All right, updating your class after the turn. ^^
MALLEUS RAULAT
After a bit of haggling, you throw in the painting you found and manage to get a deal on a flintlock rifle, a heavy shield, and your axe weighted so it can deal heavier blows.
WYMAR SANE
You immediately hand the gold back in exchange for him sharpening your blade to a razor edge and a supplement to your book of light magic. In a moment of guilt, or perhaps altruism, you spy a nice blue velvet hat with a pair of feathers - one gold, one brown - stuck in the white band around the brim and you get that too, giving it to Pierre to make up for the one you annihilated way back when.
PIERRE Dé GRASSE
You convince the merchant to balance your new rapier so it's easier for you to handle - it was originally meant for a demon, after all - and trade him your gold for a new light shield. (5) You practice with the new weapon a bit. You think you'll quite like it. After a few moments, Wymar comes over with a new hat for you.
FRIAR GREENMOORE
You try to bless your mace once more. (4) It just doesn't seem to want to take. :\
MALAKAI RITT
You are absolutely engrossed in your studies. (7) Working from the theories that allowed you to forge a contract with the Ice Demons, you categorize the differences in runes that call upon ice and shadow and eventually the pattern forms. You begin writing, almost feverish with excitement! Again sealing it in your own blood, you devise a contract with the Shadow Demons. (Malakai gets: Shadow Contract! Summoning a Shadow Demon consumes 5 MP. He remains for five rounds, deals standard piercing/shadow damage, and absorbs 2HP every successful attack - assuming his attack did at least 2HP. When the shadow dissipates, the leeched health has a 25% chance of returning to Malakai.)
...You really hope this doesn't end with one dragging your soul to Hell.
DANIEL KING
After a bit of haggling, you make off with a heavy warhammer, some nice scale mail, and a light shield. Then you shamelessly go looting with Claire. (Roll in IronyOwl's turn)
CLAIRE ROSARA
Trading the last bit of pirate gold you have on you, you convince the merchant to sharpen your blade to a keener edge, then head off with Daniel to see if anybody left anything worth taking behind. (DK: 4. CR: 4.) Other than a few large houses neither of you would mind living in, you find nothing of note. D:
FRENZ GRENDE
You proceed straight to the Red Rest Inn; the only occupant is a man who appears to be thoroughly engrossed in his books. It looks like the rum and wine are free for the taking if you want any.