Greenmoore finished preparing his spell and launched it at the first Eagle Rider! (-4 MP. 8-1 vs 7+4. 7-1 vs 1+4; 7+1 Massive Success, 2d6x2; 14 damage and kill. 2, heart obtained) There's brief, sharp shower of flaming blood, and out of the explosion falls a roasted eagle heart. The friar grabbed it as it fell and pocketed it.
NIGHTCRAWLERSholy cross the closest spectre
Put that chemical bomb to good use and fling it at the Fishmen!
Summon shadow demon and have it kill evile things while I put everything into defending myself.
Give a triumphant laugh and rush one of the fishmen.
S1: (2) Attack Pierre!(Ini: 6 {1} |1|)
S2: (4) Attack Claire! (Ini: 2)
M1: (3) Attack Malakai! (Ini: 1)
M2: (1) Attack Malleus! (Ini: 4 {7})
M3: (4) Attack Claire! (Ini: 3)
M4: (1) Attack Malleus! (Ini: 4 {6})
Claire gave a hearty pirate laugh, swinging her cutlass like a true lady of the sea, and rushed Merman (4) Four! (7 vs 3+2; Major Success, 2d4; 4 damage, 2 HP back) She slashed it across the chest, drawing first blood for the crew! Malleus joined her assault by drawing his cross and turning it on the nearest specter, (odd/even: 3) Specter 1! (7 vs 2 {No defense bonus due to using holy implement}; Major Success, 2d6; 8 damage) The ghost shrank away from his symbol... and Pierre continued the assault by throwing the bomb he had made in the basement of Berkeley Manor! (Random Target: 2, Merman 2. 8, hits all 4 merman for 3 (on 1d4) damage.) It hit the merman in the chest and exploded, knocking all four of them back into the water! ...Luckily Claire was unharmed. >.>
The specter, shrinking away from Malleus, floated over to Pierre instead and swung its lantern at him! (8 vs 7+3) The Frenchman easily sidestepped the blow, and while he was doing that Merman 2 swam past him and leaped out of the water at Malleus! (2+2 vs 5+4) The knight jumped back, and the merman landed harmlessly with a giant splash! ...which masked Merman 4 doing the exact same thing! (7+2 vs 2+4; Minor Success and wax doll) It raked the knight's eyes with its claws, but what should have been a gory blinding resulting in damage to Malleus whatsoever!
Malakai finished reading his contract and summoned the Shadow Demon, then raised his cloak around his body. (-4 MP, random target: 3, so Merman 1. 7 vs 4+2; Major Success, 2d6; 10 damage) Shrieking loudly, the demon tore into the merman, ripping its claws into and through the monster's scales! (3) Malakai was so stunned by the brutality he quite forgot to defend himself, but at least he didn't make his situation any worse. ...But things were worse for Claire as she got tag teamed by a Specter and a Merman! (3 vs 3. 6+2 vs 5; Major Failure) Or so the monsters thought. In reality, she merely stepped to the side, allowing the ghost to hit the fishman in the face with its lantern!
But the round wasn't done yet, because the final fishman, the one damaged severely by the summon, was coming for Malakai! (2+2 vs 5-1) Since he wasn't wearing any heavy armor, it was a simple matter for the magician to make the combat round a no-hitter by merely dodging back. Good going, aquatic assholes.
WOLVERINES
Wymar Sane: 15/15 HP - 16/30 MP
Friar Greenmoore: 15/15 HP - 14/30 MP
Daniel King: 14/25 HP - 20/20 MP
Frenz Grende: 33/45 HP - 5/5 MP - Riding the boar
Giant Boar: 50/50 HP
E#2: 12/12 HP
E#5: 3/12 HP
E#6: 12/12 HP
NIGHTCRAWLERS
Malleus Raulat: 40/40 HP - 2/5 MP
Pierre Dé Grasse: 37/40 HP - 4/5 MP
Malakai Ritt: 10/10 HP - 14/30 MP - Ice Armor rune
Claire Rosara: 25/30 HP - 8/10 MP
Specter 1: 7/15
Specter 2: 15/15
Merman 1: 3/16
Merman 2: 13/16
Merman 3: 13/16
Merman 4: 9/16
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Skill-up for Greenmoore! ^^