Slade, Bigger than a giant hammer.
doo iitt
I tried making Hammer McThunder bigger, but it had no effect on the knockback.
:|
It really is pretty cryptic. Also, yeah, i'll keep doing !!SCIENCE!!, though maybe a bit irregularly. Maybe i should stop making one change to one weapon at a time, and do a carpload of identical weapons with a single variable changed. That way, i can nail the optimal blast-off combination. I have yet to knock a goblin back though, and since they're 40 times heavier than guineafowl (meaning i'll probably have to consistently knock a guineafowl 40 urists back if i am to knock a goblin 1 urist back), i reckon it'll be tricky.
Edit: OK, this is my baseline weapon:
[ITEM_WEAPON:ITEM_WEAPON_HAMMER_THUNDER]
[NAME:thunder-hammer:thunder-hammers]
[SIZE:1500]
[SKILL:HAMMER]
[TWO_HANDED:50000]
[MINIMUM_SIZE:50000]
[MATERIAL_SIZE:5]
[ATTACK:BLUNT:2000000:60:smash:smashes:NO_SUB:100000]
It causes 2 urists of knockback on a guineafowl. Now to fiddle with stuff. I also noticed that setting the speed way up high completely eliminates knockback, for some odd reason. Animal torture in the name of !!SCIENCE!!? You bet!
Second edit: OKAY, i have a few results:
x100 speed: Baseline, 2 urists
x200 speed: 5 urists (7 a few times)
x300 speed: 10 urists
x400 speed: No knockback
x500 speed: No knockback
x0.1 size: 2 urists
x1 size: Baseline, 2 urists
x2 size: 2 urists
x3 size: 2 urists
x4 size: 2 urists
So it would seem that knockback cuts off at a certain limit. And that size isn't very important. I shall provide more data soon. In particular, more extreme size values, more accurate speed, and minimum/two-handed size.
Third edit: My avatar is now relevant. Surely, this will help progress!