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Author Topic: CvRTD: End Of The Line  (Read 199845 times)

Grimmjow6th

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Re: CvRTD: Turn 75 (In which goblins are dumb and guns are great)
« Reply #1320 on: May 04, 2011, 05:46:21 pm »

ah, good.
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IronyOwl

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Re: CvRTD: Turn 75 (In which goblins are dumb and guns are great)
« Reply #1321 on: May 04, 2011, 05:50:04 pm »

Appreciate some highly inappropriate humor, add something about booty, and head down the northeast path.

The lake was to the west and the passages are north and northeast, so... I don't know. I'd like to scour the entire cavern if possible, but I'm not sure if there's any real way to guess which way leads out and which leads to a loot-filled dead end.

Of course, they might reconnect anyway, in which case I guess it'd just be seeing what tries to eat us in that particular hallway. Either way, if anyone's got a better idea I'd like to hear it.
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Draignean

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Re: CvRTD: Turn 75 (In which goblins are dumb and guns are great)
« Reply #1322 on: May 04, 2011, 05:54:44 pm »


Serious, can skill ups effect your chances of getting spell effects? (Like the life transfer from shadow magic.)
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Zako

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Re: CvRTD: Turn 75 (In which goblins are dumb and guns are great)
« Reply #1323 on: May 04, 2011, 07:12:02 pm »

Hmmm... A nice couple of choices there for me. Do I play the medic, or do I go offensive? It's between either the studious or fighting evo, and I'm not sure...

Cure curses and poison (which noone else can do)?

or

Extra damage with knife against living enemies?

Difficult...

I shall choose Studious Physican as my evo.

Also, what do you guys think? Reckon we can take em? Oh, and if we do ambush them, do we get a bonus to our attack?
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Dwarmin

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Re: CvRTD: Turn 75 (In which goblins are dumb and guns are great)
« Reply #1324 on: May 04, 2011, 08:27:33 pm »

I say we attack. Or do you want to try to see if the whole team can pass stealth rolls >_>

"We must slay them while they are unprepared. Prepare your weapons..." Greenmoore says quietly
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SeriousConcentrate

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Re: CvRTD: Turn 75 (In which goblins are dumb and guns are great)
« Reply #1325 on: May 04, 2011, 09:27:44 pm »

@Draignean: A class evolution can do that. Speaking of which, I want to inform you guys of something: The next time you get a class-up, you'll have the same three choices, but the one you picked previously will be a stronger version. For example, Zako chose studious so he can cure a few extra ailments. Getting the second level of it would allow him to cure just about everything with his kit. To keep things interesting I might add a fourth option for everyone on the second time you class-up; I already have one for Wymar the next time he goes up thanks to player suggestions. :3

@Zako: You get an ambush turn -> one round of non-retaliatory attacks with a slight malus to the enemy's defense. The benefits of rolling an 8. ^^
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Darvi

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Re: CvRTD: Turn 75 (In which goblins are dumb and guns are great)
« Reply #1326 on: May 04, 2011, 11:18:42 pm »

I say we ignore the gobbos. It's not like we're some exp hungry psychopaths, right? :V

Unless they're doing something obviously evil like eating babies or something.
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Draignean

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Re: CvRTD: Turn 75 (In which goblins are dumb and guns are great)
« Reply #1327 on: May 04, 2011, 11:35:35 pm »

Demon deal: -1 To helping allies, +2 to defense
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Zako

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Re: CvRTD: Turn 75 (In which goblins are dumb and guns are great)
« Reply #1328 on: May 05, 2011, 02:55:18 am »

Screw that, lets just rip them apart. We might get some sweet loot from them after all.

Activate surgical precision. Daniel prepares his warhammer for the ambush.
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Ahra

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Re: CvRTD: Turn 75 (In which goblins are dumb and guns are great)
« Reply #1329 on: May 05, 2011, 04:17:45 am »

follow irony
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Darvi

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Re: CvRTD: Turn 75 (In which goblins are dumb and guns are great)
« Reply #1330 on: May 05, 2011, 04:51:02 am »

Screw that, lets just rip them apart. We might get some sweet loot from them after all.
Welp, there goes my half-hearted attempt at morality.
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Zako

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Re: CvRTD: Turn 75 (In which goblins are dumb and guns are great)
« Reply #1331 on: May 05, 2011, 10:01:03 am »

Morality? In an rtd?

Ahahahahahahahahahaha!

You must be thinking of something else.
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Dwarmin

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Re: CvRTD: Turn 75 (In which goblins are dumb and guns are great)
« Reply #1332 on: May 05, 2011, 03:25:34 pm »

Prepare to fire two fireballs on one Goblin, preferably one with a ranged weapon.
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Darvi

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Re: CvRTD: Turn 75 (In which goblins are dumb and guns are great)
« Reply #1333 on: May 05, 2011, 03:26:24 pm »

Bash a gobbo.
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Draignean

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Re: CvRTD: Turn 75 (In which goblins are dumb and guns are great)
« Reply #1334 on: May 05, 2011, 05:17:24 pm »

I don't have an action yet do I?

Make a Pre-emptive set ice armor for the party, follow the group.
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."
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